we're still active and is speeding forward!
for the next test, we are cutting down characters to only 2 (dont complain yet)
BUT you may expect a better engine, character balance/values, sprites, stages, stage gravity and graphics.
and by engine i meant; jumps, attacks and those kind of stuff
we are cutting the characters to only 2 so we don't need to juggle alot of characters in the engine development stage.
HOWEVER once we're done with this, then adding characters and stages in are gonna be easier.
The only problem would be lack of sprites, which might get done in time for the character adding stages, but we're on low speed for sprites. so we may need more!
dont expect a demo anytime sooner, the next demo will be worth the wait though i hope
for the next test, we are cutting down characters to only 2 (dont complain yet)
BUT you may expect a better engine, character balance/values, sprites, stages, stage gravity and graphics.
and by engine i meant; jumps, attacks and those kind of stuff
we are cutting the characters to only 2 so we don't need to juggle alot of characters in the engine development stage.
HOWEVER once we're done with this, then adding characters and stages in are gonna be easier.
The only problem would be lack of sprites, which might get done in time for the character adding stages, but we're on low speed for sprites. so we may need more!
dont expect a demo anytime sooner, the next demo will be worth the wait though i hope