Krusty the Clown agrees, also sticky me plx, says the thread
Low interest DQ catch on me, about every entry is barely playable at some point without a walkthrough
Mainly the second, third and fourth are plagged by this.. i read it's because of the popularity of the games and no internet back then
Namely, players to communicate with each other about their discoveries and exchange infos, good point!
Of course this was happening in Japan in the NES era
Pardon me to point this as game design flaws maintainted on the updated, remade versions
Quite frankly, starting DQ V the difference is obvious, gameplay become smooth with more indications on how to proceed next on the Quest
Really, townspeople give more and more highlights about what to do and where to do it
Sure it might be clear on the original japanese language script
Translation issues then only? maybe so..
Ultimately, where were the beta testers to point at the problem of getting stuck in a huge overworld with no idea where to go??
Very unlikely of me to only like "linear" RPG but to me, plot MUST be LINKED FROM START TO FINISH!
Worry me not now with newer games design, but i believe side quests usually balance a well written linear plot
Xtremely frustrating to be left in the dark wondering on the next steps to take.. figure it out with internet help but back then, hell!
Yea i rant a lot today.. so what? btw u know what's next don't ya?
Zeal!
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