1. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    plugins.png WIIFLOW PLUGINS PACK


    Download:
    Wiiflow Plugins Pack
    Rev 5 (last updated: 18-10-2020)

    Requirements:
    Wiiflow 5.4.7 or above. Download

    Installation:
    Extract the archive and copy all the folders to your SD or USB hard disk.
    Merge every folder and overwrite the files when requested.
    Move the files inside the 'USB' folder to the root of your USB hard disk. These files are for plugins that require USB, or work best with it.

    Starting from Wiiflow 5.4.7, you can easily configure your Source menu(s) pressing the Home button from one of the source menu screens (or Sourceflows).
    With the Source Menu Setup, you can link source buttons to plugins, set ROMs paths (and partitions) and even hide source buttons.

    Most of the plugins .ini files (located in wiiflow/plugins) are set to use the default partition from your Wiiflow configuration. (rompartition=-1)
    If your Wiiflow version is below 5.4.7 and you need to change partition, you'll have to manually edit the plugins .ini files with a text editor.
    For games on SD, use:
    rompartition=0

    For games on USB, use:
    rompartition=1

    Make sure to copy all the files required by the plugin(s) to the correct device

    *Notes*
    - A few plugins need to be on the SD card:
    Alien Breed Obliteration ----- (SD only)
    OpenHCL ---------------------- (SD only)
    OpenJazz --------------------- (SD only)
    OpenSupaplex ----------------- (SD only)
    mame2003plus cores ----------- (roms on SD for increased compatibility or performances).

    - For Retroarch-Wii and RA-HEXAECO, I've included cfg files suited for LCD TV's users. If you are using a CRT TV and 240p you don't need them.
    See the included Readme files for installation.

    This pack also includes Hakaisha's transparent jewel case texture, that replaces the dvdskin_greenone.png in apps/wiiflow/images. If you miss this file, all your consoles with jewel case game boxes (PS1,PCE,PCE-CD,etc.) will show a green border. This will also happen if you update Wiiflow.

    Where to put the games files:
    The majority of the plugins (including Retroarch and Wiimednafen) will look for games in 'device:/ROMS/', but there are a few exceptions. Some plugins are coded to look for game data elsewhere.

    A quick reference list:

    Abuse --------------> apps/abuse/data
    Amiga --------------> uae/floppies/
    Amstrad ------------> apps/wiituka/DISKS
    Apple II -----------> wiiapple
    Atari 2600 ---------> wii2600/roms
    Atari 5200 ---------> wiixl/software/5200
    Atari 7800 ---------> wii7800/roms
    Atari 800 ----------> wiixl/software/800xl
    Atari ST -----------> hatari/fd
    BBC Micro ----------> apps/beebem/discs
    C64 ----------------> frodo/games (.sav) or frodo/images (floppies)
    DOS ----------------> Dosbox/Games
    Eduke32 ------------> apps/eduke32, apps/eduke32-dukedc, apps/eduke32-nwinter, apps/eduke32-vacation
    Grim Fandango ------> apps/grim
    Heart of Darkness --> hode
    Hexen II -----------> apps/wiihexen2/data1
    Jazz Jackrabbit ----> apps/OpenJazz
    MSX ----------------> MSX/Games
    N64 ----------------> not64/roms
    Nintendo DS --------> DS/roms
    PC8801 -------------> quasi88/disk
    Playstation --------> wiisxr/isos
    SCUMMVM ------------> scummvm (*)
    VG5000 -------------> apps/dcvg5k/software
    ZX Spectrum --------> fbzx-wii/tapes
    Wolf 3D ------------> apps/wolf3D
    Spear of Destiny ---> apps/SoD
    (*)
    To actually add games to ScummVM, you have to launch it for the first time from the Homebrew Channel, then add your games using the app's interface. After that, the file 'scummvm.ini' will be created inside apps/scummvm. Copy this file in wiiflow/plugins/scummvm.

    Scummvm covers must be named after the game's id, that you can find between [ ] in scummvm.ini (e.g. [sky] is the id for Beneath a Steel Sky, so the cover must be named sky.png).

    See the included ReadMe.txt files inside the wiiflow/plugins subfolder for specific information.

    Where to put the Bios files:
    The bios files are not included in the pack, because they're still under copyright.
    You'll have to look for them by yourself. They won't be hard to find if you search the internet.

    Generally, all the bios files need to be placed in the respective emulator folder located on the root of your device, but there are exceptions here too.
    See the included ReadMe.txt files inside each wiiflow/plugins subfolder for information.

