SSBB Custom Textures

Discussion in 'Wii - Hacking' started by dnmn8r, Jan 4, 2009.

Jan 4, 2009

SSBB Custom Textures by dnmn8r at 10:04 PM (1,758 Views / 0 Likes) 7 replies

  1. dnmn8r
    OP

    Member dnmn8r GBAtemp Fan

    Joined:
    Nov 14, 2008
    Messages:
    404
    Location:
    sydney
    Country:
    Australia
    I've just started with this texturing stuff, and some of the textures are all over the place, e.g. With mario, theres his hat, a monkey face and some hair all in one .tga file?
    Is there a guide of some sort that shows which textures apply to which part, some of them give no clue at all, like the kage one...
     
  2. SWORD21

    Member SWORD21 GBAtemp Regular

    Joined:
    Sep 15, 2008
    Messages:
    257
    Country:
    United States
    I would probably ask someone like Androu1 from Stack Smash in their chat. It might be sort of a hexing problem or something.
     
  3. someonewhodied

    Member someonewhodied Lazy Person

    Joined:
    Sep 21, 2008
    Messages:
    869
    Country:
    United States
    use Auto Smash hack to recompile the file
     
  4. kif

    Newcomer kif Member

    Joined:
    Nov 21, 2008
    Messages:
    18
    Country:
    Germany
    Thats right - The Tgas are some mixed - Got Always worked
     
  5. alex

    Member alex GBAtemp Advanced Maniac

    Joined:
    Jul 1, 2008
    Messages:
    1,657
    Country:
    United States
    Yeah, that's the hardest part. It's placed on like a piece of paper, and certain parts are stretched onto the model.
     
  6. dnmn8r
    OP

    Member dnmn8r GBAtemp Fan

    Joined:
    Nov 14, 2008
    Messages:
    404
    Location:
    sydney
    Country:
    Australia
    ok, well i edited the files, just need to re-rip the disc becuse SOMEONE turned off the modem 6 hours in....
    2 questions:
    When i go to burn, can i just put in a single layer disc, wait till it burns the first layer, and take it out?
    Also, how come with the zsuitsamus files, the textures look like regular samus?
     
  7. alex

    Member alex GBAtemp Advanced Maniac

    Joined:
    Jul 1, 2008
    Messages:
    1,657
    Country:
    United States
    You can make a DVD5 version and keep that ISO for normal testing. Just look it up, you just remove the movies, but there's a guide to do it.
     
  8. theotherfreakygu

    Newcomer theotherfreakygu Advanced Member

    Joined:
    Sep 30, 2007
    Messages:
    89
    Country:
    United States
    I tried to make a custom texture of Kirby with ASH, and I inserted the .pac and .pcs files into the pre-DVD5 patched ISO and burned it, but it freezes on load of the texture.
    Does anyone know if any of Kirby's textures are mipmapped? I also tried to do it the old way on Luigi back before ASH was released, but I got the same problem...
    I can't replace files and then patch the iso to DVD5 because it doesn't work...
    Will I have to do it manually, i.e. replace each file myself?
    Because I have tried just burning the DVD9 version to a DVD-R, but Imgburn gives me an error and doesn't let me burn...
    Or, is it possible to upload the files with a USBGecko for testing?
    Thanks for the help if you can provide it
     

Share This Page