thaddius' Console Roast 2014 Edition - Round 7

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thaddius' Console Roast 2014 Edition - Round 7

  • The Commodore Amiga CD32

    Votes: 55 12.2%
  • The Panasonic/Goldstar/Sanyo 3DO Interactive Multiplayer

    Votes: 227 50.6%
  • The Atari Jaguar

    Votes: 118 26.3%
  • The Sega Saturn

    Votes: 14 3.1%
  • The Sony PlayStation

    Votes: 22 4.9%
  • The Nintendo 64

    Votes: 13 2.9%

  • Total voters
    449
  • Poll closed .
Cant believe the 3DO is losing this one! Sad times! :( I had one and it was a decent console at the time, it was certainly a hell of lot better than the Jaguar thats for sure! It had an amazing version of Road Rash, the first semi decent 3D version of FIFA and a host of other decent games like Doom, Flashback, The Incredible Machine, John Madden, Need For Speed, Myst, Wing commander etc.

QFT! Road Rash was great! I had tons of hours of fun with that game. Madden was pretty good. I played a lot of that too since it came with the bundle I got. The "cheats" were a lot of fun.
 
Is that supposed to rhyme? I can't decide. Because in order for it to rhyme either the "pen" should be pronounced "peen", or "been" be pronounced "ben", or the whole verse has to be spoken in a very heavy New Zealand accent.


I dunno. Could just be a half-rhyme.
 
Hear hear! And what about 3DO Need for Speed ehh, a one on one race through the streets with a 'real' bloke who talked shit to you at the end of the race - how fantastic a game was that (and why hasn't that same format been tried since?)
Powers Kingdom/Guardian War? Damn the game is showing its age (I fired it up on 4DO last weekend), but the hours of fun I had with that at the time..... Super SFII Turbo complete with fabulous orchestra remixed bgm... Best version of Cannon Fodder, Return Fire. A fantastic machine! That said, Taleweaver has just reminded me about the rrp, that's put a crack in these rose tinted glasses I'm currently wearing....:lol:

Erm...you DO know that it's in the original post, right? I remember it being expensive but the $700 price tag still surprised me (with inflation taken into account, that's actually the price of an xbone and PS4 combined).



(EDIT: fuck...did the 3DO had a version of the incredible machine? Man...I'm starting to regret voting for it as well! :( )
 
Sony should be grateful Nintendo decided to stick with the cartridge format. If Nintendo had switched to CD's the Playstation exclusive third party game listing would be a lot less deep. And when it comes down to first party support, that generation, Nintendo clearly was superior.

Plus lets not forget all the concepts Sony ripped off. Analog sticks, vibration and cart racing with mascots.
 
I think this is the first of the polls where I've actually got first hand experience of all the contenders.
...and it's a tougher choice than most are giving it credit for. For me it came down to the Jag and the 3DO; both had some great games, but in the end the 3DO is a technically superior machine while the Jaguar is a design nightmare in every respect. True, the 3DO was expensive, but so was the Neo Geo.
 
Sony should be grateful Nintendo decided to stick with the cartridge format. If Nintendo had switched to CD's the Playstation exclusive third party game listing would be a lot less deep. And when it comes down to first party support, that generation, Nintendo clearly was superior.

Plus lets not forget all the concepts Sony ripped off. Analog sticks, vibration and cart racing with mascots.
Ugh...can we please NOT have this sort of fanboy-ism in this thread...pretty please? :( I'm honestly interested in how the consoles differ from one another, but this sort of accusations of copying and "if company X had done Y then..." isn't leading anywhere.
 
Is that supposed to rhyme? I can't decide. Because in order for it to rhyme either the "pen" should be pronounced "peen", or "been" be pronounced "ben", or the whole verse has to be spoken in a very heavy New Zealand accent.
The quoted author must have been American. In American English been IS pronounced "ben" (despite how it's writen). The other pronunciation you're hinting at would be heard as "bean" by us as Americans (by me at least)

EDIT : interestingly, no. Google points to Charlie Chaplin ... who was British
EDIT2: although looks like he lived in the U.S. for a good while, too
 
Hmm...

This one's kinda tough for me.