    Some examples:
    PS1 bios ---------------------------> device:/wiisxr/bios
    Retroarch-Wii bios files -----------> device:/retroarch/system
    Retroarch-HEXAECO bios files -------> device:/wiiflow/plugins/RA-HEXAECO/system
    Wii Mednafen bios files ------------> device:/wiimednafen

    Credits:
    Thanks fly out to: RunningSnakes, Fledge68, Wiimpathy, Hakaisha, SuperrSonic, niuus, MrSW, kokokool, Tototi, OfficialRammy.
    Thanks for all your kindness, help and assistance during this hard quest!
    Without your precious contributions I would have been lost, and this pack would not have been possible.
     
    Last edited by Tetsuo Shima, Feb 4, 2021
  2. RunningSnakes

    RunningSnakes GBAtemp Fan
    Member

    Joined:
    Jun 21, 2018
    Messages:
    394
    Country:
    United States
    Ill do a little testing tonight. Just wanted to point out, I highly recommend Virtual Boy & Atari Lynx using WiiMednafen 0.2pre. Virtual Boy is full speed without any major problems & Lynx has Vertical/Horizontal auto detect. Colecovision (0.3),, Atari 7800 (0.5) have newer stand-alone emulator updates that work as WFL plugins without any modification and Atari 2600 (07-13-13) works great. Im going to focus on SNES, WonderSwan, Neo Geo Pocket, Game Boy Advance first. Ill post results. Thanks

    Edit:
    Note that I'm using USB exclusively for all tests.

    Neo Geo Pocket RA1.8.2 (code dump 3 consecutive times when launching random game) RA 1.8.1 is working without problems as far as I can tell...tested 6-8 games.

    Game Boy Advance mGBA RA 1.8.2 (WFL reboots when trying to launch random GBA game.) (In fact, I have never had any RA version successfully launch a game through WFL.) Also, the official mGBA stand-alone stopped working as WFL plugin as of version 0.6.1 using USB. It is very possible they are working through SD. I am using Enhanced mGBA (01-29-20) and it is easily the only GBA emulator I would recommend, as a plugin or stand-alone.

    WonderSwan RA 1.8.2 does work but I get random code dumps. The settings did save for me as well but RA 1.8.1 is more stable as settings are saved and I launched 8-10 random games without any problems.

    Using your 1.8.2 cores of...
    FCEUmm
    Gambatte
    Sega (All)
    PCE Fast
    PCE SGFX

    Everything worked fine, I will be using these 1.8.2 cores, although they were all working fine before.

    If you'd like, I can upload the working .dols and cfg.ini files for trouble and missing emulators for others to test & use?

    The 1.8.2 SNES emulator it seems is working fine, but I am not familiar with SMW2, so my testing of that game is really insignificant. Super Metroid, Ken Griffey Baseball, Donkey Kong Country 2 all seem fine & I've had many hours on those 3 games. The RA 1.8.1 Snes9x 2010 I was using is unstable and looking for a stable replacement. I think I'll try the 1.7.8 2010 version & report back tomorrow most likely.
     
    Last edited by RunningSnakes, Apr 27, 2020
    alexander1970 and Tetsuo Shima like this.
  3. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    Thanks @RunningSnakes that's really what I needed!
    Where can I find WiiMednafen 0.2pre?
    I'm using a mixed setup, wiifow on SD, games on USB (except for Mame2003plus, which seems to work better on SD).
    I just removed the rompartition=1 from all my ini's before sharing them, to let everyone decide what to use.
    Sure, please send them, that would be very appreciated!:)
    So my mGBA is not working for you? It's working great for me, performance are great. It was not working on any other 1.8.2 nightly build that I tested, but with the 2020/01/04-nightly I was successful.
    What I really love about the RA plugins is the ability to use scanlines overlay. Using scanlinesgrid.png for handhelds emulation is really really nice! I don't know if the standalone has it too, but it's a feature that I would not want to miss:)
     
    alexander1970 and RunningSnakes like this.
  4. MrSW

    MrSW GBAtemp Regular
    Member

    Joined:
    Sep 2, 2018
    Messages:
    137
    Country:
    Brunei
    I personally use emGBA for all GB/GBC/GBA related things, works great for me. It lets you use borders, automatically sets to the perfect resolution, runs everything at fullspeed, and allows for filters among other things.

    If changing disks in FDS is an issue, then you might try FCEUGX. Unfortunately FDS saving is unemulated there, so you would have to resort to savestates.

    WiiMednafen (non RA) works amazing for NES/FDS and a number of other systems (like WonderSwan or Lynx), to the point I prefer it over the respective RA cores, but the lastest official release (0.2-pre) doesn't work as a WiiFlow plugin. Raz0red was working on an update, so we just might hope he releases it soon.
     
