Homebrew The Wii U Homebrew Request Thread

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i think i went to that page, but i am so unfamiliar with that i didn´t even know how to download the files from there, and i still don´t know how to download it!
i feel so stupid! imagine if i have to try to install it, i did a search on google and found nothing or no tutorial on how to make it work. So i ended up leaving it there.

about 4 years ago i used cheats on zelda wind waker and i think it was on tiramisu, and it was the only time i did it, too complicated, you needed to have a pc running a program to apply the cheats on the fly on the wii u.

too complex for me if there is no clear tutorial or video, besides a program where you can just put a txt file with the codes like we did on the Wii would be amazing.
1. click on the latest commit
2. download the source code
3. compile it
 
feature request : FullRam Mode in Moonlight ? so it can potentially hit the Sweat spot 1080p 60fps .... And GPU access to the encoder / decoder ? Also for moonlight ? ....Then like some toast .....And maybe a drink of some kind ....
 
Last edited by Botorama_Bama,
feature request : FullRam Mode in Moonlight ? so it can potentially hit the Sweat spot 1080p 60fps .... And GPU access to the encoder / decoder ? Also for moonlight ? ....Then like some toast .....And maybe a drink of some kind ....
I think it currently doesn't go farther because of the WiFi antenna on the Wii U being kinda outdated. Could be wrong though
 
Nah a LAN adaptor gets you up to 720p in some cases 60fps stable... 1080p 30fps is lagged and has artifacts ...this is due to the wiiu running moonlight's encoding/ decoding in software ...With no GPU acceleration ... ....PLus it only has 1 gig of ram to do all that because the wiiu OS is designed to always be running and uses the other gig of ram....Breath of the wild uses FUllRAM Mode as a work around, needing to actually use 2 gigs of ram to even run ..because Zelda is Awesome ... by putting the OS in standby somehow .....AND GPU acceleration is part of the official nintendo SDK ....but the code is proprietary.... So officially it's all possible ...
 
Last edited by Botorama_Bama,
...this is due to the wiiu running moonlight's encoding/ decoding in software ...With no GPU acceleration ...
....AND GPU acceleration is part of the official nintendo SDK ....but the code is proprietary.... So officially it's all possible ...
Not sure where you got this information from, but moonlight uses GPU acceleration for decoding since the beginning. The Wii U dynamically links against system libraries, so there is nothing proprietary needed to use it.
...PLus it only has 1 gig of ram to do all that because the wiiu OS is designed to always be running and uses the other gig of ram....Breath of the wild uses FUllRAM Mode as a work around, needing to actually use 2 gigs of ram to even run ..because Zelda is Awesome ... by putting the OS in standby somehow
There is no "FullRAM" mode. All Breath of the Wild does it use the foreground bucket, which doesn't give it anywhere close to 2 GiB of RAM. The OS runs as usual in the background. Also what would moonlight even do with that additional RAM? It doesn't need more RAM that is currently available.
 
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Wow GaryOdernichts : creator of moonlight and so much more. So what you're saying is Zelda could run even better?? No I just want to achieve 1080p in a perfect world with no artifacts like other versions of moonlight ... on a 13 year old Nintendo console. ..or like moonlight on my other weak devices like an old 4th gen Apple TV.... also with 2gigs of ram ... and an A8 chip - it still goes to 1440p and 60fps ... and has a bitrate that goes up to 150mbs. ...that chip was only 2 years newer, although totally different .... (But the wiiu's GPU has more power) ... I can play Hogwarts and the Witcher 2 with no lag ...through moonlight on appletv 4th gen... I like it, it's decent .

But I thought these were the facts on wiiu :

1. homebrew, doesn't have direct access to Nintendo's full GPU video decoding stack.

2. No support for modern codecs like HEVC (H.265).
Hardware decoder struggles with high bitrate H.264 at 1080p60.

(man now I don't believe in anything: Christmas , halloween etc.... )

 
Last edited by Botorama_Bama,
I know i've said this god knows how many times, but ports of Angry Birds Star Wars II and Space (PC Versions in particular) would be awesome

Update: I have already said this on this thread sorry
 
Homebrew request number 2 : custom Mii face avatars/photos/GIFs in miiverse plaza . I was thinking…miiverse plaza is awesome sure, like definitely better than twitter …but wouldn’t it be even better if you had custom Mii avatars/photos/GIFs in miiverse ….Like TAke back even more control from Nintendo…in your miiface....a twitter logo ...
 
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I’ve been troubleshooting why the Wii U Pro Controller (spesifically Afterglow Pro) fails in VC injects when synced through Wii U mode. (I'm using Aroma).

Sync Pro Controller in Wii U mode -
Launch a Nintendont VC inject =
Controller fails / inject crashes.

Sync Pro Controller in vWii mode -
Launch Nintendont from vWii or WiI U (inlcuding Injects) =
Controller works perfectly.


If I resync the Pro Controller to the Wii U at any time, it stops working in my injects and Wii U forwarders.
I also tested with several different .dol files, multiple forwarders for Wii U and vWii (including Nintrix), and every possible setting inside Nintendont, controllers folders, etc. The issue persists across all configurations.


Conclusion:

This proves the conflict probably comes from the Wii U Bluetooth stack claiming the controller during the Wii U → vWii handoff in injects. Disabling plugins didn't fix it — the issue is baked into the Wii U stack itself.

Request fix:

An Aroma plugin that blacklists Pro Controllers from Wii U Bluetooth pairing during injects, leaving vWii HID ownership intact. Or is there any other fix available?

Thanks!
 
This is probably very niche, but any way to make Need for Speed Most Wanted U to use either the GC controller or the Og Classic Controller's analog triggers for analog throttling and braking? If it doesn't exist already, i hope someone does it
 
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A plugin from the plugin menu to allow for quick resolution changes on the fly ...instead of having to go into the settings every time, especially when you have 300 pages of apps. So you could quickly switch to the best native resolution for each individual application ...

...also like a Balatro art style pixel graphics fonts for the plugin menu to update the look and make it look more nintendo than nintendo even thought ...would be mad.
 

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