Hi all, Thought it might be best to start a new thread rather than post in the "mega" NSMB thread which is mainly about getting the patch to work. So it seems the new protection method was detecting how the game was being run eg via homebrew, usb loader, modchip, etc and throw an error if it wasn't being run "normally". In hindsight, once the protection was found the fix seemed reasonably easy. The noob questions I have are ... in the future 1) Will Neogamma, or any of the loaders, be able to apply similar fixes on the fly ? Or will the fix always have to be applied proactively ? 2) Will Neogamma, or any of the loaders, be able change the way they work so that patches aren't needed ? I guess this depends on when/if it is discovered what the protection was actually checking for. 3) If this is what the protection was doing why (and I might be wrong here) does the patched version not work with a modchip ? As I understand it, using a modchip (and nothing else) should enable you to play a backup via the disc channel in the "normal" way ie the way the protection is expecting the game to be played. Thoughts anyone ?