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So, I have a couple of questions regarding homebrew development for the switch. I'm not sure if this is the right place to put it, but here goes:
1. I have been trying for days to figure out how homebrew developers have been able to display images in their switch homebrew. I have seen in the documentation of libnx that the images used in homebrew apps like the Homebrew Launcher have a '.bin' extension. They also are RGB8888 format. I haven't been able to find a tool, command, or method on how to convert an existing image to this format.
2. I was wondering what the simplest method of playing audio files out of the switch's speakers would be. I don't have a preference on the format, and would rather not go a long route to convert to a Nintendo proprietary format.
3. Where would be a good place beside the seemingly barebones example apps in the libnx repo to learn how to homebrew from?
4. Last, but not least, is C++ easier to program on the Switch with or is C the way to go?
I will pre-thank anyone who would be willing to give me a few pointers (pun not intended).
1. I have been trying for days to figure out how homebrew developers have been able to display images in their switch homebrew. I have seen in the documentation of libnx that the images used in homebrew apps like the Homebrew Launcher have a '.bin' extension. They also are RGB8888 format. I haven't been able to find a tool, command, or method on how to convert an existing image to this format.
2. I was wondering what the simplest method of playing audio files out of the switch's speakers would be. I don't have a preference on the format, and would rather not go a long route to convert to a Nintendo proprietary format.
3. Where would be a good place beside the seemingly barebones example apps in the libnx repo to learn how to homebrew from?
4. Last, but not least, is C++ easier to program on the Switch with or is C the way to go?
I will pre-thank anyone who would be willing to give me a few pointers (pun not intended).






