Homebrew Discussion SwitchRoot - Android

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I tried the gamecube zelda wind waker is very playable 90% of the time fullspeed ( inside)
Min fps 24 / 30 fps...
Pikmin fullspeed. 50fps pal
I'd have to try it in ntsc 60fps
Mario sunchine is also playable, quite impressed....missing 3or4 fps at the emulation to be perfect, too bad, not far... I specify that I am max oc.
:gun::switch:
 
Last edited by KHEOPS,
I tried the gamecube zelda wind waker is very playable 90% of the time fullspeed ( inside)
Min fps 24 / 30 fps...
Pikmin fullspeed. 50fps pal
I'd have to try it in ntsc 60fps
Mario sunchine is also playable, quite impressed....missing 3or4 fps at the emulation to be perfect, too bad, not far... I specify that I am max oc.
:gun::switch:
Pikmin was full speed %95 of the time on ntsc last time I checked ;) (though that was on Ubuntu with 2ghz CPU)
 
which modules do you have on magisk in android switch?
i just installed some kind of newyoutube but idk how to execute it :( no new app appeared and regular YouTube is the same. Maybe it doesnt work on android switch?
 
Pikmin was full speed %95 of the time on ntsc last time I checked ;) (though that was on Ubuntu with 2ghz CPU)
Android my cpu is at 1768mhz, but I don't think they overclocked the ram at 1600mhz, and the gpu I don't have access to it, no precise settings....
I'm sure that if dolphin optimizes its code a little, it will be good, the emulators vary in performance, example picodrive on 64 bits is not fullspeed on retroarch, 25 fps on 60 ouch!
While in 32 bits I must have 200fps, similar to pcsx rearmed 32 vs 64 bits, I can play in hd to psx on 64 bitd this option is not even available in 32 bits.
Thank you for the information.

The gamecube emulation of zelda wind waker (just 2 or 4 fps that spoils the party is frustrating). :angry:
I'd prefer it to run at 3 fps, to tell itself that the emulation is inaccessible, but this is really to annoy us. :D
 
Last edited by KHEOPS,
Android my cpu is at 1768mhz, but I don't think they overclocked the ram at 1600mhz, and the gpu I don't have access to it, no precise settings....
I'm sure that if dolphin optimizes its code a little, it will be good, the emulators vary in performance, example picodrive on 64 bits is not fullspeed on retroarch, 25 fps on 60 ouch!
While in 32 bits I must have 200fps, similar to pcsx rearmed 32 vs 64 bits, I can play in hd to psx on 64 bitd this option is not even available in 32 bits.
Thank you for the information.

The gamecube emulation of zelda wind waker (just 2 or 4 fps that spoils the party is frustrating). :angry:
I'd prefer it to run at 3 fps, to tell itself that the emulation is inaccessible, but this is really to annoy us. :D

Isnt the best performance setting CPU around 1400 for android?
 
Last edited by Basketto,
which modules do you have on magisk in android switch?
i just installed some kind of newyoutube but idk how to execute it :( no new app appeared and regular YouTube is the same. Maybe it doesnt work on android switch?
I only installed modules needed to bypass SafetyNet so I can play Ninty games (Mario Kart Tour and Super Mario Run) on the Switch. :)
 
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Isnt the best performance setting CPU around 1400 for android?

Nope I confirm the cpu max oc is 1768mhz...
Still no news from the pie port? The xda is dead,
And on the discord I can't interact, post messages....
I see progress on gitlab, but nobody has an update zip yet, so I'll try to be patient, I don't have a choice anyway.
:gun::switch:

Wtf ????
D0t8YQ_UwAIWYgV.jpeg
 
Last edited by KHEOPS,
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Nope I confirm the cpu max oc is 1768mhz...
Still no news from the pie port? The xda is dead,
And on the discord I can't interact, post messages....
I see progress on gitlab, but nobody has an update zip yet, so I'll try to be patient, I don't have a choice anyway.
:gun::switch:

Wtf ????
View attachment 187526
Max cpu overclock in android is 2ghz just like on Linux, need an app such as tasker to enable it.
 
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Max cpu overclock in android is 2ghz just like on Linux, need an app such as tasker to enable it.
You also need to run a terminal command, otherwise it’ll just force it back to 1.7ghz.
(echo 1 > /sys/kernel/tegra_cpufreq/overclock with root privileges)
 
Last edited by ZachyCatGames,
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I am disappointed with the direction of nintendo and its switch.
Hacked and put android on his switch ,to free up possibilities like youtube, mail, etc....
The worst part is that nvidia is a partner with nintendo, result? In China there are gamecube games on shield, and we have nothing, not to mention the impossibility of streaming the pc as with android nvidia gamestreaming, so nintendo has no interest in complaining about piracy.... When you limit the possibilities of a hardware, you have to expect it to be very pirated, so the switch is the number one target for all kinds of homebrew and hacking.

1/ Example, there was a hidden internet browser.... What did nintendo do
2/ Does he make free games with their subscription? Do we have the possibility to transfer purchases wii has transferred for free on switch? With each generation they will sell us mario bros nes?
3/ this is the kind of detail that pushes to release free emulators of nes and other games....
Always wanting to make money easily with things you've already bought 4 times, on different consoles...
Because the games nes runs on an emulator, they didn't rework the games, it's 100% profit, they could have made us 3d in the games nes, a pc emulator paying for the fact for example....
Goodbye, friends.
It's my nice angry outburst today. :hateit:.
 
