Hacking SSBB virtual console games

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lou_weed

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as you've noticed , SSBB includes some "trial versions" of virtual console games.
there's a possibility of stripping SSBB from the game , leaving only the menu and code for launching the VC games...
all there's left to do is find the way to put the pieces together (ahh, and strip the VC ROM from the WII owner identity)
yaypsp.gif


by the way , did anyone manage to launch these games on PAL ?
 
It would surprise me if it actually did work, if I were Nintendo I would have put these ROMs on in a specific way, different from the VC system so that a clever little sod couldn't use reverse engineering to launch the standard VC games from it.
 
Even if we can find the file which controls the virtual games built into SSBX and modify it to remove (or infinitely extend) the time limit, that would be a good step forward. I've scoured the entire file system of the disk using Trucha, but none of the files stand out to me as being the games in question.
 
Going from the basis that the general N64 rom is several megabytes big, the game collection is going to be stored in one of the following files:

ROOT\sound\smashbros_sound.brsar
ROOT\system\common_en.pac
ROOT\system\common2_en.pac
ROOT\system\common3_en.pac
ROOT\system\common4_en.pac
ROOT\system\common5_en.pac

I doubt the first one (unless nintendo are tricking us), so the games are stored in one of the system files. I've tried searching for game names, production codes, hex samples from original roms... nothing so far. If someone could try comparing samples from US virtual consoles versions of these games and see if they can find anything, that would be a logical next step.
 
I think we need a WII-VMC for VC games as well for it to work on pal, as we know the "Channels" in the wii do not multitask.
anytime we launch a game , it just sends a restart command to the wii ,with appropriate command to launch first (instead of the wii menu), and thats what SSBB does with the VC games (boots again, you can see it on the wiimote , it turns off for a sec when launching news/weather/opera/mii channels)
 
And who says the entire ROM is even included. I mean, F-Zero, you don't even have time to finish the first track. Zelda pops you straight into the game.
 
I didnt say we should just remove the time limit.
We need to strip the ROM code from the VC application , and try to inject our own VC games there (should be one VC-APP for each system - NES/SNES/N64 )
 
The VC games are stored in a 3rd partition on the disc that is not readable in the same way other disc partitions have been.
 
Apparently Wiifuse (http://wiibrew.org/index.php?title=Wiifuse) can read the VC partitions, but can't try that since I only have Windows here.
 
i got the n64 games working on my pal mashine, but like pilotwangs said, it has sound problems :/

the older games wont work at all.


edit: maybe its because of my component cables... you know that nintendo isnt able to fix the problem to load these old games with component cables :/ thats why i cant play 3/4 of my vc games..
 
Wasn't there some Nunchuck combination to enable component cable stuff?

And apparently VC demos work fine when using a Freeloader but not when booting just using region override with modchip or modified game disc.
 

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