Do you have a modlist? It could be something on there that's extra taxing on the system.Yeah same here it sounds like a hairdryer at times. Seems like messed something up then as i couldn't get 60fps anywhere outside.
Thanks mate.
Do you have a modlist? It could be something on there that's extra taxing on the system.Yeah same here it sounds like a hairdryer at times. Seems like messed something up then as i couldn't get 60fps anywhere outside.
Thanks mate.
No mods installed yet.Do you have a modlist? It could be something on there that's extra taxing on the system.
Personally I haven’t encountered any slow down, but load times / level exit times do increase the more you drop the cpu speed. I imagine mem speed might effect load times, however I only tested different cpu clocks.I'm not interested in overlocking, but underclocking I like.
Has anyone tested the suggested clocks for New Super Mario Bros. U Deluxe ? Are you noticing any slowness?
To add to this, would it be possible to add a frame counter and current speed display to the kip?Sorry if this was asked already, but how can I detect what clockspeeds the game uses by default?
Is it possible to do clock detection from a sysmodule?
┴┬┴┤( ͡° ͜ʖ├┬┴┬To add to this, would it be possible to add a frame counter and current speed display to the kip?
Hmmm.... It already has this functionality/you're planning on adding it/my suggestion is pointless because you're never going to do this? That or you're planning on stalking me to which I respond that I'm probably not the best target to stalk. lmao┴┬┴┤( ͡° ͜ʖ├┬┴┬
Hmmm.... It already has this functionality/you're planning on adding it/my suggestion is pointless because you're never going to do this? That or you're planning on stalking me to which I respond that I'm probably not the best target to stalk. lmao
Planned features:
Split the config into multiple files (for a drag-and-drop presets installation)
A homebrew frontend to manage presets, and database integration to download them directly from the Switch
Charging clock profiles
┴┬┴┤( ͡° ͜ʖ├┬┴┬
Yep, that's my bad then. What I get for not reading correctly. I'm not skilled enough to make kips, so I'll be happy with what I have then.┴┬┴┤( ͡° ͜ʖ├┬┴┬
Sorry if this was asked already, but how can I detect what clockspeeds the game uses by default?
Is it possible to do clock detection from a sysmodule?
Handheld has multiple profiles, I know the GPU can run at either 307mhz or 384mhz on retailAfaik, no official switch game uses any clock speeds other than stock. The switch itself handles clocking up or down when docked/undocked. And it only uses the two profiles.
Just to be clear once this is installed will it automatically underclock/overclock everything to make all games run the best they can or do you have to manually enter the CPU/GPU/RAM frequency for each game seperately?
How do I use it?
Installation is pretty straightforward - just copy the config and atmosphere folders at the root of your SD card and reboot your console.
The sysmodule will be active and running out of the box.
To create a new preset, just edit /config/sys-clk/config.ini on your SD card and add it following this template:
[Application Title ID]
docked_cpu=
docked_gpu=
docked_mem=
handheld_cpu=
handheld_gpu=
handheld_mem=
The README contains the frequencies tables as well as examples for Breath of the Wild overclock and Picross underclock.
This.do you have to manually enter the CPU/GPU/RAM frequency for each game seperately?
sys-clk_beta4 released!https://t.co/NHTVtiIZzh
— m4xw (@m4xwdev) February 22, 2019
-Added charging profiles