"Star Fox 64" is getting a native PC port

​


Another beloved classic from the 5th Generation of videogame consoles is getting a native PC port. This time, the famous on-rails shooter for the Nintendo 64, Star Fox 64 (or Lylat Wars depending on the region), is getting a proper PC port made by the same developers that brought Ocarina of TIme to PC.

"Starship" is the codename given to the PC port of the game, made by the same people behind the Ship of Harkinian, specifically Sonic Dreamcaster and Samplywx, since they were the ones who worked on this specific PC port of Star Fox 64. The developers from Ship of Harkinian are now going by the name of Harbour Masters 64, and a few days ago, speedrunner Rakanai livestreamed a complete run of the game showcasing a beta of the native PC port, and while Titania had some bugs and glitches, those issues are expected to be resolved in due time.

The pros from the Ocarina of Time PC (Ship of Harkinian) port could apply to Star Fox 64 as well, with the expected 60 fps without speedup glitches tied to animations, proper widescreen and even ultra wide support, higher resolutions, support for mods and even a fanmade remaster are within possibilities once the PC port is finally available.

While the PC port of Star Fox 64 still doesn't have a final release date, the team are expecting a proper build of the game to be available on December for users to play. Those interested in playing the PC port, remember that you will be required to provide your own dump of Star Fox 64 in order to create the PC build.

:arrow: Harbour Masters 64 Discord server
:arrow: Harbour Masters 64 GitHub profile
 
But why go through the effort of making a port when the N64 recompilation tool exists now? can someone explain, I thought the recompiler could port any N64 game to PC
 
But why go through the effort of making a port when the N64 recompilation tool exists now? can someone explain, I thought the recompiler could port any N64 game to PC
Decompilation exposes the whole game logic in a human-readable way, making modding more easy and speedrunning scientists happy. There's also no overhead from having to run n64 instructions indirectly.
 
release the ninjas
Everybody is getting tired with the same overused Nintendo jokes. Isn't even a joke anymore.

Another beloved classic from the 5th Generation of videogame consoles is getting a native PC port. This time, the famous on-rails shooter for the Nintendo 64, Star Fox 64 (or Lylat Wars depending on the region), is getting a proper PC port made by the same developers that brought Ocarina of TIme to PC.
Cannot wait to DO A BARREL ROLL. De-compilations are getting better by the day, a lot has come out of them.

Hope these releases aren't hosted on some random Discord server.
 
There was also a surprise release of the Recompilation that came out just before 2ship2harkinian, if I remember correctly. So, there are two PC ports available for Majora's Mask. On top of that, The Minish Cap has been decompiled, but no port projects have sprung up yet.
oh wow nice
and tmc got decompiled?
cool, that's one of my favorite tloz games
 
  • Like
Reactions: Robert Newbie
What do you mean?

They are illegal, it comes down to whether they care
No they aren't, which is why the Mario 64 decomp / port has been up for years. You have to provide your own ROM, it's just the ones that contain assests that are illegal
 
What do you mean?

They are illegal, it comes down to whether they care
Only the compiled EXE is illegal since it contains the assets.
However, in order to actually have the assets you need to supply your own ROM of it, the code itself for the decompilation and the PC port is absolutely legal since it doesn't have any Nintendo copyrighted code in it, it's all clean room RE for all the decomps available.
 
  • Like
Reactions: KiiWii
Not even that is illegal if it's the case where the executable loads the assets externally at run time and you're just distributing the executable itself

Oh I wasn't aware that's how they were doing it. Brilliant that they're handling it how actual PC games do it, by having the engine on the EXE and all the assets being external files from the EXE. I thought the assets were being added to the EXE during compilation, but you're right.
In that case yes, not even the EXE is illegal.
 

Site & Scene News