Last edited by KHEOPS,
In this case the RCM exploit is so laughably simple there is literally nothing Nintendo could have done to entice enough hackers away from abusing it. This is nothing like the PS3 and OtherOS situation.
 
I am disappointed with the direction of nintendo and its switch.
Hacked and put android on his switch ,to free up possibilities like youtube, mail, etc....
The worst part is that nvidia is a partner with nintendo, result? In China there are gamecube games on shield, and we have nothing, not to mention the impossibility of streaming the pc as with android nvidia gamestreaming, so nintendo has no interest in complaining about piracy.... When you limit the possibilities of a hardware, you have to expect it to be very pirated, so the switch is the number one target for all kinds of homebrew and hacking.

1/ Example, there was a hidden internet browser.... What did nintendo do
2/ Does he make free games with their subscription? Do we have the possibility to transfer purchases wii has transferred for free on switch? With each generation they will sell us mario bros nes?
3/ this is the kind of detail that pushes to release free emulators of nes and other games....
Always wanting to make money easily with things you've already bought 4 times, on different consoles...
Because the games nes runs on an emulator, they didn't rework the games, it's 100% profit, they could have made us 3d in the games nes, a pc emulator paying for the fact for example....
Goodbye, friends.
It's my nice angry outburst today. :hateit:.
That GameCube thing wouldn’t work on Switch. Well, it would, but not well, the shield uses CPU clocks twice as high as the Switch :P
And to 1: fwiw it is used. The eshop, captive portals, and account linking stuff use it, and it is only intended for those things, nothing else. As a result it is very limited in features and crashes very often (largely due to having less than 500mb of ram). You wouldn’t want to use it.
 
That GameCube thing wouldn’t work on Switch. Well, it would, but not well, the shield uses CPU clocks twice as high as the Switch :P
And to 1: fwiw it is used. The eshop, captive portals, and account linking stuff use it, and it is only intended for those things, nothing else. As a result it is very limited in features and crashes very often (largely due to having less than 500mb of ram). You wouldn’t want to use it.
Hello
Let me tell you that on one point I disagree with you
The gamecube has a ridiculous power against the.dreamcast
Technical data sheet gamecube
http://jeuvideogiga.canalblog.com/archives/2018/02/20/36160015.htmlWhen I see the dreamcast turned a 128 bits, which has more power, I doubt that this console requires a lot of effort, I play a zelda wind waker almost fullspeed 24/30fps, and I'm talking about dolphin, do not tell me that nintendo could not be carried either in emulation, or native...
One day maybe you will see that I am right, because one day maybe I know it will happen.... December 2018 in the post request of homebrew, I wanted arcbrowser on android ported to switch, and I have it today.....
 
Hello
Let me tell you that on one point I disagree with you
The gamecube has a ridiculous power against the.dreamcast
Technical data sheet gamecube
http://jeuvideogiga.canalblog.com/archives/2018/02/20/36160015.htmlWhen I see the dreamcast turned a 128 bits, which has more power, I doubt that this console requires a lot of effort, I play a zelda wind waker almost fullspeed 24/30fps, and I'm talking about dolphin, do not tell me that nintendo could not be carried either in emulation, or native...
One day maybe you will see that I am right, because one day maybe I know it will happen.... December 2018 in the post request of homebrew, I wanted arcbrowser on android ported to switch, and I have it today.....
I don't see how the dreamcast has anything to do with this?
*your playing wind waker almost fullspeed 24/30fps with the CPU running over 700mhz higher than what Nintendo allows. It's very different.
If Nintendo was able to use 1785mhz all the time too or they release A "pro" model with significantly higher CPU speeds, sure, they could do it, but getting gamecube games emulated at full speed on a 1ghz cortex A57 would be an immensely difficult task and would require all kinds of hacks that would reduce the accuracy and quality of the emulation significantly. They could also just port gamecube games over, but that a whole different thing
 
Last edited by ZachyCatGames,
I don't see how the dreamcast has anything to do with this?
*your playing wind waker almost fullspeed 24/30fps with the CPU running over 700mhz higher than what Nintendo allows. It's very different.
If Nintendo was able to use 1785mhz all the time too or they release A "pro" model with significantly higher CPU speeds, sure, they could do it, but getting gamecube games emulated at full speed on a 1ghz cortex A57 would be an immensely difficult task and would require all kinds of hacks that would reduce the accuracy and quality of the emulation significantly. They could also just port gamecube games over, but that a whole different thing
:)
I was talking about the dreamcast, because its architecture is more evolved than the gamecube, and if we remove the vsynchro in dreamcast emulation we get to 140 fps with veronica code for example, and that the majority of gamecube games are executed in 30fps, which does not require power beyond reason... And that gamecube games at 60 fps are rather rare, and mostly graphically poor, so I think this is achievable....
I understand your point of view on the cpu frequency that nintendo can decide whether or not to use at the desired frequency......
The cpu switch is octa-cores you forgot the cortex at 53......
Processor: Octa-core (4xARM Cortex-A57 + 4xARM Cortex-A53) @ 1020 MHz
In the emulation each mhz is important, if you truncate 50% of the cpu... :D
:grog:
 
Last edited by KHEOPS,
:grog:
I post a video of Conker's Bad Fur Day on android switch
This game is perhaps one of the most demanding on the nintendo 64 console, I am surprised to see it running at full speed, the original 20fps of the game was forced to 60fps with a resolution of 640*480

:yayswitch:
 

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