ROM Hack [Spider] ARCode

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There is a bug in F type codes. A call to ReadMemory is made using tempoffset, but then a call to Read32 is made using Offset instead of tempoffset.

There is also a bug in E type codes, the loop will read a new code from the file each iteration, which is not true when for example there are less than 4 bytes and they are need to be copied from Second8. Fixing this might be very tricky.
 
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I stll can't get the FE:A item hacks to work and when I try examining a ramdump with a hex editor and search for itemdata i dont see the offset address with the right values. Can someone help?
 
I stll can't get the FE:A item hacks to work and when I try examining a ramdump with a hex editor and search for itemdata i dont see the offset address with the right values. Can someone help?
really? i found it only using 1 ram dump :)
here's what ive done :
1. take a note all of your item value
2. search using cheat engine for the money address, if your value is "unique" and large enough (for example 29135) there will be only few to one addresses..
3.search again the value of certain item that you have a lot, like recovery item, the right addresess will be "near" the address of the money
4. go to that address on hex editor.. the right addresses is a sequence of hex value like : aa 00 bb 00 cc 00 etc.. aa=item1 value, bb=item2, etc
5. have fun using Naga's tear~~
 
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can i get that naga' tear address? i'm still far from paralogue 12 neither have 30,000 renown (or you can say i'm too lazy for searching for the address:rofl2:)
sorry, i'm on my workplace right now (wow.. look how productive i am, visiting this forum in business hour :rofl2: )
tonight i'll post it
 
There is a bug in F type codes. A call to ReadMemory is made using tempoffset, but then a call to Read32 is made using Offset instead of tempoffset.
This is already fixed in the optimized version on github (no such mistake even possible in the fixed code because actual memory read/write is called always inside Read/Write functions)

There is also a bug in E type codes, the loop will read a new code from the file each iteration, which is not true when for example there are less than 4 bytes and they are need to be copied from Second8. Fixing this might be very tricky.
Are you sure in that case the second word is used as a data source?

upd4:
one more bug in operations 0x7-0xA masking is not implemented, should change Second8 with (Second8 & ~Second8 >> 16) to work.
 
This, so like Ar DS code type, dont support Serial Repeat Constant Write (Slider) Code like codebreaker, right?
Type 0x40
Slider
4XXXXXXX TWWWZZZZ
YYYYYYYY VVVVVVVV
 
lol me too still on my workplace:rofl:

here's my 2nd code:
Etrian Odyssey Untold : MIllenium Girl
999,999 Money
0329F25C 000F423F
032A9DE4 000F423F

here, i dont remember which one haha
Fire Emblem Awakening US
Stat Increasing Item x255
009B8B5A 000000FF
009B8B5C 000000FF
009B8B5E 000000FF
009B8B60 000000FF
009B8B62 000000FF
009B8B64 000000FF
009B8B66 000000FF
009B8B68 000000FF
009B8B6A 000000FF
009B8B6E 000000FF
009B8B7E 000000FF
 
For DLC Users of Fire Emblem Awakening No Longer you have to grind thanks to hawkeye91's Item Addresses I decided to mess around with them.

Paragon
009B8B88 000000FF

Iote's Shield
009B8B8A 000000FF

Limit Breaker
009B8B8C 000000FF

Dread Scroll
009B8B90 000000FF

Wedding Bouquet
009B8B92 000000FF

When I find All Stats + 2 I'll add them. (Currently Looking for the address for this item.)

Master Key
009B8B54 000000FF

Arms Scroll
009B8B6A 000000FF

Master Seal
009B8B6C 000000FF

Second Seal
009B8B6E 000000FF

Silver Card
009B8B8E 00000001

1,000 Gold
009B8B94 000000FF

3,000 Gold
009B8B96 000000FF

5,000 Gold
009B8B98 000000FF

7,000 Gold
009B8B9A 000000FF

Enjoy!
 
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Could you explain the difference from arcode.bin and code.bin please?

As far as i can see is that arcode.bin doesn't autoload arcode.cht, but code.bin does.
My arcode.bin loads cheat code from the URL, not from the file. Anyway MegaSynka just released an all-in-one version.
 
My arcode.bin loads cheat code from the URL, not from the file. Anyway MegaSynka just released an all-in-one version.

Guessed something like that because you mentioned it earlyer, got confused because there was no proper instructions on github and still the old informations ^^
 
For DLC Users of Fire Emblem Awakening No Longer you have to grind thanks to hawkeye91's Item Addresses I decided to mess around with them.

Paragon
009B8B88 000000FF

Iote's Shield
009B8B8A 000000FF

Limit Breaker
009B8B8C 000000FF

Dread Scroll
009B8B90 000000FF

Wedding Bouquet
009B8B92 000000FF

When I find All Stats + 2 I'll add them. (Currently Looking for the address for this item.)

Master Key
009B8B54 000000FF

Arms Scroll
009B8B6A 000000FF

Master Seal
009B8B6C 000000FF

Second Seal
009B8B6E 000000FF

Silver Card
009B8B8E 00000001

1,000 Gold
009B8B94 000000FF

3,000 Gold
009B8B96 000000FF

5,000 Gold
009B8B98 000000FF

7,000 Gold
009B8B9A 000000FF

Enjoy!

naga's tear right? its one of these address i kinda forgot which one lol

here, i dont remember which one haha
Fire Emblem Awakening US
Stat Increasing Item x255
009B8B5A 000000FF
009B8B5C 000000FF
009B8B5E 000000FF
009B8B60 000000FF
009B8B62 000000FF
009B8B64 000000FF
009B8B66 000000FF
009B8B68 000000FF
009B8B6A 000000FF
009B8B6E 000000FF
009B8B7E 000000FF
 

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