Hacking SoftChip Backup Loader

  • Thread starter Thread starter requiem4d
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No, I have a NTSC-U wii. All my games are NTSC-U. They work for me.

I'm trying to figure our why some people are having issues.
 
When i remember correctly the old one did not set 0x800000cc too, and nearly all pal people had problems.
 
Easy way to test that - If you have a PAL console, and are experiencing the freeze, change that to a
Code:
Set_VideoMode('P');

If that works, wait until the next revision. There will be better region detection.
 
People are probably having different issues because maybe they're compiling the program differently with different programs or different code or something.

If someone would just release a public compiled .dol of this thing that everybody can use, then we could be fixing problems on only one program instead of 50 separate ones compiled by 50 different people.
 
requiem4d said:
Easy way to test that - If you have a PAL console, and are experiencing the freeze, change that to a
Code:
Set_VideoMode('P');

If that works, wait until the next revision. There will be better region detection.
i have a pal wii and it just works fine as it is i dond experiecence the freeze i had that with the rev 9
wink.gif
i dont now what your problem is (not requiem4d) i can load ntsc AND pal on my PAl wii
 
ok check this out. I been having problems with the ntsc games, i kinda solved the problem. This is what i Did. I used launcher 0.3 to first load game and used force ntsc. Then I exited the loader once game started up. Then went to Softchip loader and booted that up. Now since I have done that My ntsc games work. Sounds crazy but this is what worked for me.

EDIT: This only worked with a few ntsc games
 
Cmurda187 said:
ok check this out. I been having problems with the ntsc games, i kinda solved the problem. This is what i Did. I used launcher 0.3 to first load game and used force ntsc. Then I exited the loader once game started up. Then went to Softchip loader and booted that up. Now since I have done that My ntsc games work. Sounds crazy but this is what worked for me.
turn the elektricity off your wii and put it back in and try to load a ntsc with just softchip if that doesnt work its somtinhg that is still in the ram from wiigator 0.3 i think
 
Cmurda187 said:
ok check this out. I been having problems with the ntsc games, i kinda solved the problem. This is what i Did. I used launcher 0.3 to first load game and used force ntsc. Then I exited the loader once game started up. Then went to Softchip loader and booted that up. Now since I have done that My ntsc games work. Sounds crazy but this is what worked for me.
That's probably because some of the memory locations set by wiigator's loader are not cleared.
 
You mean icon.png, right?
I really would love to see the meta.xml in the repository which is updated with each revision, and the revision inside the name. This way you could easily see which version is on your sd card.
 
Hi, ive read through all of this but cant find out about my problem. got wiigator loader working fine but with this when i load it, everythings fine. insert game press A. tells me about the game ive got in then says something about error opening partition??? does with all games. my wii in pal and its got a wiikey in it. but that doesnt mater. n e ideas??
 
Well, I think I've found a possible bug. I think it may have something to do with the video detection...

It has only manifested with one particular game: Resident Evil 4 (PAL) .

This is all on a PAL Wii 3.2E with cIOS v249 read_retry and rev13 of SoftChip.

I use component cables to an LCD TV with the Wii set accordingly to progressive scan mode.

As soon as the game boots, everything looks more jagged/aliased than usual and there is a ~2px green flashing line at the bottom of the screen whenever the image displayed is dark. In addition to this, I get a kind of chicken-wire effect with the picture in-game - it's very hard to describe - almost like seeing scan lines, but they're vertical NOT horizontal...

The frame-rate feels slower than normal too - this game normally runs at a solid 30fps - it feels like a few below that - just not quite smooth. Again, it's hard to explain correctly!

It's only this game so far that's done it...other PAL region games work perfectly.

I'll post this on the GoogleCode site too...
 
mat03111984 said:
Hi, ive read through all of this but cant find out about my problem. got wiigator loader working fine but with this when i load it, everythings fine. insert game press A. tells me about the game ive got in then says something about error opening partition??? does with all games. my wii in pal and its got a wiikey in it. but that doesnt mater. n e ideas??

The first time I started this loader up I had a pressed game in my unmodded wii, and it gave me the same error. I am assuming that since you have a wiikey, it is detecting the games as already valid, just like mine did with the pressed game, and refusing to boot.
 
mat03111984 said:
Hi, ive read through all of this but cant find out about my problem. got wiigator loader working fine but with this when i load it, everythings fine. insert game press A. tells me about the game ive got in then says something about error opening partition??? does with all games. my wii in pal and its got a wiikey in it. but that doesnt mater. n e ideas??

Sounds like a decrypted game.


QUOTE(Rod_Hull @ Nov 7 2008, 09:37 PM) Well, I think I've found a possible bug. I think it may have something to do with the video detection...

It has only manifested with one particular game: Resident Evil 4 (PAL) .


Can you test with forced PAL 60:
Just insert vmode = &TVEurgb60Hz480Int; in Set_VideoMode
 

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