SSBB virtual console games

Discussion in 'Wii - Hacking' started by lou_weed, Mar 12, 2008.

Mar 12, 2008

SSBB virtual console games by lou_weed at 12:16 PM (3,117 Views / 0 Likes) 18 replies

  1. lou_weed
    OP

    Member lou_weed GBAtemp Regular

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    as you've noticed , SSBB includes some "trial versions" of virtual console games.
    there's a possibility of stripping SSBB from the game , leaving only the menu and code for launching the VC games...
    all there's left to do is find the way to put the pieces together (ahh, and strip the VC ROM from the WII owner identity) [​IMG]

    by the way , did anyone manage to launch these games on PAL ?
     
  2. legendofphil

    Member legendofphil Phil no Densetsu

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    It would surprise me if it actually did work, if I were Nintendo I would have put these ROMs on in a specific way, different from the VC system so that a clever little sod couldn't use reverse engineering to launch the standard VC games from it.
     
  3. berlinka

    Member berlinka You have sustained a lethal injury.

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    Nope, tried it yesterday, didn't work. I got a black screen.

    Anyway, good thinking, I can indeed see a possibility here to hack the VC thingy.
     
  4. nukrosman

    Newcomer nukrosman Member

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    Is anyone who is capable of looking at the actual files on the disc able to figure out which files related to the classic games?
     
  5. Phil :: CSF

    Newcomer Phil :: CSF Member

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    Even if we can find the file which controls the virtual games built into SSBX and modify it to remove (or infinitely extend) the time limit, that would be a good step forward. I've scoured the entire file system of the disk using Trucha, but none of the files stand out to me as being the games in question.
     
  6. philthy

    Member philthy GBAtemp Regular

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    Can't wait to see what happens.
     
  7. Phil :: CSF

    Newcomer Phil :: CSF Member

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    Going from the basis that the general N64 rom is several megabytes big, the game collection is going to be stored in one of the following files:

    ROOT\sound\smashbros_sound.brsar
    ROOT\system\common_en.pac
    ROOT\system\common2_en.pac
    ROOT\system\common3_en.pac
    ROOT\system\common4_en.pac
    ROOT\system\common5_en.pac

    I doubt the first one (unless nintendo are tricking us), so the games are stored in one of the system files. I've tried searching for game names, production codes, hex samples from original roms... nothing so far. If someone could try comparing samples from US virtual consoles versions of these games and see if they can find anything, that would be a logical next step.
     
  8. jalaneme

    Member jalaneme Female Gamer

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    when i selected one of the games i was taken to the Wii dashboard and had to boot SSB up again :S
     
  9. slayer080

    Newcomer slayer080 Advanced Member

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    what are the vc game demos of in ssbb? do they have ssb64 demo in braw?
     
  10. lou_weed
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    Member lou_weed GBAtemp Regular

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    I think we need a WII-VMC for VC games as well for it to work on pal, as we know the "Channels" in the wii do not multitask.
    anytime we launch a game , it just sends a restart command to the wii ,with appropriate command to launch first (instead of the wii menu), and thats what SSBB does with the VC games (boots again, you can see it on the wiimote , it turns off for a sec when launching news/weather/opera/mii channels)
     
  11. nightwalker

    Member nightwalker GBAtemp Regular

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    anyway to remove the time-limit on the original disc itself

    3 mins is really pathetic
     
  12. jumpman17

    Former Staff jumpman17 He's a semi-aquatic egg laying mammal of action!

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    And who says the entire ROM is even included. I mean, F-Zero, you don't even have time to finish the first track. Zelda pops you straight into the game.
     
  13. lou_weed
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    Member lou_weed GBAtemp Regular

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    I didnt say we should just remove the time limit.
    We need to strip the ROM code from the VC application , and try to inject our own VC games there (should be one VC-APP for each system - NES/SNES/N64 )
     
  14. ProdigySim

    Member ProdigySim GBAtemp Regular

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    The VC games are stored in a 3rd partition on the disc that is not readable in the same way other disc partitions have been.
     
  15. Pikachu025

    Member Pikachu025 GBAtemp Advanced Fan

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    Apparently Wiifuse (http://wiibrew.org/index.php?title=Wiifuse) can read the VC partitions, but can't try that since I only have Windows here.
     
  16. pilotwangs

    Member pilotwangs GBAtemp Maniac

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    The demo's worked for me(i gotz a PAL wii)

    Then again,i dont have a moded wii.
    I just use the smash bros. disk and freeloader.
     
  17. [Truth]

    Member [Truth] GBAtemp Advanced Fan

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    i have a wiikeyd pal machine and i tried star fox 64 of a burned ssbb us copy and it worked, but the sound was buggy.
     
  18. 1337Nemo

    Member 1337Nemo GBAtemp Regular

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    i got the n64 games working on my pal mashine, but like pilotwangs said, it has sound problems :/

    the older games wont work at all.


    edit: maybe its because of my component cables... you know that nintendo isnt able to fix the problem to load these old games with component cables :/ thats why i cant play 3/4 of my vc games..
     
  19. Pikachu025

    Member Pikachu025 GBAtemp Advanced Fan

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    Wasn't there some Nunchuck combination to enable component cable stuff?

    And apparently VC demos work fine when using a Freeloader but not when booting just using region override with modchip or modified game disc.
     

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