Homebrew svdt: save data explorer/manager

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If you're keeping track, we're at v0.2, and now I can answer this question:

Is it possible to output automatically into folds named after the game titile?

Erm, mostly?

Basically, with v0.2, when a dump of all save data for the game is made (either emergency or interactive), the folder name incorporates the game title. However, for digital games, I haven't found a way to fetch the game title automatically (you need the title ID for the lowpath to access exeFS:/icon, don't you?). So if the target is a game that doesn't let svdt work past an emergency backup, that backup folder will not have the game title, since svdt has to prompt you for that. For gamecards, though, svdt will already know the game title at startup.

I would welcome any pull requests or pointers on automatically getting title IDs and/or human-readable names for digital games.
 
If you're keeping track, we're at v0.2, and now I can answer this question:



Erm, mostly?

Basically, with v0.2, when a dump of all save data for the game is made (either emergency or interactive), the folder name incorporates the game title. However, for digital games, I haven't found a way to fetch the game title automatically (you need the title ID for the lowpath to access exeFS:/icon, don't you?). So if the target is a game that doesn't let svdt work past an emergency backup, that backup folder will not have the game title, since svdt has to prompt you for that. For gamecards, though, svdt will already know the game title at startup.

I would welcome any pull requests or pointers on automatically getting title IDs and/or human-readable names for digital games.

It's charming!The new function is what I have been dreaming for.
About the digital titles, I have an idea.What about trying to record the target name when selecting the aimed title on the interface.
Then read it back after loading into the management function? Just something hit me.

Also, I had bad luck when loading in some certain eshop titles, such as Steamworld Dig, Gunmanclive.ect
I met white screen after comfirming them. The issue happens with the savedata manager ,too.
 
All right so, I tried this out on both my old and my new 3DS XL and that weird glitched out menu only occurs on my old device.
The new one displays everything properly (including ACNL's contents), so I'm just going to assume this is some Ninjhax bug on O3DS.

Edit: I've reported this to smea. Let's see...
 
Last edited by Clothahump,
Doesn't work with my digital copies of games (such as MH4U,NSMB2 etc.). Any advice?

Try save_manager!

That's a pretty reasonable suggestion, actually. If it doesn't work with that either, then there's a high chance this is a problem beyond me.

A detailed description of the problem would help. Where does it crash? Might it be different for each game?
 
Try save_manager!
Already tried,doesn't work neither. It let me only do backup because the menu is kinda freezed...

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That's a pretty reasonable suggestion, actually. If it doesn't work with that either, then there's a high chance this is a problem beyond me.

A detailed description of the problem would help. Where does it crash? Might it be different for each game?

It crashed instantly when I select the game,after the blue menu of decoding. (physical copies work btw)
 
Already tried,doesn't work neither. It let me only do backup because the menu is kinda freezed...
There's a known issue with some games (ACNL, SSB, and I guess the games you mentioned) ... quite possibly a problem grabbing the screen output for certain target apps. svdt and save_manager will both let you do emergency backup/restore, but it takes a few steps to set up restore for svdt (see GitHub readme), which is by design (if you're careless with save_manager, you'll run out of space trying to inject and end up accomplishing nothing).
It crashed instantly when I select the game,after the blue menu of decoding. (physical copies work btw)
Blue menu? Do you mean the point where the upper screen shows debug output and the lower screen is all blue? Does it get past this point when crashing?

Might be a good time to check that you have the latest ninjhax2 + boot.3dsx.
 
There's a known issue with some games (ACNL, SSB, and I guess the games you mentioned) ... quite possibly a problem grabbing the screen output for certain target apps. svdt and save_manager will both let you do emergency backup/restore, but it takes a few steps to set up restore for svdt (see GitHub readme), which is by design (if you're careless with save_manager, you'll run out of space trying to inject and end up accomplishing nothing).

Didn't know that.

Blue menu? Do you mean the point where the upper screen shows debug output and the lower screen is all blue? Does it get past this point when crashing?

Might be a good time to check that you have the latest ninjhax2 + boot.3dsx.

Exactly that debug menu. Gonna try updating my boot,maybe I've got an older one.

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Whoops not able to do 2 reply lol

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Exactly that debug menu. It get past that point but then there is a glitched screen,and it freezes. Gonna try updating my boot,maybe I've got an older one.

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Whoops not able to do 2 reply lol

Ok,so I've got thee right boot,doesn't work. I think it's a problem of the game.
 
Exactly that debug menu. Gonna try updating my boot,maybe I've got an older one.

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Whoops not able to do 2 reply lol

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Ok,so I've got thee right boot,doesn't work. I think it's a problem of the game.
Thanks for checking. At least it gets to the glitched screen—some games have it worse at the moment (physical copy of Kirby: Triple Deluxe doesn't even let me make backups).
 
Thanks for checking. At least it gets to the glitched screen—some games have it worse at the moment (physical copy of Kirby: Triple Deluxe doesn't even let me make backups).
Btw it's strange 'cause my friends can backup the save files of mh4u,edit them,and inject them in the game. Not sure how.
 
I've just realized that the poketransporter is a 3ds app that can read a DS cartridge, so it is definitely possible to do it (unlike gba homebrew reading gb games), maybe not with the current exploit, but someday maybe.

LOL!... I don't believe that Smea gives support to an app he didn't make!
I think you didn't understand what he is reporting. Also (even if to that unrelated), smea was coding tdvs and might take enough interest in svdt to contribute to it.
 
The problem might be in ninjhax/ironhax/yotuhax, not svdt or savemanager, hence the report.
About the tweet, I saw that too, but contributing to a project with code and providing support for an application written by another person are unrelated things.

I.e: I contributed to dolphin emulator, but I've never been asked anything about it, and it also doesn't mean I know how dolphin works, just that I could do something to make it better. That's the open source magic.
 
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LOL!... Honestly, I don't believe that Smea gives support to an app he didn't make!

I'm not stupid, the issue is most likely located somewhere in Ninjhax' backend as svdt is not the only homebrew suffering from it.
 
The problem might be in ninjhax/ironhax/yotuhax, not svdt or savemanager, hence the report.
About the tweet, I saw that too, but contributing to a project with code and providing support for an application written by another person are unrelated things.
Well, in that case, I also hope that Smealum helps with that issue!... I've got same problem (glitching screen) trying to obtain saves from my "FIFA 13" cartridge (IronHax on O9.9U console). Will be great if that problem is solved!

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I'm not stupid, the issue is most likely located somewhere in Ninjhax' backend as svdt is not the only homebrew suffering from it.
Yes, you're right... Sorry for that! I think only about problem with svdt, not whatever Hax!
 
I don't know why do you get problems like this. All I get some occasional white screens on homebrew launching, all save managers work fine for me. Regardless, I'm here to help!
 
I don't know why do you get problems like this. All I get some occasional white screens on homebrew launching, all save managers work fine for me. Regardless, I'm here to help!
With some games, the screen glitches. That is a different issue than hblauncehr sometimes hanging. You don't have any of those glitchy games, that's all.
 

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