?
  1. Yes!

  2. No -.-

  3. 60 voter(s)
Results are only viewable after voting.
  1. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    Backup your save file before using this editor!
    Use at your own Risk! | Bugs may occur!
    Proceed with caution it can delete nodes and the savegame is then broken.

    [​IMG]
    - Input Format: Ingame 12 Coins -> Value = 12. If you input 0012 the operation will FAIL!!
    [​IMG][​IMG]

    - Knowledge on getting into HBL and Dumping and Injecting your Savegame
    - BernardoGiordano’s save dumper Checkpoint
    - Get the new SDFILES
    - Restart Console after restoring savegame not anymore with the new SDFILES
    1. Dump Save with Checkpoint
    2. Load raw savegame (From Checkpoint {File1-5.bin})
    3. Open modified savegame (File1-5.byml)
    4. Choose NO On "Does this game support Path" (Crashes if "yes")
    5. Edit things you want (Right-click -> Edit Value)
    6. When Done (Right-click -> Save as..)
    7. Save the edited savegame back to raw
    8. Inject with Checkpoint


      [​IMG]

    - Input Format: Ingame 12 Coins -> Value for CurrentCoinsBox = 12. If you input 0012 the operation will FAIL!!

    Edit Items
    YOU NEED Version 1.2.0 of the game Ballonhunt update (or latest update) to get the unreleased Costumes otherwise the game WILL crash
    1. Add it to your Inventory (ItemCap, ItemCloth)
    2. or edit current wearing Costumes (not in inventory) (CurrentCapName, CurrentClothName)

    • Mario
      MarioCaptain
      MarioPoncho
      MarioShopman
      MarioGunman
      MarioPrimitiveMan
      MarioTailCoat
      MarioMechanic
      MarioExplorer
      MarioKoopa
      MarioTuxedo
      MarioPeach
      MarioScientist
      MarioNew3DS
      MarioSwimwear
      MarioPilot
      MarioSuit
      MarioMaker
      MarioGolf
      MarioAloha
      MarioPirate
      MarioSailor
      MarioSnowSuit
      MarioClown
      MarioCook
      MarioPainter
      MarioArmor
      MarioHappi
      MarioColorWario
      MarioDiddyKong
      MarioColorWaluigi
      MarioDoctor
      MarioColorLuigi
      MarioColorClassic
      MarioFootball
      MarioSpaceSuit
      Mario64
      MarioColorGold
      Mario64Metal
      MarioKing
      MarioInvisible
      MarioSpewart
      MarioTopper
      MarioRango
      MarioHariet
      MarioBandman
      MarioZombie
      MarioSanta
      MarioConductor
      MarioSatellite
      MarioBatter
      MarioBone
      MarioSunshine
      MarioRacer
      MarioDot3d

    • Mario
      MarioPoncho
      MarioUnderwear
      MarioShopman
      MarioGunman
      MarioPrimitiveMan
      MarioTailCoat
      MarioMechanic
      MarioExplorer
      MarioKoopa
      MarioTuxedo
      MarioPeach
      MarioScientist
      MarioNew3DS
      MarioSwimwear
      MarioPilot
      MarioSuit
      MarioMaker
      MarioGolf
      MarioAloha
      MarioPirate
      MarioSailor
      MarioSnowSuit
      MarioClown
      MarioCook
      MarioPainter
      MarioArmor
      MarioHappi
      MarioHakama
      MarioColorWario
      MarioDiddyKong
      MarioColorWaluigi
      MarioDoctor
      MarioColorLuigi
      MarioColorClassic
      MarioFootball
      MarioSpaceSuit
      Mario64
      MarioColorGold
      MarioKing
      Mario64Metal
      MarioSpewart
      MarioTopper
      MarioRango
      MarioHariet
      MarioBandman
      MarioZombie
      MarioSatellite
      MarioBatter
      MarioBone
      MarioSunshine
      MarioRacer
      MarioConductor
      MarioSanta

