Terrible Game Ideas

A game where your player is soo op that he sets on a adventure to nurff himself and as you play along the game became harder as you loosses your abilities and buff in the you are just a normal person and die, but suddenly you heard a voice says and game ends .. no sequal nothing just the end ,,,

and i call it deadhead ,,
copywrite ... if anyone copy this idea please make sure the the player in the begining is the most powerful being..
 
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A game where your player is soo op that he sets on a adventure to nurff himself and as you play along the game became harder as you loosses your abilities and buff in the you are just a normal person and die
Reverse Metroidvania! E.g. Song of Light, After Hours, apparently Axiom Verge 2.
 
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Thinking of Bart vs. the World on NES, you could add a platforming segment that is excessively long, prone to falling down to lower sections (due to bad collision), and an uninspired background/theme that repeats.

Continuing with Bart vs. the World, it never hurts to put a "P I C K A C O F F I N" segment in there. The implication is that there is a 1 in 3 chance of winning, but the player actually has a 0 in 3 chance of winning. #SaltActivated

You can pull a Braid or Limbo and make the player go through difficult secret areas only to gain little in return. (Did anyone else do the dark tunnel in Limbo? I memorized my way through it, and the bonus for that was bupkis.)
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Sorry for the double-post merge, but does anyone remember the raft sequence in Illusion of Gaia (SNES)? That's an idea.
 
Last edited by Robert Newbie,
Reverse Metroidvania! E.g. Song of Light, After Hours, apparently Axiom Verge 2.
kind of , but it has something new to it well imagine you are playing god of war 2 back in days and you are crushing the everything and the boom you lose everything your buff your health and other stuff in an instance, but in my game you will have to fight others to lose your buff and you can pick up what you want to lose, soo in other words you decide the difficulty for yourself , you can give you your immunity, your weapon , your mana reserves anything and that chages stuck, and just lke metrodvania, stages became harder and harder
 
An action visual novel. Because nothing complements a good pew-pew-pew action segment than 14 pages of lore every chapter switch.

Massive Multiplayer Online Puzzle games. The theory is that if you put a million internet users together, they'll figure out even the most complex questions.

Romcomporn. Women always want romantic comedies, men want the one-on-one action. What better way to connect them than with a game that combines the silly flirting and mischief with a full display of why both parties do it in the first place?

A realistic jumping platformer. I don't know about you guys, but I can't jump my own length, let alone multiples of those. I can't push up my own weight either or do more than one summersault without feeling nauseated for hours. Why am I forced to play as some Herculean demi-god in video games when the athletes of this world don't even have the option to roleplay as the average citizen?

Open world job seek simulator. What better way to prepare the youth of the future than by showing what applying for a job really looks like? You start from your appartment, write 200 applications, receive maybe 15 positives back, go through some skill checks and then get appointments. The real game is getting hired for at least one job that pays enough to get by whereas driving costs you in gas and car maintenance.

Dark souls without the signaling. No, I've never played one. They're said to be tough, but everytime I check online, all I see are a bunch of enemies that go all "oooh...I'm going to signal I'm going to hit you...HIT!!!" (at which time the youtuber has rolled away or something). I'm not calling them too easy, but who fights like that? Who farts red just as they're going to go for a deadly strike? Why?
 
AAA Dev Simulator.

Get all the fun of being a AAA dev, forced to work late at night due to crunch, feel like **** because you only eat junk food, get screwed over by your boss and don't get that bonus before being fired.

The fun part is that you actually have to design stuff but as per the EULA they legally belong to the publisher to use in their new AI models that will replace their devs.
 
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A mech game with forced perma death
Steel Battalion, and to-date it's a marvel in the mech genre. I own 2 controllers. If you failed to eject, your save was deleted.

My entry was also already done by From - Souls. Let's make a hard 3D action game, but make it's difficulty not just come from skewed movement and attack/defense values, but by entirely breaking the fighting rhythm in most awkward way imaginable to render every genre veteran's skills completely useless, and in turn make new "skills" learned in this game stay completely exclusive to it and it's shit-spawn titles vs apply to the genre as a whole. Souls to general combat, where once you improve you become faster, sharper, and work at better combat rhythms, is like becoming the best boxer and then being forced to fight using only grappling moves, only with your legs.
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An action visual novel. Because nothing complements a good pew-pew-pew action segment than 14 pages of lore every chapter switch.

