Gaming Super Smash Bros. RGB range/black level

xLothwenx

Well-Known Member
OP
Newcomer
Joined
Feb 9, 2017
Messages
90
Trophies
0
Age
44
XP
423
Country
United States
I've searched endlessly for someone else noticing this: Super Smash Bros. is washed out, even when the TV/monitor is set to 16 -235, "limited"/"standard" RGB, natively on hardware Wii U.

The majority of games look fine, but Smash looks awful. Look at the black areas/outlines in the menus for an obvious examples of grey where black was intended. And those videos! Not to mention the actual 3D game rendering.

Similarly, Zelda: Breath of the Wild has the same issue with 3D content. (Menus and overlays are unaffected; they can display real black; which is basically worse, because you get a mixture of correct and incorrect black levels; which means you can't simply adjust for the mistake once; unless you don't care about crushed menus.)

Which makes me wonder if the genius at Nintendo responsible for the RGB range bug in BotW also affected Smash: The rightmost image is correct - https://nsa38.casimages.com/img/2017/06/05/17060510425018794.png

Context: https://www.reddit.com/r/cemu/comments/6fgp8a/the_easier_way_to_debunk_the_cemu_has_bad_rgb/dii17ev/

Are there any other Wii U games where Nintendo screwed up the RGB range? Partially in the case of Zelda; completely in the case of Smash.
 
Last edited by xLothwenx,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Xdqwerty @ Xdqwerty: good night