Hacking The Definitive Guide to Wii U Hacking

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If I just do the steps listed under the loadiine section in the OPS guide while I be able to play wiiu games using loadiine, or is there a guide to first softmod the wiiu before doing the steps listed under the loadiine section? I am on fw 5.3.2
 
If I just do the steps listed under the loadiine section in the OPS guide while I be able to play wiiu games using loadiine, or is there a guide to first softmod the wiiu before doing the steps listed under the loadiine section? I am on fw 5.3.2
Follow the guide. There is not softmode at this stage, it's just a temporary exploit running through the web browser.
 
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No, not yet
Ok thanks , in that case I only have. 2gb sd card and a 4gb sdhc card, I just want to try Marino ultra smash which is under 1gb (since both my cards are double the space of the game) as I believe it needs to be talents double to run the game? Can I use the sdhc card for games under 2gb or is sdhc not supported?
 
Ok thanks , in that case I only have. 2gb sd card and a 4gb sdhc card, I just want to try Marino ultra smash which is under 1gb (since both my cards are double the space of the game) as I believe it needs to be talents double to run the game? Can I use the sdhc card for games under 2gb or is sdhc not supported?
Anything up to SDXC is supported (so, any card you can find on the market)
 
Anything up to SDXC is supported (so, any card you can find on the market)
Ok great.
Just setting it up now. Do we have on here the id6 [Gamecode] for specific titles? As in a database?

--------------------- MERGED ---------------------------

Ok great.
Just setting it up now. Do we have on here the id6 [Gamecode] for specific titles? As in a database?
NM Found it
 
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I am following the Loadiine setup and have completed the SD card setup, i will now be loading the browser in wiiu. I saw a video that they were using eclipsesin.github.io but i take it that is a public hosted site and might not be safe to go through there? Does mongoose setup a hosted hack for your netwoirk to connect up to it?

I do not really understand these steps,

3. Open the Internet Browser
4. Open your bookmark or type your URL (IP+Port) from Mongoose into the URL field (Ex: http://192.168.1.239:8080)
5. Run the AIO Kernel Exploit and select B for Loadiine/Dumpiine

Is there a Mongoose software to download to my PC to setup the url and port so that my wii u connects upto it?
 
The best idea is to host the files locally with Mongoose or any php capable server. And use the wii-u browser to connect and run the exploit.

If Mongoose is with default settings, it will be using por 8080, just type your pc ip followed by :8080 and it should load the hosted page.
 
Last edited by jmrodrigues,
Try to clear the cache, re-format the SD
This is my first time running the exploit. I'm following the kernel exploit instructions. Do I have to place files on an SD card first? I'm thinking I missed a step. The first thing I did was create a local host for the definite package and try to run the exploit from browser. I need to put files on the sd card first?
 
If you're using SD Loader, u need to have in SD://wiiu/apps/loadiine_gx2/loadiine_gx2.elf

Not to mention the populated SD://wiiu/games/

If using an SDXC card, don't forget it has to be FAT32 formatted, not exFAT
 
Last edited by jmrodrigues,
The best idea is to host the files locally with Mongoose or any php capable server. And use the wii-u browser to connect and run the exploit.

If Mongoose is with default settings, it will be using por 8080, just type your pc ip followed by :8080 and it should load the hosted page.
Does hosting the file locally still encounter the freeze/pixel issue? I have tried running the exploit from exploit.wiiubrew.net and tried both the hosted gx loader and the gx loader sd (have the elf on my sd) but keep getting pixels/freeze issues, rebooted 25-30 times already, I know guide states it can happen more then 100 times before it might work, is there a proven way to minimise the issue?
 
Does hosting the file locally still encounter the freeze/pixel issue? I have tried running the exploit from exploit.wiiubrew.net and tried both the hosted gx loader and the gx loader sd (have the elf on my sd) but keep getting pixels/freeze issues, rebooted 25-30 times already, I know guide states it can happen more then 100 times before it might work, is there a proven way to minimise the issue?

i have the same issue. never had it working yet on 5.3.2.e was on 3.1.0.e updated with splatoon. any help appreciated....
 
Hey guys I'm going pretty crazy here with getting the exploit running (5.3.2). I've managed once only and haven't had any luck since :( Pretty much every attempt pixelates or locks up.
I've tried the suggestions from the first post so I thought i'd put this out there for any help or suggestions.

