why is he making a loader when one is already out? is this going to be better or have anything new? i mean no offense, but wiigators is nearly perfect. will this have 6x or something like that?


Seraph863 said:Well yes... we've established that there is a typo in the comment and it doesn't affect anything. Was just pointing it out. Moving along now.
QUOTE said:why is he making a loader when one is already out? is this going to be better or have anything new? i mean no offense, but wiigators is nearly perfect. will this have 6x or something like that?
Appreciate your work and expecting your loader.requiem4d said:Thanks to everybody for your support again. Also thanks to Waninkoko for his review of my code. That in itself was an honor and a privilege.
Apologies to Traveler1 who showed up earlier in the IRC channel, I was out running service calls for my "real job".
Thanks also for pointing out the typo in the comment. Although a code comment doesn't make any difference as to the functionality of a program, when documentation is being written it can prevent a copy-paste typo transition. That has been corrected.
Also, I realize that this isn't necessarily the best venue for a release to "call for coders", but software needs more than programmers to survive. It needs the support of alpha/beta testers, bug reports, feature requests, and general publicity to gain support of the community, and I chose a place due to the large user base here at GBAtemp who had already been using WiiGator's and Waninkoko's loaders.
I hope we can get this thing fixed in the next few days.
Also:
QUOTE said:why is he making a loader when one is already out? is this going to be better or have anything new? i mean no offense, but wiigators is nearly perfect. will this have 6x or something like that?
I have several reasons:
1.) This is my FIRST application for a game console. This has been a learning experience for me.
2.) I would like to allow the community to have updated sources almost the moment they're made.
3.) Third, I would like to have input from a much broader range of developers.
4.) I was bored.
Someone else suggested doing something similar for a first project, and it was deemed "too difficult". I've always loved a challenge. After spending 3 years developing an OS for x86-64 CPUs in my spare time, I figured this would be a nice change of pace.
QUOTE said:I compared your code with wiigator's side by side, but couldn't figure out where the problem lies. I also made a few changes I thought might help, but they didn't work. The only way to debug this I can think of, is to replace every piece of your code with wiigator's, until we locate the bug. It must be a very tiny one that we overlooked.
requiem4d said:Thanks, I'll see what I can figure out.
QUOTE said:You should not directly call shutoff functions in IRQ Callbacks (and power button callback is one)
What you have to do is:
1/ make the callback setup a flag in your code
2/ check for the status of this flag periodically in your code and call whatever you want to shut down the Wii when it's set
Thank you. Fix will be in svn shortly.
QUOTEAnyway, this an interesting idea and your code seems to be clean BUT I fear most issues rely in the modified IOS code, not in the loader itself (or maybe just for a few ones, like clearing bad memory areas