The biggest fault of the Amiga CD32 is simply... it didn't exist. I know a lot of Amiga cultists/fanboys will cry heresy for this, but it's true... it was never discussed anywhere - it was never sold in stores, it was never mentioned in any of the gaming mags out there, and it wasn't even a blip on the then-nascent internet. Out of all the various consoles across the different generations post-NES from when I started playing, the Amiga is by far the one that took the longest to even hear anyone acknowledge it existed. Heck, when more people know of the Apple Pippin than your console, something didn't go very well.

As for the 3DO, I did mention there were a few games for the platform I would entertain playing. And the daisy-chaining of controllers isn't as far-fetched an idea as it seems at least to me. I suppose the problem there would be that they later took this out as a cost-cutting measure but to my knowledge didn't release any kind of peripheral substitute to allow multiplayer. The biggest crime, by far, is that launch price. For as heinously expensive as the NeoGeo is to buy and own, that $750 launch price is balls-out bonkers.

The Jaguar? Oh, I was aware of them... as the reason that the industry very nearly died. And that controller is as uncomfortable as it looks. And the "where did YOU learn to fly?" over and over? About the only thing I would have wanted to play on the Jaguar was Alien v. Predator, and that's it. Finding out that the A/V out was literally an exposed portion of the PCB just tells me they weren't even trying to hide their shameful shadow over the industry at large.

Even though I never owned one, the Saturn is by far one of the few sega systems that I wish I did own, and still have a positive memory toward. Even the original controller was great in the hands for me at the time, and the revised one was all the better. There were also a good number of games I would have wanted on the system... problem is that if I were to buy one now, it would be mandatory to mod-chip it... and get that 5-in-1 cart in order to cover the games and enable cheat support now and again. But yea, it never did make sense to me why the cart slot wouldn't accept genesis games at the time. Might have helped the system for all I know. I wonder if that MPEG card add-on meant for Japanese Saturns would work in an American model? Hmm...

The N64? Yes, the controller is weird as heck. Funny enough I almost envied those that were able to get some of the third party designs that at least tried to make it more ergonomic than the factory one. And by far it has the unadulterated worst analog stick in history. I don't know of anyone personally that had an n64 whose analog stick didn't generate tons and tons of chalky residue to ruin its movement on the official controllers. Honestly I'm not surprised to hear about the Mario Party thing and nintendo creating gloves for the thing... I just wish I knew about it back then. Nintendo also committed the dubious crime of disabling the n64's ability to output in anything better than S-Video, which you'd think is a sin considering they were trying to play up how advanced it was. I suppose they were trying to hide the fact that their worst design decision for the console was giving it only 2KB of effective texture memory. That said, it had an awful lot of fun games.

Then there's the playstation, which everyone seems to remember so fondly on internet boards like this, whereas I have a love-hate relationship with $ony now, in large part because of this division. Sony used to be a paragon of hardware quality and reliability; but I can trace it down to the exact day that they opened their PlayStation division from when all of that fell apart. I had a pre-PlayStation era walkman that lasted me for years and years of service. I had a post-PlayStation Sony TV that didn't even last a month. It was that drastic. The lore about that day dictates that the guy who would become known as Krazy Ken Kutaragi was heard screaming and raging at the top of his lungs when Nintendo backed out of their deal with them for the add-on with him vowing to crush the company. Needless to say, this many years later, the perceived failure to bankrupt and kill Nintendo probably had several side effects of senility, after his venomous tirades nearly killing the PS3 before it even had a chance to start. Yes, there were many good games on the PlayStation; it was also my first real foray into various PC ports, such as the first C&C games, before I had a computer that was even capable of running any games. But that being said, it came with a number of prices to pay, and it is this that scorns me the most with the brand.

