As subject says, what tools are you guys using when creating HD Texture packs.
I'm using GIMP for my textures, which takes time, but I'm noticing I must be doing something wrong when it comes to transparent textures.
Normally they look fine for things like hair, but if you have a texture lets say In Game Menu's where it'll have 2 textures that overlap each other. The textures seem to invert their colours and anything else underneath.
Sometimes this works for the best, it may give better lighting effects that wouldn't normally be in the game, for example Resident Evil Outbreak experiment tank with a BOW, its glass texture like this gives it an extra glowing light appearance as if there's light coming from the bottom of the tank, where normally it wouldn't.
But let's say you have a curtain around a bed, where the texture overlaps, the overlapping texture then has inverted colour.
I know its because of the alpha channel, but I have no clue how to resolve it so it doesn't invert colours if a transparent texture is overlapping another texture.
Also what tools are you guys using where you can take the game texture and it makes it look more realistic, I'm looking to speed up my workload and wondered if there's any apps that make textures look photo realistic, say brick walls or faces (which I hate faces/body parts).
Thanks
I'm using GIMP for my textures, which takes time, but I'm noticing I must be doing something wrong when it comes to transparent textures.
Normally they look fine for things like hair, but if you have a texture lets say In Game Menu's where it'll have 2 textures that overlap each other. The textures seem to invert their colours and anything else underneath.
Sometimes this works for the best, it may give better lighting effects that wouldn't normally be in the game, for example Resident Evil Outbreak experiment tank with a BOW, its glass texture like this gives it an extra glowing light appearance as if there's light coming from the bottom of the tank, where normally it wouldn't.
But let's say you have a curtain around a bed, where the texture overlaps, the overlapping texture then has inverted colour.
I know its because of the alpha channel, but I have no clue how to resolve it so it doesn't invert colours if a transparent texture is overlapping another texture.
Also what tools are you guys using where you can take the game texture and it makes it look more realistic, I'm looking to speed up my workload and wondered if there's any apps that make textures look photo realistic, say brick walls or faces (which I hate faces/body parts).
Thanks






