mousex said:Didn't try it yet because I'll first have to look what format the font.bin should have.
tattar8 said:I can't understand how I'm supposed to create slot.bin. Can someone give me an example? Also, if I want to use DI, do I rename boot2_di.bin to boot2.bin?
from the SNEEK changelog:
QUOTE...
Note: slot.bin is just used to remember the current game after an IOS reload
...
Still important because I want to run MPTSanGor said:tattar8 said:I can't understand how I'm supposed to create slot.bin. Can someone give me an example? Also, if I want to use DI, do I rename boot2_di.bin to boot2.bin?
from the SNEEK changelog:
QUOTE...
Note: slot.bin is just used to remember the current game after an IOS reload
...
mousex said:Thank you. Now as I looked at it this seems clear. One Charakter is 16px x 8px and I guess they are sorted after their ASCII Code.tattar8 said:Still important because I want to run MPT
You don't create it. Sneek creates it. Just put only MPT on the HDD and it will start and create the slot.bin file. And yes, you rename boot2_di.bin to boot2.bin
QUOTE(cwstjdenobs @ Mar 21 2010, 02:57 PM) It's a bmp tileset thingy like preloader.
longtom1 said:
have tried region codes in region.bin for both PAL 00 00 00 02 and NTSC-U 00 00 00 01mousex said:You got the "Can't read disc" error in disc channel? I guess you are using a PAL Wii/game? You have to create a region.bin file in sneek folder on the HDD and but 00 00 00 02 into it for Europe (I'll upload the PAL file if you can't create it upload is here (only 4 Bytelongtom1 said:have the files set up like this must be a problem with my nand dump)), if this file doesn't exist it will use USA mode, that's like playing imported games and so the Wii won't play it
![]()
