For me it was kind of a draw between the CD32 and the 3DO because the whole interactive movie thing just sucks. The others had at least were a little more dedicated to real gaming. Just because I it's the only one I hadn't acutally heard of before, I think I ended up going with the CD32 a little too fast but can't change my vote now.
Thanks, I don't feel so bad about my CD32 vote anymore then.
The biggest fault of the Amiga CD32 is simply... it didn't exist. I know a lot of Amiga cultists/fanboys will cry heresy for this, but it's true... it was never discussed anywhere - it was never sold in stores, it was never mentioned in any of the gaming mags out there, and it wasn't even a blip on the then-nascent internet.
Ok the author of the OP did explain the issues of the CD32 in America, but you're doing that thing again of assuming that you make up the world. Very bad.
The CD32 was very successful initially in the UK. It was advertised on TV (see below) and in magazines ("To be this good would take SEGA AGES") here, and my brother bought his, which I later bought from him - and pimped up to the max, from a well known UK store (think it was PC World).
There are lots of failings, sure. But voting against it because you don't like interactive movies is bizzare. Very few of the games for it were interactive movies - the biggest criticism it had were that the games were only generally ports of Amiga 500/1200 games with a cartoon intro slapped to the beginning and limited save possibilities (due to the ridiculously small amount of NVRAM the device came with). Having said that, some of the games that were 'ported' from the Amiga were gems of their time; Pinball Fantasies, Bubba 'n' Stix, Superfrog, Skidmarks and Worms spring immediately to mind. I don't remember a single 'Interactive Movie' game. I'm sure they probably do exist, but they make up such a small amount of the library - It was certainly marketed as a gaming console.
The fact that it was 'just' an Amiga was it's biggest problem - as mentioned above the games were mostly Amiga ports and the Amiga couldn't really manage 3D graphics. The CD32 had an additional 'chunky-to-plannar' chip to help with this, but it was only used in one game as far as I remember.
However, while being it's biggest drawback, it was also one of its great advantages in the early days; CD32 Magazines came with cover CDs packed full of not only demos, but great little Amiga PD/Shareware games. Every month you could pick up a magazine for a few quid that had the latest game demos, a few movie trailers, some video game reviews and 20 or more Amiga PD games. Yes most of them were crap, but there were usually a few decent gems in each month's issue.
It probably didn't get a mention much on the internet of the time as unmetered internet hadn't come to the UK and Europe yet. We still had to *pay* per minute for dial-up access; so it wasn't very widespread for casual use. However those of us in the UK who used to check the Digitizer game charts would see CD32 games maxing out the CD System game sales charts. Usually there'd be 8 CD32 titles in positions 1-8, with the list being propped up by a couple of "PCCD" games. Occasionally the MegaCD would get a big release that would jump to number 1 spot for a week, before normal service was resumed.