PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

What tools are you guys using for textures?

Retrojunkies

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As subject says, what tools are you guys using when creating HD Texture packs.

I'm using GIMP for my textures, which takes time, but I'm noticing I must be doing something wrong when it comes to transparent textures.

Normally they look fine for things like hair, but if you have a texture lets say In Game Menu's where it'll have 2 textures that overlap each other. The textures seem to invert their colours and anything else underneath.

Sometimes this works for the best, it may give better lighting effects that wouldn't normally be in the game, for example Resident Evil Outbreak experiment tank with a BOW, its glass texture like this gives it an extra glowing light appearance as if there's light coming from the bottom of the tank, where normally it wouldn't.

But let's say you have a curtain around a bed, where the texture overlaps, the overlapping texture then has inverted colour.

I know its because of the alpha channel, but I have no clue how to resolve it so it doesn't invert colours if a transparent texture is overlapping another texture.

Also what tools are you guys using where you can take the game texture and it makes it look more realistic, I'm looking to speed up my workload and wondered if there's any apps that make textures look photo realistic, say brick walls or faces (which I hate faces/body parts).

Thanks
 
I use 4xHDcube4 as my default AI upscaler since it's an ESRGAN model trained on video games specifically and includes an alpha upscale model as well, though it's better suited for cartoonish games so I use it in conjunction with 4x_RealisticRescaler_100000_G for really high pixel density realistic textures like grass, rock, wood etc.
 
I use 4xHDcube4 as my default AI upscaler since it's an ESRGAN model trained on video games specifically and includes an alpha upscale model as well, though it's better suited for cartoonish games so I use it in conjunction with 4x_RealisticRescaler_100000_G for really high pixel density realistic textures like grass, rock, wood etc.
I need a Vid tutorial on this 4xHDcube4 tactic. Sounds tactical but no visual representation to help beginners out here. Thnx in Advance.
 

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