ROM Hack Starting maps for Animal Crossing NL

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Gabs

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So, I kinda ruined my town in ACNL and I dont have any backup of the town before I changed it
And since there is the option to import map on the save editor I used, I was wondering if there is any place I can find some of the maps you can choose when starting a town
 
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I doubt after so long you're still on it, but just in case and for other people who would land here:
1) use a save manager app on your console like Checkpoint to keep your save where you ruined your town (this is backup 1 and you shoudn't touch it anymore)
2) Save a second file of this save with your save manager(this is backup 2)
3) open ACNL and select "new game", then you play until you can save (you can try and retry again until the map is interesting enough)
4) backup this save into a new file in your save manager (this is backup 3)
5) use your save editor (probably https://www.marcrobledo.com/acnl-editor/ ) and load backup 2.
6) click "import a map" and then load the garden_plus of backup 3.
7) move manually everything because this doesn't save the buildings and ressources's positions and you wouldn't want your house in the middle of the river, would you?
8) save it in backup 2's file
9) restore backup 2 into your game using your save manager in your console
10) if the save is said "corrupted", then you'll be happy to have backup 1, restore that one and overwrite backup 2, then try again.
Note: when you're totally sure that your edited save works right, you can overwrite save 1 with it. You should make two backups whenever you're going to do something potentially destructive for your save, in any game.
 
Last edited by Alegria,
I doubt after so long you're still on it, but just in case and for other people who would land here:
1) use a save manager app on your console like Checkpoint to keep your save where you ruined your town (this is backup 1 and you shoudn't touch it anymore)
2) Save a second file of this save with your save manager(this is backup 2)
3) open ACNL and select "new game", then you play until you can save (you can try and retry again until the map is interesting enough)
4) backup this save into a new file in your save manager (this is backup 3)
5) use your save editor (probably https://www.marcrobledo.com/acnl-editor/ ) and load backup 2.
6) click "import a map" and then load the garden_plus of backup 3.
7) move manually everything because this doesn't save the buildings and ressources's positions and you wouldn't want your house in the middle of the river, would you?
8) save it in backup 2's file
9) restore backup 2 into your game using your save manager in your console
10) if the save is said "corrupted", then you'll be happy to have backup 1, restore that one and overwrite backup 2, then try again.
Note: when you're totally sure that your edited save works right, you can overwrite save 1 with it. You should make two backups whenever you're going to do something potentially destructive for your save, in any game.
Save corrupt. Is from the secure value not matching what the game made from its last save. its easy to remove or to change in yhe garden.dat file to make the game accept the save file.
 
Save corrupt. Is from the secure value not matching what the game made from its last save. its easy to remove or to change in yhe garden.dat file to make the game accept the save file.
oh, I'm interested to know more about that because
Hi!
I've used your editor several times successfully, but today something is wrong.
Your editor starts by saying this:
View attachment 264819
and I suspect that's the source of the problem because if I don't change anything else, I just save this and reinject it in my console, the game says it's corrupted.
I'd be very thankful to anyone who could solve this.

update: I made another savefile from the start and I went wild with the edits, but the save isn't corrupted at all, the original savefile I'm trying to edit and that does that problem works fine, I really think it's the building counter and I have no idea why it does that. Actually, if I open the sav file with your editor, accept the building count edit and save, then open that file with your editor, it says the file is invalid so I'd say it's definitely a bug from your editor. Additionnally I tried two editors that are directly in the 3ds, but they are way less practical, and they both make functionning files.

here's the file that causes the editor to change the building count: garden_plus.dat

and this is the file that your editor makes: garden_plus.dat


I started a new game and this file here is what I edited: garden.plus.dat. I don't get what's wrong, I did succeed before! And I'm respecting all the advices about two rocks etc., in fact I'm putting the same amount of items!

edit: I don't think either of our cases are related tothe security value.
 
Last edited by Alegria,

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