Massive Multiplayer Online Puzzle games. The theory is that if you put a million internet users together, they'll figure out even the most complex questions.

Romcomporn. Women always want romantic comedies, men want the one-on-one action. What better way to connect them than with a game that combines the silly flirting and mischief with a full display of why both parties do it in the first place?

A realistic jumping platformer. I don't know about you guys, but I can't jump my own length, let alone multiples of those. I can't push up my own weight either or do more than one summersault without feeling nauseated for hours. Why am I forced to play as some Herculean demi-god in video games when the athletes of this world don't even have the option to roleplay as the average citizen?

Open world job seek simulator. What better way to prepare the youth of the future than by showing what applying for a job really looks like? You start from your appartment, write 200 applications, receive maybe 15 positives back, go through some skill checks and then get appointments. The real game is getting hired for at least one job that pays enough to get by whereas driving costs you in gas and car maintenance.

Dark souls without the signaling. No, I've never played one. They're said to be tough, but everytime I check online, all I see are a bunch of enemies that go all "oooh...I'm going to signal I'm going to hit you...HIT!!!" (at which time the youtuber has rolled away or something). I'm not calling them too easy, but who fights like that? Who farts red just as they're going to go for a deadly strike? Why?
Hahaha, there are already tons of those though.
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Probably one of the many reasons Steel Battalion never got a second game.
Welllll, technically, sorta-ish, it did. And a second US-only batch of controllers.
 
Hahaha, there are already tons of those though.
Erm...I listed six random things from the top of my head. Care to say which brainfart you're refering to? :)


EDIT: some more stuff...

you know those weird movement games, right? QLOP, Benny Fosset, octodad...where you move all limbs by a button, and as a result more blob and have to spend hours to just stand up? Well...I want the special olympics of those, where the best keyboard athletes compete to walk 100 meter, push a brick 2 feet or what have you. You can even name it slightly offensive ("special olympics") to garner more eyeballs. :D

ACTUAL real time strategy. Those who know board games know enough when I say "campaign for North africa, the video game". To those unknown: basically a strategy simulator that has rules upon rules upon rules upon rules. An infamous one is that if you play as the Italians, you need to take into account that they require an extra ratio of water to go with the pasta they bring. In any case: it's so overburdened with rules that even the maker never finished a full game.
Of course, with PC's, you can cram in so much more extra detailed rules that it can only be matched with real war.
 
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Xenoblade Chronicles X (WiiU) not having audio controls - You can't turn off the music and keep the SFX on.
Some games I just like playing with the SFX and experience the atmosphere sound design
Monster Hunter series I play with music off after I've experienced the themes songs
and the latest exception was Death Stranding, for all it's Music Video'esque bits during play

Any time wasting design like 'Trailing missions' with BORING ass expositions while walking (Assassin's Creed, Days Gone had so many of those stupid ass writing)
 
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Any time wasting design like 'Trailing missions' with BORING ass expositions while walking (Assassin's Creed, Days Gone had so many of those stupid ass writing)
Yes! The first Assassin's Creed nearly put me to sleep.

Work exhaustion had hit me hard that day. It took me some time to find the way into the shop to reach the objective (through the ceiling), and the shopkeeper went on a long speech. Several minutes, no skip. I was fading.

Assassin's Creed is one of those quintessential 7th gen games. HD graphics, Nolan North cursing, collectathon design. I did complete the second game, but I never finished the first.
 
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a beat em up game like sifu, but open world like GTA with guns and cars,
but no reloading for the guns as soon as the magazine is empty the gun breaks
and a zombie virus outbreak

where the resurrection is a drug from an evil pharma company

and every time the player dies he becomes slower and weaker
and the debuff stacks if he dies in a row and dead stacks are only reset by killing boss enemies

and of course the boss enemies are tough souls like super zombies with random attack patterns
and there are 2 double boss fights where one boss powers up and gets double hp after you kill his buddy
 
Last edited by bomb2022,
A computer game where you play literally against other files - yup, it's been done and it's called Lose/Lose
 
Add a few more layers to Tears of the Kingdom's map
One design choice I disagreed with was Saints Row 3 allowing players to activate a mission anywhere because the start point would always be a long distance away. Having that been said:

Massive, multi-layered open world, no fast travel.
Mission objectives are always a long distance from where the last mission ends.
 

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