GCN Super Mario Sunshine Modding Tutorial

What do you want next?

  • Modifying text events (Custom Mini-Games, make the game do stuff depending on what mario does)

  • Level Importing

  • Collision Editing


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DoopzZ

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Needed Tools:
-GCRebuilder
-Yaz0Dec & Yaz0enc
-ArcPack
-RarcDump
-Super Mario Sunshine Bin Editor (Made by Miluaces)
-BMDCubed (Made by Gamma)
(LINK AT THE BOTTOM)

Extracting and rebuilding your Root Folder:
Open GCRebuilder, then go to Image>Open
Then select the disc icon named "root" then right click it and export it to any address in your computer.

Opening .SZS Files:
.SZS files are files used in Nintendo Games, to open them you'll need, Yaz0Dec and Rarc Dump:
1- Drag your .SZS file to Yaz0dec and you should get a file named "Example.szs.rarc"

2- Drag "example.szs.rarc" to RarcDump and you should get a folder full of files.
(IF YOU WANT TO KNOW WHAT EACH FORMAT DOES GO TO THE BOTTOM)

Model Imports (NOT FOR BEGINNERS)
You'll need:
-3dsMax 2015
-MaxBMD Plugin
-Sunshine ISO
-Experience
  1. Get ma_mdl1 from mario.szs.rarc.dir>mario>bmdAnd import it to 3dsmax 2015
  2. You'll get 1 model, and a set of bones, delete ma_mdl1(MODEL) and keep the bones, you'll notice that there are no bones at all. What you want to do is check all the bones at the right of the screen, and check them (cente being the first bone and mdl1 being the last)
  3. After checking them all, import a model, with textures and scale it with the scale tool to make it bigger or smaller depending on the size, after it fits the bones, select the model you imported and go to Modify>Modifier list and select skin.
  4. Then scroll down and click on "Add Bones", and click on Display>Expand all, and select from "mdl1 to the last bone"
  5. After that, you want to add an animation to weight the model, for that, select ma_mdl1character and go to Insert AnimationDownload this animation
After that, click on merge animation, the character will look weird, to fix that, select the imported model, click Edit Envelopes, chek Verticesand then scroll down and click on the tool icon, a window calledand then scroll down and click on the tool icon, a window called Weight Tool will appear, use it to fix the model by selecting vertices, its corresponding bone and clicking "1" on the weight tool. Delete ma_mdl1 character and Point001, and keep mdl1, then export as a DAE and use BMDCubed, you'll get a bmd, rename it as ma_mdl1, replace it with the original file, drag mario folder to arcpack, then to yaz0enc and rename it to mario.szs, replace mario.szs with you mario.szs in your root folder and rebuild it. If you are having problems with shading, download Dolphin 5.0-2472

HOPE YOU LEARNED SOMETHING, WILL BE ADDING STUFF LIKE LEVEL IMPORTING, TEXTURE EDITING, GUI EDITING AND CODING!
Tool Pack:
https://mega.nz/#!xchz2CpJ!Dz3gX5_jCT9fNO_N26uGlIRQypfBcJLpzFnGZswT5Lg
 
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DoopzZ

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Awesome thank you!

Sunshine was always my favourite after SM64, and this has been crying out for custom levels and characters!
Theres a Super Mario Sunshine Modding scene going on over the past years, theres a discord server for it. Thanks
 
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Eric Skittles

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I'm trying to import the Garfield mario.szs file to my ISO, but every time i boot the game up, its just as black screen and doesn't load. Anyone know what to do?
 

viktormax

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I have followed all your steps and it worked correctly in dolphin, but not in a real gamecube, is there any specification to use it in real hardware?
 

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