    • Name : Value (String)
      IsCollected : True/False
      Music List

    • Int32
      Current coin amount

    • String
      Capture List of Things you can get Control of like a Frog:
      Frog
      ElectricWire
      Wanwan
      TRex
      WanwanBig
      BreedaWanwan
      Fukankun
      Killer
      Megane
      Kuribo
      BossKnuckleHand
      JugemFishing
      BazookaElectric
      Kakku
      Gamane
      KuriboWing
      Fastener
      Pukupuku
      Senobi
      FireBros
      Tank
      Tree
      RockForest
      Imomu
      Manhole
      Guidepost
      Byugo
      Yukimaru
      PukupukuSnow
      Hosui
      Bubble
      HackFork
      HammerBros
      CarryMeat
      Tsukkun
      Statue
      KaronWing
      KillerMagnum
      Bull
      StatueKoopa
      Koopa
      Yoshi
      Cactus
      GotogotonLake
      PackunPoison
      FukuwaraiFacePartsKuribo
      Car
      Radicon
      PackunFire
      AnagramAlphabetCharacter
      GotogotonCity
      FukuwaraiFacePartsMario

    • String
      Hint Photos
      Forest
      Lake
      City
      Snow
      Sea
      Other0
      Cap
      Moon
      Sand
      Sky
      Other7
      Other3
      Other6
      Other10
      Other5
      Other8
      Other4
      Other2
      Other9
      Other1
      Lava

    • String
      Souvenirs to Collect for the Odyssey
      SouvenirSand2
      SouvenirSand1
      SouvenirHat1
      SouvenirHat2
      SouvenirFall1
      SouvenirFall2
      SouvenirLake2
      SouvenirLake1
      SouvenirForest1
      SouvenirForest2
      SouvenirCrash1
      SouvenirCrash2
      SouvenirCity2
      SouvenirCity1
      SouvenirSnow1
      SouvenirSnow2
      SouvenirSea2
      SouvenirSea1
      SouvenirLava1
      SouvenirLava2
      SouvenirSky1
      SouvenirSky2
      SouvenirMoon1
      SouvenirMoon2
      SouvenirPeach1
      SouvenirPeach2

    • String
      Stickers to Collect for the Odyssey
      StickerSand
      StickerCap
      StickerWaterfall
      StickerLake
      StickerForest
      StickerClash
      StickerCity
      StickerSnow
      StickerSea
      StickerLava
      StickerSky
      StickerMoon
      StickerPeachDokan
      StickerPeachCoin
      StickerPeachBlock
      StickerPeachBlockQuestion
      StickerPeach

    • True/False (bool)
      IsGet : True
      I think these are the Regional Coins, Purple Coins in a Kingdom, but untestet

    • Collected Shines
      HintStatus : 0 (Hint used to find the Shine or not)
      IsGet : True (collected or not)

    • JumpingRopeBestCount
      Int32
      Record for the Jumping Rope in New Donk City

      VolleyballBestCount
      Int32
      Record for the Volleyball minigame in Seaside Kingdom

      PlayerJumpCount
      Int32
      How often you Jumped

      PlayerThrowCapCount
      Int32
      How often you throwed cappy

      RaceLoseCountLv1 / RaceLoseCountLv2
      Int32
      Races lost on Beginner and Expert Races

      TotalCoinNum
      Int32
      Total amount of Coins collect through the Game

    v0.3c
    - Arrays save now properly (ItemCap, ItemCloth and so on)


    v0.3a
    - Hotfix (True/False statements work now)

    v0.3
    - Ui Changed (again)
    - Added more Info
    - Added Node Editor
    - Doesn't need admin rights anymore writes to same dir as the app.
    - More Credits

    v0.2
    - 95% Rewritten
    - Ui Changes
    - Added more Info
    - Actually WORKS now

    v0.1
    Initial Release

    - Converter Code taken from exelix11
    - Syroot

    - ItemCap and ItemCloth doesn't save (Arrays). Fixed
     

    Attached Files:

    Last edited by ladygugu, Sep 10, 2018
    Khalyus, XAIXER, merlin555 and 10 others like this.
  2. SomeGamer

    SomeGamer GBAtemp Guru
    Member

    Joined:
    Dec 19, 2014
    Messages:
    6,794
    Country:
    Hungary
    I like minimalism.
     
    Xkillerxxsantaxx and Thetoto like this.
  3. GizmoTheGreen

    GizmoTheGreen GBAtemp Advanced Fan
    Member

    Joined:
    Oct 8, 2009
    Messages:
    812
    Country:
    sorry, didn't work. read 0 coins, I set it to 9999 and loaded the save, was still at 5060 or something that I had before. not sure what it changed if anything but at least it didn't noticeably screw up my save. I got a backup anyways.
     
  4. Kyuuketsuki

    Kyuuketsuki GBAtemp Regular
    Member

    Joined:
    Jun 1, 2018
    Messages:
    127
    Country:
    United Kingdom
    Unfortunately, it didn't work...

