0216A004: unsigned 64bit = money
02169200: unsigned 64bit (!) = number of items, 0-6
021670CC: unsigned 16bit = item 1
021670CE: unsigned 16bit = item 2
021670D0: unsigned 16bit = item 3
021670D2: unsigned 16bit = item 4
021670D4: unsigned 16bit = item 5
021670D6: unsigned 16bit = item 6
Notable and mostly safe [meaning "shouldn't crash the game when in your pockets"] items:
Many more items are safe only when going to the shop, they provide the icons for speech bubbles after donating items, etc
About the people who corrupted their inventory by "having multiple aliens in the pocket while doing autopsies":
When the last item in your pockets is consumed, the item count is decreased (when others are consumed, the later ones are shifted left to fill the gap)
But the operatory table is bugged: its name displays a number of aliens which may be higher than how many you own, since it just checks the actual item slots without caring for how many items you have, while the minigame being accessible or not does check the number but only if you walk away and back: it's possible to play the game for more aliens than you have and underflow the item count!!
To be honest, I've not been able to replicate the crash by just going to the pockets on Desmume and Wood, but at least you now have a recovery option - if someone converts that to an AR code/you use a save backupper AND you find the game you haven't touched since 2008
021670F7: ascii string 0-terminated = your name, empty is fine (actually displays "Unnamed Sim" just on the save, blank in dialogue), moderately longer than the normal number of characters is surprisingly stable at least in the short term
021670FF: unsigned 8bit (0-A) = creativity level
02167100: unsigned 8bit (0-A) = business level
02167101: unsigned 8bit (0-A) = body level
02167102: unsigned 8bit (0-A) = charisma level
02167103: unsigned 8bit (0-A) = mechanical level
0216710C: unsigned 8bit (0-3) = aspiration: party, fortune, romance...
This block of codes may or may not only apply to the stats panel
To be continued... hopefully
02169200: unsigned 64bit (!) = number of items, 0-6
021670CC: unsigned 16bit = item 1
021670CE: unsigned 16bit = item 2
021670D0: unsigned 16bit = item 3
021670D2: unsigned 16bit = item 4
021670D4: unsigned 16bit = item 5
021670D6: unsigned 16bit = item 6
Notable and mostly safe [meaning "shouldn't crash the game when in your pockets"] items:
Many more items are safe only when going to the shop, they provide the icons for speech bubbles after donating items, etc
0003 - test pocketable object
4d - mystic cowbell
4E - stufed cow head
4f- shovel
50 - galvatronic recharger
51 - growth potion
52 - rotten eggplant lipsticlk
5c - giant ancestral bonsai
5d - pet bunyip
5e - cute ghost painting
5f - jackalope
60 - giant jellyfish
61 - koi pond
64 - pot of gold
65 - waterfall
66 - holiday yeti
67 - PC master race
68 - plasma tv
69 - xam satellite stereo
7x - beds
8x - sofas
90-96 - chairs
97-9F - dressers (change clothes)
A0 - Lord Mole's portrait
A1 - money making machine
A2 - Ph.E.T diploma
A3 - lighted vanity mirror
A4-B0 - arcade games
B1 - massage bubbler
B2 - dance machine
B3 - mod bed (change skin color)
B4 - sky diving machine
B5 - slot machine
B6 - tanning bed
B7 - treadmill
B9-D0 - showers
D1-E8 - toilets
E9-F4 - sinks
FD - lost cell phone
12D - copper bar
12E - silver bar
12F - gold bar
130 - treasure chest
131 - mummified alien
4d - mystic cowbell
4E - stufed cow head
4f- shovel
50 - galvatronic recharger
51 - growth potion
52 - rotten eggplant lipsticlk
5c - giant ancestral bonsai
5d - pet bunyip
5e - cute ghost painting
5f - jackalope
60 - giant jellyfish
61 - koi pond
64 - pot of gold
65 - waterfall
66 - holiday yeti
67 - PC master race
68 - plasma tv
69 - xam satellite stereo
7x - beds
8x - sofas
90-96 - chairs
97-9F - dressers (change clothes)
A0 - Lord Mole's portrait
A1 - money making machine
A2 - Ph.E.T diploma
A3 - lighted vanity mirror
A4-B0 - arcade games
B1 - massage bubbler
B2 - dance machine
B3 - mod bed (change skin color)
B4 - sky diving machine
B5 - slot machine
B6 - tanning bed
B7 - treadmill
B9-D0 - showers
D1-E8 - toilets
E9-F4 - sinks
FD - lost cell phone
12D - copper bar
12E - silver bar
12F - gold bar
130 - treasure chest
131 - mummified alien
About the people who corrupted their inventory by "having multiple aliens in the pocket while doing autopsies":
When the last item in your pockets is consumed, the item count is decreased (when others are consumed, the later ones are shifted left to fill the gap)
But the operatory table is bugged: its name displays a number of aliens which may be higher than how many you own, since it just checks the actual item slots without caring for how many items you have, while the minigame being accessible or not does check the number but only if you walk away and back: it's possible to play the game for more aliens than you have and underflow the item count!!
To be honest, I've not been able to replicate the crash by just going to the pockets on Desmume and Wood, but at least you now have a recovery option - if someone converts that to an AR code/you use a save backupper AND you find the game you haven't touched since 2008
021670F7: ascii string 0-terminated = your name, empty is fine (actually displays "Unnamed Sim" just on the save, blank in dialogue), moderately longer than the normal number of characters is surprisingly stable at least in the short term
021670FF: unsigned 8bit (0-A) = creativity level
02167100: unsigned 8bit (0-A) = business level
02167101: unsigned 8bit (0-A) = body level
02167102: unsigned 8bit (0-A) = charisma level
02167103: unsigned 8bit (0-A) = mechanical level
0216710C: unsigned 8bit (0-3) = aspiration: party, fortune, romance...
This block of codes may or may not only apply to the stats panel
To be continued... hopefully






