
Awakening or Fates, I guess. (I only played Sacred Stones, Path of Radiance and Radiant Dawn btw)I've never played a Fire Emblem game and I'm willing to give one a try. So which should I start with?

I don't know, sorryOK, thanks. What are the differences?
I'll try the Birthright version. Thank you!The more beginner-friendly games should be the seventh game (known as Fire Emblem in the West, it is the first one released there) on GBA because it doesn't complicate anything and refined the past games systems (while maintaining enough typical FE elements to not turn into something where you have to make efforts if you ever want to lose), or the Birthright version of Fire Emblem Fates on the 3DS (weapons are not consumables anymore, missions are very straight-forward, you can choose settings among different modes in order to make the characters you use immortals, heavily reduce damages, etc)
If you want "the best one", people will either tell you:
- Fire Emblem Fates Revelation (add-on who enhances the lackluster experience that the base Fate games can be) because everyone knows that the last iteration of something is always the best one
- Fire Emblem Awakening, just because they started with it and it is the first one trying to reach non-players of turn-based strategy
- the Fire Emblem Radiance duo on GameCube/Wii, because it has some better elements, story, or characters if I understood it right
- Fire Emblem (7) on GBA, just because they started with it, and it's the first one available for us)
- Fire Emblem (4) Genealogy of the Holy War on Super Famicom, because it was the first to integrate a reproduction system, the relatively good story being told over two generations, and some loved the skills system in it.
Quick question, the special edition gives me all 3 paths right? Birthright, Conquest and Revelations?The more beginner-friendly games should be the seventh game (known as Fire Emblem in the West, it is the first one released there) on GBA because it doesn't complicate anything and refined the past games systems (while maintaining enough typical FE elements to not turn into something where you have to make efforts if you ever want to lose), or the Birthright version of Fire Emblem Fates on the 3DS (weapons are not consumables anymore, missions are very straight-forward, you can choose settings among different modes in order to make the characters you use immortals, heavily reduce damages, etc)
If you want "the best one", people will either tell you:
- Fire Emblem Fates Revelation (add-on who enhances the lackluster experience that the base Fate games can be) because everyone knows that the last iteration of something is always the best one
- Fire Emblem Awakening, just because they started with it and it is the first one trying to reach non-players of turn-based strategy
- the Fire Emblem Radiance duo on GameCube/Wii, because it has some better elements, story, or characters if I understood it right
- Fire Emblem (7) on GBA, just because they started with it, and it's the first one available for us)
- Fire Emblem (4) Genealogy of the Holy War on Super Famicom, because it was the first to integrate a reproduction system, the relatively good story being told over two generations, and some loved the skills system in it.