Hacking Official [Source Release] ReiNand CFW

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You've probably had to answer this a billion times, I apologize: are there any plans on bringing this to old 3DSes aswell?
 
Regarding the 9.6+ support for emunand, is it reasonable to expect the source to be on github today?
hopefully, yea.
You've probably had to answer this a billion times, I apologize: are there any plans on bringing this to old 3DSes aswell?
I was working on a branch for that as well.
 
You've probably had to answer this a billion times, I apologize: are there any plans on bringing this to old 3DSes aswell?
Gotta ask, what benefit would ReiNand give you over CakesFW or RxTools that already give O3DS everything this does and more?

Though there is the fact that ReiNand is furiously easy to set up, that is pretty appealing.
 
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Gotta ask, what benefit would ReiNand give you over CakesFW or RxTools that already give O3DS everything this does and more?

Though there is the fact that ReiNand is furiously easy to set up, that is pretty appealing.

My reason was more that I have an n3ds and at the time when I was looking at cfw (after I lost my red card), ReiNand was basically my only option as I believe CakesFW wasn't compatible or worked on and RxTools was o3ds only. I've continued to use it mostly because ReiNand+NTR gives me basically all I need in a cfw. Besides, I like the simplicity of ReiNand.
 
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It'd bring a CFW that's simple and stable to the table (that's not to say Cakes or Rx aren't stable. But in terms of simplicity, both in ease of use, and installation, Rei beats RxTools hands down in my opinion). That's pretty much why I use it on my N3DS. If I need the extra dumping carts to .3ds stuff (or backing up emuNAND and all that) I just use Decrypt9 or the Gateway launcher. Keep your tools separate from your CFW, I say.
 
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hopefully, yea.

I was working on a branch for that as well.

Out of curiosity, what would this entail and any chance of a timeframe?

Also mildly curious if rxTools annoucement for 3.0 was prompted by you announcing you had it working (since I know at one point rxTools N3DS users were instructed to get the firmware.bin file from your files.
 
It'd bring a CFW that's simple and stable to the table (that's not to say Cakes or Rx aren't stable. But in terms of simplicity, both in ease of use, and installation, Rei beats RxTools hands down in my opinion). That's pretty much why I use it on my N3DS. If I need the extra dumping carts to .3ds stuff (or backing up emuNAND and all that) I just use Decrypt9 or the Gateway launcher. Keep your tools separate from your CFW, I say.
Agreed there, I looked at an RxTools tutorial and was totally surprised at how much work it was to set up compared to the two-minute job that ReiNand is.
 
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Agreed there, I looked at an RxTools tutorial and was totally surprised at how much work it was to set up compared to the two-minute job that ReiNand is.
Omg yes. It was SUCH a pain to figure out how to set up rxTools on my N3DS. Granted once I figured out how it was fairly easy, if a bit longer than Reinand. That's the main reason why when I set up my cousin's N3DS, had him do Reinand instead of rxTools.
 
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So, I'm certain I missed it, and I'm sorry for asking... But, can reinand be auto booted in to emunand?
Yes, just set it up with CTRBootManager. Have it set to find the dat file in root of SD card like for rxtools or cakes.
 
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Using Menuhax (set to load with no buttons pressed) and the Brahma2loader version of ReiNand.3dsx, yep.
Yes, just set it up with CTRBootManager. Have it set to find the dat file in root of SD card like for rxtools or cakes.

Awesome.thanks! That's how I've got rxtools set up right now. Just want something simple. :S
 
Yes, just set it up with CTRBootManager. Have it set to find the dat file in root of SD card like for rxtools or cakes.
I find it convenient to just put the ReiNand.3dsx on the SD root and rename it "boot.3dsx" after menuhax is set up, then set up the payload to yls8's homebrew launcher CIA so it targets "menu.3dsx" (this is easy in a hex editor) and use that for the HBLauncher 3dsx file.
 
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Aside from emuNAND 9.6 and higher, one other thing I'd like to see in ReiNAND is support for the 174MB memory mode on N3DS, if it even works on retail units. Supposedly the guys in #3dsdev have it working with their CFWs, and it'd be nice to have the extra memory in emulators like RetroArch. Currently when you try to boot a homebrew app that makes use of the 174MB mode it just crashes with the generic "An error has occurred." black screen.
 
Last edited by daxtsu,
Aside from emuNAND 9.6 and higher, one other thing I'd like to see in ReiNAND is support for the 174MB memory mode on N3DS, if it even works on retail units. Supposedly the guys in #3dsdev have it working with their CFWs, and it'd be nice to have the extra memory in emulators like RetroArch. Currently when you try to boot a homebrew app that makes use of the 174MB mode it just crashes with the generic "An error has occurred." screen.
What do you mean?
 
I find it convenient to just put the ReiNand.3dsx on the SD root and rename it "boot.3dsx" after menuhax is set up, then set up the payload to yls8's homebrew launcher CIA so it targets "menu.3dsx" (this is easy in a hex editor) and use that for the HBLauncher 3dsx file.

Sorry, how can I set up the payload with the hex editor?
 
Similar to how the O3DS can boot into an 80/96 MB memory mode for Smash/MH4U, the New 3DS can boot into a mode which gives the currently running app/game up to 174MB of RAM to play with.
Forgive my ignorance, but what is the normal amount of memory that the system has?

And I assume this is why Smash and MH4U reboot the system on exit?
 

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