Usually the earliest experiences will have more of an influence on emotions for most people. For you the earliest introduction to certain emotions were in the early games.
A younger person might experience a similar thing to the newer games. You are experiencing the newer games based on a large experience base of previous felt emotions. For you they are shallow because you are more complex with experience. For a young person, they have experienced very little and those might shape their idea of deep emotions at the time.
You see it often in children when they are watching any cartoon or live action kids show where they are obviously into it and feel emotions, yet it is so shallow and silly to adults. "Yay, they beat the bad guy with the power of friendship!" To an adult, that's overly basic and silly.
Final Fantasy seemed to be geared more towards teenagers, which are obviously further along than children, yet they are still children.
oh definitely but if you have played these games you know that what I am talking about is more than that.
* Aerith Death - Final Fantasy VII
* Celles tries to take her life by jumping from a cliff because she is lonely - Final Fantasy VI
* Multiple Squall and Rinoa moments are just perfect - Final Fantasy VIII
* Zidane is cheered up by his friends when he is depressed (You're not alone is playing, pure goosebumps) - Final Fantasy IX
* Zidande's entrance in the end of the game - Final Fantasy IX
* The spring scene and the ending scene - Final Fantasy X
I could continue to bring up examples
There is absolutely nothing like this in any Final Fantasy game after X-X2.
Only thing that comes close is probably the ending of FFXV but that one is not satisfying enough.
Luna's death did not have the same impact as Aerith, because Luna was always this character that you got to see in some cutscenes and you never really got very attached to her.
Like yeah she's there in some flashbacks and stuff but it's not as personal when you didn't get to experience their relationship forming and growing first hand.
XII has pretty much no emotional moments except for grieving a character that you as the player never got to know.
XIII had Serah, But it's not that emotional as it could have been. For the same reason as Luna.
Lightning says: My sister turned to crystal
Snow says: My fiancé turned to crystal
And this is before you get to know what kind of person she was or much about their relationships.
The games used to focus more on the character relationships and interactions between them.
They were often showing much more character growth.
There used to be a lot of interesting twists in the stories. Usually a few about the main characters.
VII-X are all good examples of this, but also IV and V.
There wasn't many twists at all in XII-XV.
So after X we get:
* Sort of straight forward stories with minimal surprise factor
* No (Or very little) relationship or character development compared to the previous games
* Very weak emotional moments (if any)
I dunno, I recently watched Clannad - The after Years for the first time and it made me cry.
It was yanking my heart strings the same way Final Fantasy used to do.
So I know that I am still able to get emotional if the story and the scene push those buttons.
But Final Fantasy does not attempt to "push the buttons" anymore