This is the console that:
  • exposed me to the concept of hardware being "dead on arrival". Why? because my first one was DOA out of the box.
  • Forever damaged my thinking that console hardware was reliable, after going through about three of them before having one that worked.
  • DISC READ ERROR! OH GOD ENOUGH WITH THE DISC READ ERROR!
  • WHY ARE YOU SCRATCHING ALL MY GAMES, YOU WHITE PLASTIC BASTARD?
  • Three copies of Final Fantasy 7 at $50 apiece. This son of a bitch did that to me!
  • So many ruined games... :cry: So much money down the drain
  • At the time, I thought the controller was a blatant copy-theft of the SNES one.
  • Official accessories... failing? Yep. My official PS1 memory card tanked, and hard. Oddly, my most reliable at the time was a Pelican 24-page multi-memory card. Even when the LCD screen identifying pages stopped working, it managed to retain the data and still toggle appropriately.
  • Jesus, $ony, you make revisionism into a sexual fetish, don't you?
  • Wait, why does the new one have less functionality than the one I'm being forced to replace? Oh *expletive*.
  • "What do you mean a $200 service charge for a (then)$150 PlayStation?!?"
  • "How can Sony get away with saying they made this much profit when there's so many of their systems in landfills now?"
No other system has personally damaged me, and my library, as much as the PlayStation. Suffice to say, if I wasn't being forced to raise money for a replacement, or endure for the longest time the utter unavailability of a system emulator that worked consistently, I might have had a much more complete library. And that is why the PlayStation gets my vote. :nayps3:
 
The quoted author must have been American. In American English been IS pronounced "ben" (despite how it's writen). The other pronunciation you're hinting at would be heard as "bean" by us as Americans (by me at least)


The pronunciation is closer to "bin" than anything else. I've never heard anyone (at least, any American, no matter the region) pronounce it as "ben."
 
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Wow, tough choice... had to go with the Sony if I was going to pick one. Out of all the systems, I'd have to say that the PSX was the one I was excited about the least back in the day. Granted, I know it has the largest library, and of course the legendary watered down version of Castlevania SOTN,

How can the original version of a game be a watered down version? :blink:

This[PlayStation] is the console that:
  • exposed me to the concept of hardware being "dead on arrival". Why? because my first one was DOA out of the box.
  • Forever damaged my thinking that console hardware was reliable, after going through about three of them before having one that worked.

Funny, I had nearly the same experience with Saturn. It wasn't actually dead out of the box, but it didn't last the first night.

Not that Sony hardware is reliable. I've had to replace more Sony hardware than any other console maker.

The pronunciation is closer to "bin" than anything else. I've never heard anyone (at least, any American, no matter the region) pronounce it as "ben."

You've never heard many Americans outside of particular regions, as it's definitely ben in a whole lot of America.
 
Starting with this thread, I was half-expecting to see a shitting context between Nintendo and Sony fanboys voting for the opposite console as the worst. I'm half happy, half disappointed to see that I'm wrong.
 
Erm...you DO know that it's in the original post, right? I remember it being expensive but the $700 price tag still surprised me (with inflation taken into account, that's actually the price of an xbone and PS4 combined).



(EDIT: fuck...did the 3DO had a version of the incredible machine? Man...I'm starting to regret voting for it as well! :( )

:dry: - Well I was a freelance games reviewer at that time laddie, so don't need to read up on the console descriptions....;)
Amazed the 3DO is winning this.... was the rrp that big a factor? Sure it was expensive, but considering the time of release and what it offered (or rather could have offered given the chance), surely it was justifiably more expensive than the Jag? Tough group though!
 
How can the original version of a game be a watered down version? :blink:



Funny, I had nearly the same experience with Saturn. It wasn't actually dead out of the box, but it didn't last the first night.

Not that Sony hardware is reliable. I've had to replace more Sony hardware than any other console maker.



You've never heard many Americans outside of particular regions, as it's definitely ben in a whole lot of America.

The Japanese version released in Japan on the Saturn contained more features. Also the American translation and voice acting was not the best. The down side was that the Saturn version was a bit buggy. The upside is that an English version of the Saturn version appears to have been released for the PSP but without the bugs.
 
Sony should be grateful Nintendo decided to stick with the cartridge format. If Nintendo had switched to CD's the Playstation exclusive third party game listing would be a lot less deep. And when it comes down to first party support, that generation, Nintendo clearly was superior.

Plus lets not forget all the concepts Sony ripped off. Analog sticks, vibration and cart racing with mascots.
I would sooner use the term "improved upon", since the N64's analog stick is cringeworthy (and not the very first in the industry anyways, but hey!), external rumble add-ons are silly in the context of a home console and cart racing games came out long before the N64, they're a game genre and they're not owned by Nintendo anyways.

