Hello everyone,
I'm attempting to use the ldn_mitm homebrew application on my Switch to allow for LAN play on my local wireless Internet. The problem is, as soon as I enter the game, go to Communications and begin a local play session, the game looks for other players then, in about 3 seconds, the game crashes.
I confirmed that, when I launch the homebrew app ldn_mitm config and disable ldn_mitm, the game's local play works fine (although obviously without the benefit of LDN). Does anyone know why this is happening or how I can get it working?
Troubleshooting so far: I read that another sys-module may be conflicting and responsible for this so I ensured that the only folders in SD\atmosphere\contents\ were the ldn_mitm and the sys-patch (used for signature patches). I removed everything else.
I am using Switch Firmware 21.2.0
Atmosphere 1.10.2 (latest)
Ldn_mitm v.1.24.0 (says it's compatible with the above listed firmware and atmosphere versions)
Thank you!
I'm attempting to use the ldn_mitm homebrew application on my Switch to allow for LAN play on my local wireless Internet. The problem is, as soon as I enter the game, go to Communications and begin a local play session, the game looks for other players then, in about 3 seconds, the game crashes.
I confirmed that, when I launch the homebrew app ldn_mitm config and disable ldn_mitm, the game's local play works fine (although obviously without the benefit of LDN). Does anyone know why this is happening or how I can get it working?
Troubleshooting so far: I read that another sys-module may be conflicting and responsible for this so I ensured that the only folders in SD\atmosphere\contents\ were the ldn_mitm and the sys-patch (used for signature patches). I removed everything else.
I am using Switch Firmware 21.2.0
Atmosphere 1.10.2 (latest)
Ldn_mitm v.1.24.0 (says it's compatible with the above listed firmware and atmosphere versions)
Thank you!