I'm hosting the "definitive package" on my local Ubuntu 14.04 webserver. Basically it's locking up each attempt. My Wii U is only a week old and I feel that the power button is taking a hammering with me resetting so often. After mucking around for several hours and getting the kernel exploit successful, it then freezes loading loadiine. Like I mentioned, I have had loadiine gx2 work once and my game loaded fine.
I've been at this for 5 hours and am calling it quits (gamepad ran outta battery!). Anyone else experiencing this?

I'm having same problem. No problem accessing server but hack just doesn't work its frustrating....
 
Clear browser cookies/cache, try another SD card, open 8080 port on PC's firewall, check router's firewall also and add port 8080 incoming and out coming traffic, better to have pc ethernet cable connected to router. Try to use 23/02/16 loadiine package, has better compatibility.
 
Trying to load the AIO kernel exploit from the latest DefinitivePackage on 5.4.

I can load to the page with AIO Kernel Exploit using either Mongoose or XAMPP, but when I click on the banner, it takes me to a white, blank screen every time. I've tried using the latest official osdriver folder as well. No change.

My Wii U is 5.4 installed from the factory. I know it can't be a dummy browser issue because it can load websites, but is there potentially something else installed to block the kernel exploit?

I tried just about every other solution. Clear cookies/reset browser/power off and back into browser for auto page load. Nothing works.

EDIT- Interestingly, the same thing happens when I load Youtube. Blank screen. All other websites load fine...

My Browser version is 4.2.0.11146 if that matters
Tbh, I've never gotten anyone to straight up say "This works for me on 5.4.0," so maybe it requires something else. I've asked but nobody has responded. There's a link to the 5.4.0 Progress thread in the OP, so you can check that and try things there if you'd like.

As far as YouTube going to a blank screen, if you have TubeHax DNS enabled (like you should), it disables use of YouTube because that's what it uses to reroute DNS.

I am following the Loadiine setup and have completed the SD card setup, i will now be loading the browser in wiiu. I saw a video that they were using eclipsesin.github.io but i take it that is a public hosted site and might not be safe to go through there? Does mongoose setup a hosted hack for your netwoirk to connect up to it?

I do not really understand these steps,

3. Open the Internet Browser
4. Open your bookmark or type your URL (IP+Port) from Mongoose into the URL field (Ex: http://192.168.1.239:8080)
5. Run the AIO Kernel Exploit and select B for Loadiine/Dumpiine

Is there a Mongoose software to download to my PC to setup the url and port so that my wii u connects upto it?
If you have TubeHax DNS enabled, it only blocks Nintendo's update servers, so you can use Internet otherwise (such as launching hacks from public websites). Otherwise, yes, Mongoose sets up a private webserver for yourself only.

Does hosting the file locally still encounter the freeze/pixel issue? I have tried running the exploit from exploit.wiiubrew.net and tried both the hosted gx loader and the gx loader sd (have the elf on my sd) but keep getting pixels/freeze issues, rebooted 25-30 times already, I know guide states it can happen more then 100 times before it might work, is there a proven way to minimise the issue?
Yes, self-hosting still can give the pixels/freeze. Clear all data and cookies in browser settings, exit to home, soft-reboot, and try again. Other tips in OP for things that worked for others. It's a big PITA, but worth it once it starts working.

I advice about a new Update on the Wii U so be careful and watch out that your Wii U do not update by itself ;)
Source?
 
Hi dude,

did you try with my package?
@PR0r got it to work with my files.I guess every single try.

http://gbatemp.net/threads/loadiine...-launching-success.416026/page-3#post-6116162

@PR0r can you please help him with regards to the hosting on Ubuntu as I do the selfhosting just on my ez Share?

Please Report back guys.

Cheers, CableLeecher.
Can you please explain which files you use that are different from mine? Of course I'd be wanting to look into changing the DefinitivePackage if I have an outdated file or something. Thanks.

EDIT: Let me note that your success isn't based solely on the files you use, but your distance from Wii U to router and PC to router. If you're sending a payload 200 ft, it's probably going to freeze every time lol.
 
Last edited by fiveighteen,
Hi dude,

did you try with my package?
@PR0r got it to work with my files.I guess every single try.

http://gbatemp.net/threads/loadiine...-launching-success.416026/page-3#post-6116162

@PR0r can you please help him with regards to the hosting on Ubuntu as I do the selfhosting just on my ez Share?

Please Report back guys.

Cheers, CableLeecher.
i have downloaded your files and will try with those as soon as i can. will report back to you. i am using mongoose on my pc which is less than 10 foot from my router. it is cabled (rj45 cable) wiiu is 4 foot from my router. that should be c lose enough to discount drop-off. i wd think????.
 

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