  5. RunningSnakes

    RunningSnakes GBAtemp Fan
    Member

    Joined:
    Jun 21, 2018
    Messages:
    394
    Country:
    United States
    Here are what i have if anyone is interested in testing and/or using. Going to get after the SNES core tonight, ill keep you posted.

    Please use Tetsuo latest release.
     
    Last edited by RunningSnakes, Nov 9, 2020
  6. fledge68

    fledge68 GBAtemp Addict
    Member

    Joined:
    Jan 30, 2012
    Messages:
    2,069
    Country:
    United States
    here is the wiiflow 5 plugin pack i was working on.

    https://www.mediafire.com/file/4ol455mlovv2fal/fledge68_plugins_pack.zip/file

    But I had things to do for wiiflow itself plus the covid 19 stay at home orders and other things have caused me to have to pause on it.
    i was keeping it in the style of mastermod but the wiiflow/plugins folder i was trying to organize things in subfolders. a lot of the plugins are the updated ones by wiimpathy and the latest gx releases. and a lot of the folders contain readme's to explain what version it is and where i got it and how to use it.

    you can make your plugin pack how you want - i'm just providing this as an example and maybe it will be helpful to you.

    on a side note i do have fever and chills today. I'm hoping its just a virus or flu and not covid 19.
     
  7. RunningSnakes

    RunningSnakes GBAtemp Fan
    Member

    Joined:
    Jun 21, 2018
    Messages:
    394
    Country:
    United States
    Thanks @fledge68

    Hope you start feeling better, take care.
     
    Tetsuo Shima and alexander1970 like this.
  8. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    @fledge68 I'm really sad to hear this, my friend. It happened to me too, when this thing arrived here in Italy, 2 months ago. I was a little afraid and no doctor wanted to visit me. I was lucky it wasn't covid19.
    Monitor your breath ability always and don't hesitate to call for medical assistance if it's not good.
    Take care and have some rest
     
    Last edited by Tetsuo Shima, Apr 28, 2020
    RunningSnakes and alexander1970 like this.
  9. RunningSnakes

    RunningSnakes GBAtemp Fan
    Member

    Joined:
    Jun 21, 2018
    Messages:
    394
    Country:
    United States
    I've decided to start at 1.8.5 stable and work down if there are problem cores. I'm also testing SNES latest only, no 2010, 2005, 2002 core tests, as the latest is based on Snes9x 1.6.0 improvements. Quickly I have ruled out 1.7.8 & 1.8.2 Snes9x cores since both code dump Tengai Makyou Zero very early in game. RA 1.8.5 played with no problems over 20 minutes. I then tested several other SNES 1.8.5 with FPS enabled, including SMW2 and I'm not seeing any frame drops. So I am happy with SNES RA 1.8.5 (for now) as the best solution for this console. I am going to test major consoles NES, SEGA, TG16, then try my luck with handhelds.
     
    alexander1970 and Tetsuo Shima like this.
  10. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    Thanks @RunningSnakes you're really helping a lot!
    I really love the folder structure of @fledge68 's plugin pack. I think that's the way we all should follow for a final pack!
    Really polished and less confusing, very user friendly. Thank you so much!
     
    RunningSnakes and alexander1970 like this.
  11. fledge68

    fledge68 GBAtemp Addict
    Member

    Joined:
    Jan 30, 2012
    Messages:
    2,069
    Country:
    United States
    yes i'm watching my breathing. practicing deep breaths which usually make me cough. I have a tummy ache and a headache as well. the good news is i took a cool shower and a couple Tylenol and went to bed last night. slept pretty good and this morning my temperature is normal. but headache and tummy ache still there. i'm calling my doctor later.

    Thanks, i was going for a organized look to make it easier to understand what files and folders go with each plugin.
    I was going to make a readme to explain what all the root folders are for and why you need the folders in apps even though they have no boot.dol.
    also, i had decided to stick with retroarch v1.7.6. after v1.7.6 there really isn't any major improvements for the wii. all the updates are for other devices. plus v1.7.6 is what wiimpathy used for his mame2003+ cores.
     
  12. Wiimpathy

    Wiimpathy GBAtemp Advanced Fan
    Member

    Joined:
    Mar 3, 2010
    Messages:
    920
    Country:
    France
    I would say around 1.7.8 and above. Because usb controllers are fixed and Wiimotes as pointer is possible.
    Well, this last feature may be buggy and not as easy to configure as in other emulators. But motion controls are also the essence of the Wii right?
    It could render some computers ports usable since there's no usb mouse/keyboard in Retroarch.

    The pack is very well organized @fledge68 . Any specific reason for rompartition=-1?
    Anyway, I hope you get well soon. Take care.

