Homebrew Homebrew app sys-patch - sysmod that patches on boot

I had that problem too, even with sys-patch-1.5.8-esfix, and what I did was reinstall my NSPs with Awoo. Now none of them show “checking online” or "Please wait" when starting, and they work as they should.
i did uninstall the reinstall i have eow on a cart that i own i removed the cart from the system then uninstalled the game i then reinsert the cart and then go to awoo installer and install the 1.10 update i then exit the launcher and then try to launch game with wifi enabled and it does the flashing please wait i even tested with the sukuiden 1 and 2 game which were nsps and they too do the flashing please wait
 
Is linkalho active or unlinked?
if you are asking me linkhalo is linked which is necessary for some of the games i play like tetris 99 and diablo 2 resurrected require a link to work when i un linked everything worked as it should minus diablo 2 due to no link and some others that i need to uninstall and reinstall
 
So it’s because of Linkalho — it doesn’t seem to work properly anymore on 21.0.0.
 
So uh...I think it installed an NSP correctly, but now I'm getting virtual gamecard check prompts? This never happened before, how do I get around it?
 
In my case, I created an emuMMC with Hekate 4.6.0 (my sysMMC, which I used to create the emuMMC, was on 21.0.0, so the emuMMC is also on 21.0.0). After creating it, I formatted the emuMMC system to completely detach it from the sysMMC.

Then I removed the PRODINFO data using NxNANDManager (I prefer deleting it rather than hiding it with exosphere, since if you only hide it with exosphere, Russian malware like DBI can still read your serial number). I don’t use exosphere, nor do I need to, since I have a clean PRODINFO thanks to NxNANDManager.

Then I installed sys-patch-1.5.8-esfix, and with it installed I used Awoo 1.3.6 to install legitimate NSPs: everything works as it should, none of the NSPs show “Please wait” or “Checking” at startup. Tested with several NSPs, after restarting, in airplane mode, or connected to WiFi.
 
In my case, I created an emuMMC with Hekate 4.6.0 (my sysMMC, which I used to create the emuMMC, was on 21.0.0, so the emuMMC is also on 21.0.0). After creating it, I formatted the emuMMC system to completely detach it from the sysMMC.

Then I removed the PRODINFO data using NxNANDManager (I prefer deleting it rather than hiding it with exosphere, since if you only hide it with exosphere, Russian malware like DBI can still read your serial number). I don’t use exosphere, nor do I need to, since I have a clean PRODINFO thanks to NxNANDManager.

Then I installed sys-patch-1.5.8-esfix, and with it installed I used Awoo 1.3.6 to install legitimate NSPs: everything works as it should, none of the NSPs show “Please wait” or “Checking” at startup. Tested with several NSPs, after restarting, in airplane mode, or connected to WiFi.
i have like 200 games on my setup and i should not have to recreate my emmumc i just found out it might be related to linkhalo not working correctly when i unlink everthing the games launch fine but i need to have my profiles linked to play certain games like diablo 2 and tetris 99 thank you though for explaining what worked for you
 
Hello everyone, I have a issue, with my main profile, game are not starting at all, I have joycon message and then "The software was closed because an error occured.". But in the meantime, I'm able to start the game with another profile, do you have any idea ? Many thanks
 
So like, I have to choose between nsps or being able to use NSO? Damn it
unless you want to get banned from eshop and NSO within 15 minutes, yes, you cannot """pirate""" anything. sys-patch and sigpatches should not even be on your SD card if you intend to use either ever again.

you having dubious tickets in your ticketbin which signature patches help exist there without being genuine, gets sent to nintendo as telemetry if you haven't blocked nintendo with either prodinfo blanker or dns mitm.
 
unless you want to get banned from eshop and NSO within 15 minutes, yes, you cannot """pirate""" anything. sys-patch and sigpatches should not even be on your SD card if you intend to use either ever again.

you having dubious tickets in your ticketbin which signature patches help exist there without being genuine, gets sent to nintendo as telemetry if you haven't blocked nintendo with either prodinfo blanker or dns mitm.
But I've used online fine in the past with syspatch installed. I know I can't go online using my backups, but I'd like to go online with the games I have physically at least, without destroying the backups
 
But I've used online fine in the past with syspatch installed. I know I can't go online using my backups, but I'd like to go online with the games I have physically at least, without destroying the backups
Going online without being connecting to nintendo is not the same as going online and being connected to nintendo.

you using eshop/NSO while also having pirated titles on the exact same emummc/sysnand will result in being blacklisted from dauth, and as consequence not being able to interface with anything but atum ever again (firmware updates)
 
Going online without being connecting to nintendo is not the same as going online and being connected to nintendo.

you using eshop/NSO while also having pirated titles on the exact same emummc/sysnand will result in being blacklisted from dauth, and as consequence not being able to interface with anything but atum ever again (firmware updates)
Except I literally mean I go online with the eshop and NSO just fine, always have. I know what you mean by online and I'm saying the exact same back
 
But I've used online fine in the past with syspatch installed. I know I can't go online using my backups, but I'd like to go online with the games I have physically at least, without destroying the backups
I don’t know if this is a problem of phrasing, but you should not go online in the same nand where you have backups installed. If you go online for physical games in the same emunand/sysnand where you installed your backups, you are marked for ban. “Destroying the backups” do nothing, there is a trace of the game being installed.
 
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I don’t know if this is a problem of phrasing, but you should not go online in the same nand where you have backups installed. If you go online for physical games in the same emunand/sysnand where you installed your backups, you are marked for ban. “Destroying the backups” do nothing, there is a trace of the game being installed.
But in that case, shouldn't I have been banned years ago?
 
But in that case, shouldn't I have been banned years ago?
I don’t know you and I don’t know what process are you following, but I would be surprised if you didn’t get banned and your only precautionary measure for years was to go offline while executing pirated games and go online the rest of the time. Maybe you are just lucky, maybe there is some detail that you are overlooking.
 
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I don’t know you and I don’t know what process are you following, but I would be surprised if you didn’t get banned and your only precautionary measure for years was to go offline while executing pirated games and go online the rest of the time. Maybe you are just lucky, maybe there is some detail that you are overlooking.
I mean, the only precaution I follow is using my offline profile for playing backups. But that's not a separate nand, that's just using a profile on the homescreen that isn't nintendo id linked.
 
20.5.0 (correct address for patch: 0x76a18 - inside of function 0x768e8)
21.0.0 (current address found: 0x49268 - current function 0x491b0 - identical function in 20.5.0 is function 0x48bf0)

correct function in 21.0.0 should be 0x73480
correct offset for 21.0.0 should be 0x735b0

View attachment 539830

should be fixed now at: https://github.com/impeeza/sys-patch/commit/f92f7754cee7e643b504c97f93eaca24ea3618de
About ES4, shouldn't it be MAKEHOSVERSION(21,0,0), FW_VER_ANY } ???



NOERPT version:
 

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