Hacking Splatoon Modding Hub

  • Thread starter Thread starter KapuDaKoopa
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Has this guide allowed you to successfully install Octohax?

  • Yes

  • No (If you choose this, please post errors, your process, etc.)


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Here is one of my "I don't want to do it manually all the time"-tools a bit cleaned up and ready to use, even though it might fail for some map combinations because I didn't want to pad everything manually. It changes the Maps in the current Turf War rotation, so it's useful for map testing. Do not use this online, your teammates will still load the one that was in the rotation originally, so they'll die on your end but not at theirs which means desync -> ban.

It expects your Python Libs directory to be in "C:\Python27\Libs", if it's not there, you have to start it from the command line and pass it the Libs directory of your installation of Python(3.4 might work) as a argument. If you notice any bugs, please tell me.
 

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Last edited by aracom,
True but. Could you get banned if you use a shirt on a not allowed level? Do cloths and hats work like weapons? Are there any checks?

If you look at the first page of this thread, you'll see large read letters that state people have been banned before. So yes, there are checks. I'd assume the chance of you getting banned for using a piece of gear that you should not yet have unlocked would be greater than the chance of getting banned for increasing your level beyond that point and using the gear. Same goes for weapons.
 
If you look at the first page of this thread, you'll see large read letters that state people have been banned before. So yes, there are checks. I'd assume the chance of you getting banned for using a piece of gear that you should not yet have unlocked would be greater than the chance of getting banned for increasing your level beyond that point and using the gear. Same goes for weapons.
I don't want to do the level grind has a but I also don't want to get band. Hardest choice of my life
 
Here is one of my "I don't want to do it manually all the time"-tools a bit cleaned up and ready to use, even though it might fail for some map combinations because I didn't want to pad everything manually. It changes the Maps in the current Turf War rotation, so it's useful for map testing. Do not use this online, your teammates will still load the one that was in the rotation originally, so they'll die on your end but not at theirs which means desync -> ban.

It expects your Python Libs directory to be in "C:\Python27\Libs", if it's not there, you have to start it from the command line and pass it the Libs directory of your installation of Python(3.4 might work) as a argument. If you notice any bugs, please tell me.

It gives mi an error with struct.py how can i fix it?!
 
Convert GearInfo_Head.byaml with yamlconv, copy the octoling goggle entry, rename it, give it another ID and change the model to the elite one. Convert it back to byaml, repack Static and replace with cafiine. Then create a gear slot.

Hooray, you created custom equipment.

I've made the necessary edits to the xml file, but yamlconv crashes every time I try to convert back to byaml, even when using the latest version built from Chadderz' Git. Mind lending a hand?
 
I've made the necessary edits to the xml file, but yamlconv crashes every time I try to convert back to byaml, even when using the latest version built from Chadderz' Git. Mind lending a hand?
Yes.
If you have entries that look like this -
<Name type="string" >
<\Name>
- you have to change them to look like this -
<Name type="null" >
- this should work.
 
Yes.
If you have entries that look like this -
<Name type="string" >
<\Name>
- you have to change them to look like this -
<Name type="null" >
- this should work.

Alright, I've tried replacing:

<Name type="string">name</Name>

with any/all of these:
<Name type="null"></Name>

<Name type="null">

<Name type=null></Name>

None of which work. Am I supposed to be changing all type="string" to null (not just for Name)?
 
Last edited by aspix,
Alright, I've tried replacing:

<Name type="string">name</Name>

with any/all of these:
<Name type="null"></Name>

<Name type="null">

<Name type=null></Name>

None of which work. Am I supposed to be changing all type="string" to null (not just for Name)?
Oh, no, that's wrong... "Name" was referring to the Node Name. You have to replace all empty string nodes with a null node. The string nodes with things in them still have to be present and unchanged. I can make some screenshots later, if you want.
 
Hm, alright. Thanks for the info, except... I couldn't find any empty string nodes, or at least I'm not searching correctly.
 

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