I've been thinking for a few days now since getting the New 3DS: Everyone knows we have mGBA, and we have patched AGB and AGB ROM injection.
But what, exactly, is stopping us from injecting GBA ROMs into the Virtual Console applications?
In the specifications sheet on 3dbrew for the 3DS Virtual Console (http://3dbrew.org/wiki/3DS_Virtual_Console#Regular_VC), it's stated that the Virtual Console application has built-in GBA support without AGB_FIRM.
I've been looking around, but I can't find even a single attempt at investigating this or even a PoC of GBA ROMs loading from the Virtual Console.
Does anybody know anything about this?
But what, exactly, is stopping us from injecting GBA ROMs into the Virtual Console applications?
In the specifications sheet on 3dbrew for the 3DS Virtual Console (http://3dbrew.org/wiki/3DS_Virtual_Console#Regular_VC), it's stated that the Virtual Console application has built-in GBA support without AGB_FIRM.
I've been looking around, but I can't find even a single attempt at investigating this or even a PoC of GBA ROMs loading from the Virtual Console.
Does anybody know anything about this?









