1. Moon164

    OP Moon164 GBAtemp Fan
    Member

    Joined:
    Nov 21, 2015
    Messages:
    402
    Country:
    Brazil
    TiagoSC, a Brazilian who surprised everyone by creating a MegaMan X port for Sega Genesis and still using sound effects from MegaMan X4 now surprises again with Sonic 1 for the Super Nintendo.



    Those who are curious too, here is the MegaMan X for Sega Genesis that he created.

     
  2. CeeDee

    CeeDee Wow! Wow, wow, wow!
    Member

    Joined:
    May 4, 2014
    Messages:
    4,583
    Country:
    United States
    Oh my god, we're truly living in the future
     
    Moon164 likes this.
  3. VinsCool

    VinsCool Persona Secretiva Felineus
    Moderator

    Joined:
    Jan 7, 2014
    Messages:
    13,975
    Country:
    Canada
    This proves that the console war was mostly BS, and programmers can pull these things on both platforms!
     
  4. Orangy57

    Orangy57 bruh
    Member

    Joined:
    Aug 17, 2015
    Messages:
    642
    Country:
    United States
    b-b-but the Blast Processing™! The SNES doesn't have those kinds of buzzwords! You're telling me that all that marketing lingo meant nothing?!
     
    Moon164, GABO1423, AmandaRose and 3 others like this.
  5. replicashooter

    replicashooter GBAtemp Advanced Fan
    Member

    Joined:
    Jun 16, 2006
    Messages:
    994
    Country:
    More interested in hearing how the SNES pulled off the bright, punchy sound of the MD as it usually had a far more muted vibe than the brash Sega aura.

    The SNES was more modern (ie could use samples) but the MD had FM Synthesis and a co-processor but only Japanese devs knew how to use it properly as Sega didn't hand out any English language manuals to the round eyes.
     
    Moon164 likes this.
  6. CeeDee

    CeeDee Wow! Wow, wow, wow!
    Member

    Joined:
    May 4, 2014
    Messages:
    4,583
    Country:
    United States
    I'd take a shot in the dark and guess it uses samples of the Genesis's FM?
     
    kineticUk likes this.
  7. replicashooter

    replicashooter GBAtemp Advanced Fan
    Member

    Joined:
    Jun 16, 2006
    Messages:
    994
    Country:
    Possibly but I'm going off the first recording which oddly has GHZ with Lab music so it could be that, the phone recording or whatever but the composition sounds totally different. Mix has a totally different balance, the instruments don't sound anything like the MD soundchip. Also the video has no sound effects.



    Both chips had totally different "feels" and its one of the things a lot of MD emulation gets wrong so if you notice these things you notice these things.
     
    Last edited by replicashooter, Aug 9, 2020
    Moon164 likes this.
  8. kineticUk

    kineticUk GBAtemp Fan
    Member

    Joined:
    Sep 14, 2009
    Messages:
    499
    Country:
    United Kingdom
    I’m not sure how the music is being generated currently but the sound chips in MD/SNES are completely different. You can’t lift the music/song out of the MD and drop it into the SNES like a .WAV. It’s a reinterpretation (probably sampled the original channels/sounds, possibly lifted the midi data and then used that to recreate the song using the SPC700) and it’s going to sound slightly different no matter what.
     
  9. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan
    Member

    Joined:
    Aug 19, 2015
    Messages:
    7,200
    Country:
    United Kingdom
    It was utter bullshit no Megadrive/Genesis game actually used Blast Processing

    https://www.google.com/amp/s/www.eu...lfoundry-2019-blast-processing-retro-analysis

    Plus blast processing was done on the SNES before Sega even started using it as a marketing gimmick.

    https://www.nintendolife.com/news/2...nes_first_says_former_sculptured_software_dev
     
    Last edited by AmandaRose, Aug 9, 2020
  10. kineticUk

    kineticUk GBAtemp Fan
    Member

    Joined:
    Sep 14, 2009
    Messages:
    499
    Country:
    United Kingdom
    That sounds like complete bs too.
     
  11. replicashooter

    replicashooter GBAtemp Advanced Fan
    Member

    Joined:
    Jun 16, 2006
    Messages:
    994
    Country:
    Now you're playing with Super Power!
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Nintendo, Sonic, Super