i’ll let you in on a secret- our prototype is currently using a 400mhz CPU.
for comparison, a Nintendo® Game Boy Advance™ uses a 16mhz CPU, a Nintendo® DS™ uses a 66mhz CPU (and a 33mhz one), and a Sony® Playstation Portable™ uses a 333mhz CPU.
that was in 2004. this is 2011!
the nD has a higher resolution screen (320 x 240) than the Nintendo® DS™ (256 x 192) and a CPU possibly more than four times faster.
of course, we can’t promise this will be the final specification until we’ve secured enough supply. it’s possible we’ll end up with something 200 or 300 mhz. (still much faster!)
the point is, the nD truly is a new generation of more powerful 16-bit games.
it can certainly handle some 3D as well! however, we would rather see some really awesome higher-resolution 2D titles!
whoa! don’t believe this is possible? think again!
dozens of cheap handhelds have existed for years- but none of them have had the power of an open Game Store, nor an indie-developer following like the nD, nor a hardware design by someone who truly appreciates games- and they have NEVER been sold at cost.
that means they’re making a profit on these devices, even at this price point! we’re not, so we can squeeze in the best possible hardware.
as we said: due to the rise of smartphones, the prices of mobile components have dropped exponentially in the past year or two.
as an example, here is a system-on-a-chip on Digikey, clocked at 454mhz, for six dollars retail.
of course, this is a mainstream, public, middle-man supply website. prices in bulk directly from the manufacturer are significantly lower!
we are currently in talks with venture capital firms for batch manufacturing the nD- stay tuned!