Besides, the N64's problems were not limited to the cartridge format, the system was a mess to code for and despite having superior per-pixel graphics quality, it didn't actually render much. In terms of geometry when using the standard SDK the N64 was sweating, huffing and puffing at 150 000 polygons while the PS1 could technically render 360 000 and the Saturn boasted 500 000. Add the fact that the N64 imposed a superficial limit of 4kb per texture limit and you get a muddy mess because of which developers had to either multi-texture or use gouraud and flat shading, both cases being less than ideal. On top of that, the PS1 was simply a more affordable system, so there you go - idiot-proof choice. There are good reasons why the PS1 spread like wildfire and the N64 didn't, and it's not "just about the cartridges".

The whole concept of "ripping off ideas" is silly - it doesn't matter who did what first, what matters is who does it right. Certain improvements in technology quickly become mainstream and if not for the fact that they are implemented by others, we'd be playing using joysticks to this day - less than ideal for most games.

Nintendo: shooting themselves in the foot since 1996.
You gotta start early if you want to master something. :)

Errata: 150 000 polygons per second, actually - my bad. ;)
 
In terms of geometry when using the standard SDK the N64 was sweating, huffing and puffing at 100 000 polygons while the PS1 could technically render 360 000 and the Saturn boasted 500 000. Add the fact that the N64 imposed a superficial limit of 4kb per texture limit and you get a muddy mess because of which developers had to either multi-texture or use gourad and flat shading, both cases being less than ideal. On top of that, the PS1 was simply a more affordable system, so there you go - idiot-proof choice. There are good reasons why the PS1 spread like wildfire and the N64 didn't, and it's not "just about the cartridges".


Actually the N64 was able to pull off over 500,000 poly's with textures. The PS1's 360,000 was with out any sort of texturing and most games use far far far less than that... (Most games on the PS1 look like blocky mess's because of the real world limits.)

http://en.wikipedia.org/wiki/Nintendo_64_programming_characteristics

Saying the N64 was a weaker machine is a gross inaccuracy to say the least...
 
Actually the N64 was able to pull off over 500,000 poly's with textures. The PS1's 360,000 was with out any sort of texturing and most games use far far far less than that... (Most games on the PS1 look like blocky mess's because of the real world limits.)

http://en.wikipedia.org/wiki/Nintendo_64_programming_characteristics

Saying the N64 was a weaker machine is a gross inaccuracy to say the least...
Using the standard SDK it could not. Reaching 500 00 polygone required using Turbo3D microcode which was banned by Nintendo. I did not say that it was a weaker machine, I said that squeezing performance out of it required a degree in astrophysics and microcode tricks. Even if you want to enter the whole flatshaded debate, the PS1 still pushed 180 000 per second.
 
I did not say that it was a weaker machine, I said that squeezing performance out of it required a degree in astrophysics and microcode tricks.


Yeah but getting anything but putrid blocks of pixels out of the PS1 was an easy task right? (My hats off to the handful of companies that produced some fantastic games on the PS1 in spite of having to work with CD's loading and less than 2MB's of space... Jesus... It's amazing they got Gran Turismo 1 and 2 out of that machine. lol)

When it came to programming the two machines, I don't think anyone had an advantage in terms of ease of use. At least on the PS1 you had the extra space to work with, on the N64 you had the speed of the cart (Better games used streaming tricks like CD's on the PS1 but with much more bandwidth from carts to get over the texturing problems.)

To get the best out of the 64 you needed some programming skills, but saying that is like saying the sky is up... In other words it's true on any platform, especially from that time period.

Look at that list, some of them where freakish multi CPU monsters... In the Jaguars case it's like they went for the grab bag of CPU's approach lol The Sega machine went multi CPU too but at least they went with 2 of the same kind... (I think the Saturn was capable of a lot more than we actually got to see from it, the hardware was just too far ahead of it's time in that respect and most developers simply ignored the second CPU.)

Sorry Atari, I did the math and I didn't come up with Jaguar at all.... (Ironically the only system in this list I haven't played in person, at least not on real hardware. I did try some emulation of it and AVP was not as fun as it looked... lol)
 

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