Homebrew RELEASE Switch Backup Manager 1.0

  • Thread starter Thread starter GibaBR
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Does version 1.1.0 works for you when adding nsp?

  • Yes

    Votes: 14 93.3%
  • No

    Votes: 1 6.7%

  • Total voters
    15
  • Poll closed .
I meant in the scene release list, but for some reason it randomly started showing the pictures now so everything is fine.
That is bacause the only way to show scene pictures is if you have the same title on local list (it stores pictures on cache folder).
 
That is bacause the only way to show scene pictures is if you have the same title on local list (it stores pictures on cache folder).
Ah I see, that makes sense. Well I do have another problem, it seems only 161 files show up in local list even though I have all 247 scene releases in the folder.
 
There is 250 :)
Yes, only 247 show up though, and of those only 160-something show up in my local files. I'm wondering if it's a filename issue or something else.

Edit: Actually, it should be only 249 as nswdb still counts the Yooka-Laylee eshop release for some reason.
 
Last edited by subcon959,
Here are a couple of ideas that should be fairly easy to realize:
  • Another column that shows whether the attached certificate is unique or not.
  • the possibility to view / export / import a certificate to a .xci
  • Detect Folder changes automaticly
  • Auto-Rename Files that have been detected
Great project so far! Keep it up! :)
 
Ah I see, that makes sense. Well I do have another problem, it seems only 161 files show up in local list even though I have all 247 scene releases in the folder.

The index for the database is the Title ID, if more than one game has the same Title ID it will not be added to the database.
 
The index for the database is the Title ID, if more than one game has the same Title ID it will not be added to the database.
But it is the exact same files as the scene releases, there are only a handful that are different revisions, it doesn't account for about 80 files not showing up.

Edit: If it helps, sorting the list alphabetically seems to show that it only goes upto the letter S.

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Last edited by subcon959,
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But it is the exact same files as the scene releases, there are only a handful that are different revisions, it doesn't account for about 80 files not showing up.
Could you take a look at you logfile? It may indicate whats happening
But it is the exact same files as the scene releases, there are only a handful that are different revisions, it doesn't account for about 80 files not showing up.

Edit: If it helps, sorting the list alphabetically seems to show that it only goes upto the letter S.
That's really odd.
 
The log is normal. It has 3 errors for the games with the same titleid, but it parses all the other 247 without error.
Could you take a look at the xml file and search for a Titile ID that should be displayed and isn't? If its there than I know the problem is on the listview inside the application.
 
Could you take a look at the xml file and search for a Titile ID that should be displayed and isn't? If its there than I know the problem is on the listview inside the application.
It seems the database only contains the same titles as the listview.
 
I only just found out about XCI cutters, so my question is:

Is it better to delete everything off the SD card and trim my backups, then copy them back on?

Or will this application work with what’s already on your my card and trim them?
 
HI GibaBR
if its of any help, I own the largest scene Pre database including nfos etc (if anyone knows of layer13 - my db is larger) if its of any help to you I could give you access to the database to pull scene info etc. to further this project is some way, as I love it so far.

let me know
 
this was working great for me, then i added a new xci, and now i can't get it to list any of my xci's, even deleting the whole folder and trying again doesn't work...

Is there a log I can post for you?
 
Hello OP,

Love your work. I noticed one issue that I thought you should be aware of.

It seems your nswdb database integration is not pulling in any of the games with multiple revision releases.

Here are some of the culprits:

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild (rev001)
The Legend of Zelda: Breath of the Wild (rev002)

Snipperclips Plus: Cut it out, together!
Snipperclips Plus: Cut it out, together! (rev001)

What is happening is, no matter which revision one currently has in their collection, your software will always assume they have the original (and never any of the rev versions).

I have tested this on your latest version (v1.0.3 as of this writing) and can confirm the software should have shown the revision versions but instead show the original.

If you can please fix this in an upcoming release, it would be appreciated.

Thank you! :)

Hey @GibaBR, can I get an update to this request? @NotMii was able to get this fixed for his XCI Organizer in the latest release and I would love to see it integrated in your homebrew as well. :)
 
Guys, sorry for taking so long. I'm working on NSP files support. And working for real life too :)

HI GibaBR
if its of any help, I own the largest scene Pre database including nfos etc (if anyone knows of layer13 - my db is larger) if its of any help to you I could give you access to the database to pull scene info etc. to further this project is some way, as I love it so far.

let me know

Thank you very much, sure, it would be great to take a look.

--------------------- MERGED ---------------------------

this was working great for me, then i added a new xci, and now i can't get it to list any of my xci's, even deleting the whole folder and trying again doesn't work...

Is there a log I can post for you?

Yes! There is a log file on the same folder of the .exe

--------------------- MERGED ---------------------------

Hey @GibaBR, can I get an update to this request? @NotMii was able to get this fixed for his XCI Organizer in the latest release and I would love to see it integrated in your homebrew as well.

I promisse I will look after it. Just wait a little bit more.
 

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