    I'd really like to have a final answer and other's opinions. I've read several times the performance was worst in the latest retroarch Snes. Whereas at first, it was supposed to be better than the Snes9x GX.
    Same thing was said about Genesis Plus GX core by the way.

    @niuus and others, is it really slower in Retroarch now? And which core are you comparing, snes9x2010?
     
  13. fledge68

    fledge68 GBAtemp Addict
    Member

    Joined:
    Jan 30, 2012
    Messages:
    2,069
    Country:
    United States
    rompartition=-1 isn't a must. but i put it in there in case the user wants to specify i partition different than the diffault plugins partition. for example the default is set to SD but for snes9xgx for some reason you put your games on usb so you would set rompartition=1
    -1 default, 0 =sd, 1=usb1 2=usb2 etc
     
  14. biggzsizzle

    biggzsizzle GBAtemp Regular
    Member

    Joined:
    Feb 13, 2008
    Messages:
    226
    Country:
    United States
    Following for preservation! Lol @fledge68 prayers for you my man!
     
    alexander1970 likes this.
  15. niuus

    niuus GBAtemp Maniac
    Member

    Joined:
    Mar 4, 2016
    Messages:
    1,419
    Country:
    Venezuela
    USB is a must for arcade cores, haha. I don't know if other people use them for 8bit / 16bit console gaming, but at this point i certainly can't live without it for all CPS cores, MAME and Neo Geo. The only downside is that you can only play with 1 player even if my adapter has 2 PSX ports, though i don't know if 2 USB adapters would be recognized.

    I'll download 1.8.5 and check if it really runs 100%. I tend to always go and test 2002 first since mainline Snes9x is just too demanding for the Wii.

    In the case of GenesisPlus GX, i have never found a reason to play it on Retroarch, since the standalone works completely perfect and looks awesome. Only tested RA version a couple of times way too many years ago, circa 1.0.0.2 probably.
     
    Last edited by niuus, Apr 28, 2020
  16. niuus

    niuus GBAtemp Maniac
    Member

    Joined:
    Mar 4, 2016
    Messages:
    1,419
    Country:
    Venezuela
    Okey, so these were my results 1.8.5 stable:

    They all drop frames on the heavy games, tested with Star Fox and Super Mario World 2, the worst of all was Snes9x Current, and the fastest was 2010, which got closer to 60 fps most of the time, but crashed twice for me after some seconds in the game, don't know if it was random. 2002 did not load any game (just a black screen). I used this scene on the very first level:

    Snes9x 2010 @57-60fps, some audio hiccups.
    [​IMG]

    Snes9x RX @59-60fps, no audio hiccups.
    [​IMG]


    SuperFX performance on 2010 was very good, since they use the speedhacks i would love to port to RX to finally get 100% speed on the Wii.
     
    Last edited by niuus, Apr 28, 2020
  17. RunningSnakes

    RunningSnakes GBAtemp Fan
    Member

    Joined:
    Jun 21, 2018
    Messages:
    394
    Country:
    United States
    Yes @niuus , I just tested Star Fox & there are huge drops. I played through SMW2 first two levels last night with no drops, but today drops in opening scene and throughout entire 1st level. Very strange and the speeds are unacceptable. Ill most likely go back to RX as WFL SNES plugin solution since RA SNES is a bottled mess.
     
  18. niuus

    niuus GBAtemp Maniac
    Member

    Joined:
    Mar 4, 2016
    Messages:
    1,419
    Country:
    Venezuela
    I forgot to mention that the SMW2 intro is another good speed benchmark, along with the cave/background waterfalls scene on 1-1.

    Savestates creation is kinda slow. I also checked video options, found out that if you disable bilinear filtering, you will have shimmering on horizontal scrolling, which was not negotiable for me. :lol:

    A bottled mess indeed.
     
    Last edited by niuus, Apr 28, 2020
  19. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    For me, with snes9x "regular" on 1.8.2, frame rate drops to 46 FPS in Yoshi's Island intro.
    I tried to increase the SuperFX overclocking from 150% or 200% but performance is always poor.
     
    BadPeach likes this.
  20. Tetsuo Shima

    OP Tetsuo Shima GBAtemp Advanced Maniac
    Member

    Joined:
    Oct 29, 2008
    Messages:
    1,555
    Country:
    Italy
    I have a Namco arcade stick for PSX. Really good quality stick and microswitches. I'm using it with an USB adapter like yours, with 2 psx ports. I'm using it on the PC and on the C64Maxi and I love it! I tried it on the Wii long ago and it never got recognized.
    Do you say I can now use it on newer Retroarch Wii? :ninja:
    Sorry for this little off topic.
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - adventurers, Plugins™, Wiiflow