Needed Tools:
-GCRebuilder
-Yaz0Dec & Yaz0enc
-ArcPack
-RarcDump
-Super Mario Sunshine Bin Editor (Made by Miluaces)
-BMDCubed (Made by Gamma)
(LINK AT THE BOTTOM)
Extracting and rebuilding your Root Folder:
Open GCRebuilder, then go to Image>Open
Then select the disc icon named "root" then right click it and export it to any address in your computer.
Opening .SZS Files:
.SZS files are files used in Nintendo Games, to open them you'll need, Yaz0Dec and Rarc Dump:
1- Drag your .SZS file to Yaz0dec and you should get a file named "Example.szs.rarc"
2- Drag "example.szs.rarc" to RarcDump and you should get a folder full of files.
(IF YOU WANT TO KNOW WHAT EACH FORMAT DOES GO TO THE BOTTOM)
Model Imports (NOT FOR BEGINNERS)
You'll need:
-3dsMax 2015
-MaxBMD Plugin
-Sunshine ISO
-Experience
HOPE YOU LEARNED SOMETHING, WILL BE ADDING STUFF LIKE LEVEL IMPORTING, TEXTURE EDITING, GUI EDITING AND CODING!
Tool Pack:
https://mega.nz/#!xchz2CpJ!Dz3gX5_jCT9fNO_N26uGlIRQypfBcJLpzFnGZswT5Lg
-GCRebuilder
-Yaz0Dec & Yaz0enc
-ArcPack
-RarcDump
-Super Mario Sunshine Bin Editor (Made by Miluaces)
-BMDCubed (Made by Gamma)
(LINK AT THE BOTTOM)
Extracting and rebuilding your Root Folder:
Open GCRebuilder, then go to Image>Open
Then select the disc icon named "root" then right click it and export it to any address in your computer.
Opening .SZS Files:
.SZS files are files used in Nintendo Games, to open them you'll need, Yaz0Dec and Rarc Dump:
1- Drag your .SZS file to Yaz0dec and you should get a file named "Example.szs.rarc"
2- Drag "example.szs.rarc" to RarcDump and you should get a folder full of files.
(IF YOU WANT TO KNOW WHAT EACH FORMAT DOES GO TO THE BOTTOM)
Model Imports (NOT FOR BEGINNERS)
You'll need:
-3dsMax 2015
-MaxBMD Plugin
-Sunshine ISO
-Experience
- Get ma_mdl1 from mario.szs.rarc.dir>mario>bmdAnd import it to 3dsmax 2015
- You'll get 1 model, and a set of bones, delete ma_mdl1(MODEL) and keep the bones, you'll notice that there are no bones at all. What you want to do is check all the bones at the right of the screen, and check them (cente being the first bone and mdl1 being the last)
- After checking them all, import a model, with textures and scale it with the scale tool to make it bigger or smaller depending on the size, after it fits the bones, select the model you imported and go to Modify>Modifier list and select skin.
- Then scroll down and click on "Add Bones", and click on Display>Expand all, and select from "mdl1 to the last bone"
- After that, you want to add an animation to weight the model, for that, select ma_mdl1character and go to Insert AnimationDownload this animation
HOPE YOU LEARNED SOMETHING, WILL BE ADDING STUFF LIKE LEVEL IMPORTING, TEXTURE EDITING, GUI EDITING AND CODING!
Tool Pack:
https://mega.nz/#!xchz2CpJ!Dz3gX5_jCT9fNO_N26uGlIRQypfBcJLpzFnGZswT5Lg