Hacking Snes9x 005

canon560

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i tried to compile it. i get a lot of warnings and it stops when it try to compile dvd.cpp

here is the error:
QUOTE said:
dvd.cpp
c:/Snes9X/source/ngc/dvd.cpp:18:19: warning: di/di.h: No such file or directory
c:/Snes9X/source/ngc/dvd.cpp: In function 'int dvd_read(void*, unsigned int, u64)':
c:/Snes9X/source/ngc/dvd.cpp:85: error: 'DI_ReadDVD' was not declared in this scope
c:/Snes9X/source/ngc/dvd.cpp: In function 'bool TestDVD()':
c:/Snes9X/source/ngc/dvd.cpp:185: error: 'DI_Mount' was not declared in this scope
c:/Snes9X/source/ngc/dvd.cpp:186: error: 'DI_GetStatus' was not declared in this scope
c:/Snes9X/source/ngc/dvd.cpp:186: error: 'DVD_INIT' was not declared in this scope
make[2]: *** [dvd.o] Error 1
make[1]: *** [build_wii] Error 2
make[1]: Leaving directory `/c/Snes9X'
"make": *** [wii] Error 2
 

FGOD

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we just have to wait for the final version
smile.gif


i want this, gba and the nes emulator with dvd loading...
smile.gif
so i still need to wait ;-)
 

samsam12

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FGOD said:
we just have to wait for the final version
smile.gif


i want this, gba and the nes emulator with dvd loading...
smile.gif
so i still need to wait ;-)
gba emu with dvd loading would be great! nes not so much, i have all of the games for the nes on my sd card (excluding the ones from japan and the pirate games) and its only 175mbs
 

FGOD

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samsam12 said:
FGOD said:
yeah, but that 175mb could be used for stuff like quake and monkey island 3 and other big games like that ;-) monkey island 3 with movies is almost 800mb
tongue.gif
i smell ScummVM with dvd support
rolleyes.gif

*dreams away* hmmm scummvm with dvd support, wouldn't that be great! and a lot faster too!!!

*comes back to reality* damn why can't i program that myself! DARN! *hits head to the desk* ah well, like i said, we will have to wait...
 

Tichinde925

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samsam12 said:
FGOD said:
we just have to wait for the final version
smile.gif


i want this, gba and the nes emulator with dvd loading...
smile.gif
so i still need to wait ;-)
gba emu with dvd loading would be great! nes not so much, i have all of the games for the nes on my sd card (excluding the ones from japan and the pirate games) and its only 175mbs

Thats because you didnt zip it up.

I have 731 NES Roms zipped on my SD card, and it only takes 70 MB of space. The emulator automatically unzips it.
 

Dr Eggman

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Hey guys, i'm trying to compile it, see my other thread.

EDIT: Here we are! Snes9x - GX r59 Beta. Fresh out of the compiler. REMEMBER ITS A BETA SO IM NOT RESPONSIBLE FOR ANY DAMAGE DONE TO YOUR WII. THIS INCLUDES BRICKS AND/OR SEMI-BRICKS AND ANYTHING OF THE LIKE.

ALL CREDIT GOES TO THE SNES9XGX TEAM. Snes9xGX Team Website

So here it is.

Megaupload

Mirror:

Rapidshare
 

Dr Eggman

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A Bug i found:

When loading Certain roms, they appear stretched or 'Zoomed'
To fix, load up the menu. Then go back to the game, it should appear as normal.

Also, could someone please test DVD and Network Please. I just would like to see the results. Thanks.
 

yumms

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Here are the changes in 005 (so far)

[What's New 005]

michniewski
- added: Superscope/mouse/justifier support, with Wii remote

Tantric
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
.CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into snes9xGX.xml, or edit
s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now:
SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open
snes9xGX.xml edit all settings, including some not available within
the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset,
preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM

http://snes9x-gx.googlecode.com/svn/trunk/README.txt
 

loopguy

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anybody knows how to set up loading from network?
i've edited snes9xgx.xml and made an account on my pc (winxp), but it just won't connect...
can anyone make a tutorial, please....?
 

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