Hacking SNEEK v2

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Wasn't there a problem with the original dump from One-up. Did you download the file to fix it?
Here...Google
smile.gif

Metroid_Prime_Trilogy_USA_FiX_Wii-OneUp

Region: USA

Platform: Wii (ISO) FiX

Release Date: 2009-11-16

Size: 6 x 50MB

So it seems our previous release was underdumped so this imageDiff will fix

Just run the included bat file and burn with the included .dvd file which
will set the correct layerbreak in imgburn.

very sorry :-/

Requirement:
~~~~~~~~~

Metroid Prime Trilogy USA Wii-OneUp
 
Code:
SNEEK preparation batch // det1re & eggdog
-----------------------------------------------

Checking for arm-eabi tools
ÂÂ - arm-eabi-gcc.exe found!
ÂÂ - arm-eabi-objcopy.exe found!

Please insert the complete path to the SNEEK source code (i.e. "c:\sneek"):
- C:\Users\Bj\Downloads\Wii\Sneek

Where is Python installed (i.e. "c:\python26"):
- C:\Python26

Compiling SNEEK
ÂÂ - preparing
ÂÂ - ES module
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂ - FS-SD module
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂ - FS-USB module
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂ - DI module
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂ - MINI
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
ÂÂÂÂÂÂ0 [main] us 0 init_cheap: VirtualAlloc pointer is null, Win32 error 487
AllocationBase 0x71110000, BaseAddress 0x71110000, RegionSize 0x1000, State 0x10
00
c:\devkitPro\msys\bin\make.exe: *** Couldn't reserve space for cygwin's heap, Wi
n32 error 0
How can I stop this from happening?
 
mousex said:
bailli said:
I think you could dump wii_font_bitmap form here for use as font.bin.
The es module's source is c&p from preloader so the format should be the same...
BTW. I tried to included the "bitmap" directly into the module but I got errors on compiling - I think the modules get's to large if you do that...

On a side note: The latest "build script" from det1re (link in StartUpGuide) is again different from the one in the svn trunk when it comes to the IOSKpatch/elfins stuff...
I really would like a statement from crediar what exactly is the correct usage and the correct kernel modules...
The part about the font sounds good. The chars are 16px high so this should work
smile.gif

Also the build scripts from SVN work fine (I tested from USB/SD with DI, MPT worked fine, game changing by manually editing slot.bin works fine, too (slot.bin uses the FAT order and not alphabetically order I guess, so first added game is zero, second added game is one and so on)). The difference in SNEEK.cmd is that it uses seperate make clean and make commands, the SVN batch does both in one command (make clean all is the same as make clean and make).

By the way, here is an image for all the people who don't know hot to setup the games folder (the example is Wiiplay, but it's the same for all games, I just used Wiiplay because of it's small size):

In words:
  • Create a games folder in the root of teh HDD
  • Create a folder for the game with a 4 characters name (doesn't matter which name)
  • create the folders files and sys inside this folder
  • Right click the game partition, choose Unencrypted partition - Extract and choose the files folder
  • Expand the partition.bin and extract the tmd.bin, ticket.bin and cert.bin into the games folder (right click on each and Extract, choose the folder of the game).
  • Extract the boot.bin, bi2.bin, apploader.img, main.dol and fst.bin into the sys folder (right click on each and Extract, choose the sys folder of the game).


What other file(s) is(are) needed for game to show up in DC? I see you have slot.bin on your HD could you post this file or how to create it. Thanks.
 
SanGor said:
why not just use the armboot.bin from the SNEEK page?
and btw redistributing GPLv2 binaries without the source is illegal!

the armboot_47.zip does not include the source....
 
pepxl said:
SanGor said:
why not just use the armboot.bin from the SNEEK page?
and btw redistributing GPLv2 binaries without the source is illegal!

the armboot_47.zip does not include the source....
but you can acquire the source for r47 from the googlecode svn
 
longtom1 said:
pepxl said:
SanGor said:
why not just use the armboot.bin from the SNEEK page?
and btw redistributing GPLv2 binaries without the source is illegal!

the armboot_47.zip does not include the source....
but you can acquire the source for r47 from the googlecode svn

exactly so why bitch about redistributing armboot.bin if the one at googlecode doesn't even come with the source included in the zip, the downloads page is separate from the SVN
 

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