Homebrew SnesMulDS

  • Thread starter Thread starter Azlan Uchiha
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Yup, lolzed has recalled correctly. SNEmulDS help
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Actually, you can rename the folder to what ever you want as long as the "SNEMUL.cfg" has the folder location. It basically tells the emulator where the roms are.
 
I saw the title and the "I have problems".

I thought to myself, "Who doesn't have problems with SNEmulDS?".
 
Mode7 allows pixel resizing and rotation. This was used in Castlevania. SuperFX was used in Megaman X6? (allows 3d polygon shit)
 
You CAN play up to Super Street Fighter II : The New Challengers.

You cannot play anything from the Street Fighter Zero/Alpha series - they are the ones with the chip.
 
fgghjjkll said:
SNEmulDS does not run roms with Mode7 or SuperFX
It supports mode7, which is rotating and scaling to create a pseudo3D effect. Seen in games like Fzero and the world map in a lot of RPG's like Final Fantasy 4-6. Mode7 was not a chip, but a hardware feature of the SNES itself The SuperFX chip is not supported, it was used by several SNES games, which had a special chip held inside the game cartridge itself. Some games using it include Starfox and Yoshi's Island. They won't run at all on SnemulDS.

QUOTEMode7 allows pixel resizing and rotation. This was used in Castlevania. SuperFX was used in Megaman X6? (allows 3d polygon shit)

Again, incorrect about the SuperFX and mode7. Megaman X6 was on PS1. I thought YOU'D know that, unless you're pranking the guy or something. Megaman X2 and X3 are the ones you're thinking of, and they used a special chip called C4. The games looked very similar to the first, but i think they used the C4 chip just to make the sprites and effects better. X2 and X3 are the only SNES games to use this chip IIRC.

Here's a list of most of the games using special chips-
http://en.wikipedia.org/wiki/List_of_Super...hancement_chips

If the game is on the list, it won't work. Of course, being absent from the list is no guarantee the game will work. SnemulDS was pretty much abandoned years ago.
 
which in turn begs the question as to why noone's made any attempt to make a better emu. "Years" is a pretty long time for zero improvement when its clearly needed.

In a related query, does anyone know of a more detailed how-to for the layer switches than the one over at PH? Because pretty much everything there assumes you already know your way around the program before you start, as you obviously do if you're capable of putting the program on your card.
 

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