Texturing NSBMD's in 3DS max 6?

Discussion in 'NDS - ROM Hacking and Translations' started by Ray =D, Aug 28, 2011.

Aug 28, 2011

Texturing NSBMD's in 3DS max 6? by Ray =D at 1:28 AM (1,015 Views / 0 Likes) 2 replies

  1. Ray =D
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    Member Ray =D GBAtemp Regular

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    Hey, I have a question about 3DS max 6. When I import a NSBMD model into it, there are usually no textures. So I looked trough the program and was NOT able to find a texturing mode [​IMG] Can anyone help me? I have really NO idea xD And if I export it to .imd WITH textures, will the .nsbmd file after converting imd to nsbmd have textures?
     
  2. andibad

    Member andibad Soon™

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    all texture data on pokemon ROM (BW) is stored on btx file ...
     
  3. Ray =D
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    Member Ray =D GBAtemp Regular

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    Lol, I think you dont understand me [​IMG]
    I exported a NSBMD and converted it to a obj file with nsbmd tool. So I exported with Sketchup to a format, which 3DS max 6 can open. Now, the textures dissappear. So I think I have to retetexture it in 3DS mx 6 before exporting it to .imd.
    Understand now? And I'm not going to make Pokemon Hack [​IMG]
     

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