Homebrew SNES9x for Old 3DS

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Last edited by yoshinatsu,
Maaaaan, I'm so jealous!! The performance on this is wayyyyyy better than PocketSNES!

Maybe someday someone could fork this for N3DS?
 
I don't know if this will help, however I will try to describe the problem in Mickey to Donald - Magical Adventure 3 (Japan) (I am using a fan translation by RPGOne, btw) with more details.

Below there is some screenshots from the animation that happens before the pig boss shows. The crows shows as they should, however there is some layer problems here (the red circles in the picture).

snes9x_00149848.png

snes9x_00092910.png


The pig itself does not appear, nor the crows that acompany him:
snes9x_00110931.png


The picture below shows the boss:
Magical Quest 3 -  boss 1.JPG


I still take hits from him, so it should be some problem with the rendering, not processing itself.
 
Last edited by m45t3r,
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Can confirm that SimCity runs pretty well. I haven't built a big city yet but I think it'd be mostly smooth, and I'll test disasters later as well.
 
I tested some games on a 2ds with 11.0 and it runs great! Thanks for this amazing job man

some of the games i tested:
-Megaman X - runs flawless at 60fps, i played for an hour or so and it dosnt lose performance

-Chrono trigger - same, runs perfect the little i played

-Street fighter Alpha 2 - this one has some problems, can be played at 50fps but it always deeps a bit. Overall its playable. i completed the arcade mode without major problems.

-Earthbound - runs perfect the little i tested.
 
Last edited by stormesp,
I don't know if this will help, however I will try to describe the problem in Mickey to Donald - Magical Adventure 3 (Japan) (I am using a fan translation by RPGOne, btw) with more details.

Below there is some screenshots from the animation that happens before the pig boss shows. The crows shows as they should, however there is some layer problems here (the red circles in the picture).

I still take hits from him, so it should be some problem with the rendering, not processing itself.

there definitely is some ordering problem with a layer or two.
or it might be a per game thing, because game developers sure put a lot of ingenuity into creating their games and trying to create effects to make it seem like there's more more than the standard number of layers the system would give them (i think 4?)
 
Please, fix Star Ocean and Tales of Phantasia. Those two won't work with snes injection on n3ds.
did they really make a injector for this now? i thought the only one was for blargsnes

anyway, using the emulator normally, at least tales of phantasia seems to run. with massive slowdowns when magic effects happen, but for the most part, playable.
 
did they really make a injector for this now? i thought the only one was for blargsnes

anyway, using the emulator normally, at least tales of phantasia seems to run. with massive slowdowns when magic effects happen, but for the most part, playable.

The injector is not made yet. But it'll probably be soon I guess...
 
That strange dark filter effect on some games is now gone on the latest commit. Great job! :)
How do I get this build?? I need it!! Super Bomberman 3 is waiting for me!

Isn't Tales of Phantasia also in GBA, why don't you try that version?
Tales of Phantasia on the GBA has crappy washed out colors compared to the original one.
To compensate for the unlit screen of the original model, I guess.
 
Last edited by yoshinatsu,
Tried playing ultimate mortal kombat 3 today, audio is very very crackly and low quality, lots of voice work is missing such as character names, certain announcements and lots of music is really bad. Gameplay is fine though almost perfect frame rate, only needing to skip a couple of frames in menus.
 

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