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Share your game ideas that feel wrong but might actually work here.
Last edited by kijetesantakalu042,

Probably one of the many reasons Steel Battalion never got a second game.A mech game with forced perma death
Reverse Metroidvania! E.g. Song of Light, After Hours, apparently Axiom Verge 2.A game where your player is soo op that he sets on a adventure to nurff himself and as you play along the game became harder as you loosses your abilities and buff in the you are just a normal person and die
kind of , but it has something new to it well imagine you are playing god of war 2 back in days and you are crushing the everything and the boom you lose everything your buff your health and other stuff in an instance, but in my game you will have to fight others to lose your buff and you can pick up what you want to lose, soo in other words you decide the difficulty for yourself , you can give you your immunity, your weapon , your mana reserves anything and that chages stuck, and just lke metrodvania, stages became harder and harderReverse Metroidvania! E.g. Song of Light, After Hours, apparently Axiom Verge 2.


Steel Battalion, and to-date it's a marvel in the mech genre. I own 2 controllers. If you failed to eject, your save was deleted.A mech game with forced perma death
Hahaha, there are already tons of those though.An action visual novel. Because nothing complements a good pew-pew-pew action segment than 14 pages of lore every chapter switch.
Massive Multiplayer Online Puzzle games. The theory is that if you put a million internet users together, they'll figure out even the most complex questions.
Romcomporn. Women always want romantic comedies, men want the one-on-one action. What better way to connect them than with a game that combines the silly flirting and mischief with a full display of why both parties do it in the first place?
A realistic jumping platformer. I don't know about you guys, but I can't jump my own length, let alone multiples of those. I can't push up my own weight either or do more than one summersault without feeling nauseated for hours. Why am I forced to play as some Herculean demi-god in video games when the athletes of this world don't even have the option to roleplay as the average citizen?
Open world job seek simulator. What better way to prepare the youth of the future than by showing what applying for a job really looks like? You start from your appartment, write 200 applications, receive maybe 15 positives back, go through some skill checks and then get appointments. The real game is getting hired for at least one job that pays enough to get by whereas driving costs you in gas and car maintenance.
Dark souls without the signaling. No, I've never played one. They're said to be tough, but everytime I check online, all I see are a bunch of enemies that go all "oooh...I'm going to signal I'm going to hit you...HIT!!!" (at which time the youtuber has rolled away or something). I'm not calling them too easy, but who fights like that? Who farts red just as they're going to go for a deadly strike? Why?
Welllll, technically, sorta-ish, it did. And a second US-only batch of controllers.Probably one of the many reasons Steel Battalion never got a second game.
Erm...I listed six random things from the top of my head. Care to say which brainfart you're refering to?Hahaha, there are already tons of those though.
Yes! The first Assassin's Creed nearly put me to sleep.Any time wasting design like 'Trailing missions' with BORING ass expositions while walking (Assassin's Creed, Days Gone had so many of those stupid ass writing)
One design choice I disagreed with was Saints Row 3 allowing players to activate a mission anywhere because the start point would always be a long distance away. Having that been said:Add a few more layers to Tears of the Kingdom's map