    I loaded Checkpoint and made two backups of my save, one to later restore and the other to test.

    2018060516401800-DB1426D1DFD034027CECDE9C2DD914B8.jpg

    With the saves now backed up on my mSD, I loaded SMOSE v0.1.exe and loaded my save, which I changed the value to 9999 because it's a good number to test.

    mSD back in the Switch, with the edited save and restored with Checkpoint.

    2018060517014800-DB1426D1DFD034027CECDE9C2DD914B8.jpg

    Powered off and then back on (because I cannot play Mario Odyssey with CFW).

    Coins are the same as when I last played.

    2018060517044900-8AEDFF741E2D23FBED39474178692DAF.jpg
     
  5. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    - How big is your save File in bytes?
    Mh don't know if the Region matters, only tested on PAL version

    - Maybe send me your save files, I investigate

    - Try saveing in another saveslot, load this slot save again, so its not the Running.... one and try this save.
    File1 = Running
    Save in File 2, Load File 2
    From 2 Save File 1 and use File 1 with editor

    IMG_4020.JPG
    IMG_4021.JPG
    IMG_4022.JPG
    IMG_40231.jpg
     
    Last edited by ladygugu, Jun 5, 2018
  6. Type_O_Dev

    Type_O_Dev GBAtemp Advanced Fan
    Member

    Joined:
    Dec 12, 2017
    Messages:
    648
    Country:
    United States
    Do you have source I would he interested in seeing how you handled checksum
     
  7. Type_O_Dev

    Type_O_Dev GBAtemp Advanced Fan
    Member

    Joined:
    Dec 12, 2017
    Messages:
    648
    Country:
    United States
    Not working

    I can set value and when I reload the save it shows value set.
    This leads me to believe the offset written to is not correct.
     
  8. Kyuuketsuki

    Kyuuketsuki GBAtemp Regular
    Member

    Joined:
    Jun 1, 2018
    Messages:
    127
    Country:
    United Kingdom
  9. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
  10. Kyuuketsuki

    Kyuuketsuki GBAtemp Regular
    Member

    Joined:
    Jun 1, 2018
    Messages:
    127
    Country:
    United Kingdom
    Originally and after trying to edit my save, 2061 coins. B-)
     
  11. SG911

    SG911 GBAtemp Fan
    Member

    Joined:
    Dec 20, 2017
    Messages:
    364
    Country:
    United States
    With the newer sdfiles & what not. I'm assuming the restart portion isn't needed anymore?
     
  12. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    Try it out. If you have a saved backup of your savegame. Can't say if it must be done or not with the newer files

    Edit:
    With newer SDFiles no restart needed
     
    Last edited by ladygugu, Jun 19, 2018
  13. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    Maybe (tomorrow) I release a new Version that now WORKS :D 95% rewritten and minor changes in UI. Im debugging and want to make this as fool proof as possible.

    The only thing you must know to use the editor is to know your current Coins.
    More features are Planned but no ETA. (Soon™️)


    v0.2 Released
    Happy Nintendo E3 2018 Press Conference :D
     
    Last edited by ladygugu, Jun 12, 2018
    Xkillerxxsantaxx, GayRPG and SG911 like this.
  14. shockme17

    shockme17 Member
    Newcomer

    Joined:
    Dec 14, 2003
    Messages:
    18
    Country:
    United States
    is 9999 the max? or is it possible to put in more?
     
  15. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    Its max
     
    Xkillerxxsantaxx likes this.
  16. exelix11

    exelix11 Developer
    Developer

    Joined:
    Feb 25, 2015
    Messages:
    898
    Country:
    Italy
    My tag sense was blinking so i got here.
    Firstly, running a save editor as administrator sounds fishy so i decompiled it to see what is it doing under the hood, hope you don't mind it but i don't want anything with my name on it doing something harmful, anyway you should keep everything in memory and avoid writing to the disk.
    Secondly, Are you sure that it works correctly ? I can't check on my switch but by taking a quick look at the savefile posted by Kyuuketsuki the first 4 bytes of File1.bin are the CRC32 hash of the rest of the file, i don't see any crc calculation in your code so either the game doesn't actually check the checksum or i skipped it in your code.
    Also i see that you took the byml code from the 3d land level editor, i fear that it will corrupt the save when converting back to byml as the new node types are not implemented such as 0xD5 that is supposed to be 8 bytes long while the editor reads and will write just 4 bytes, it could work if you happen to keep everything in its place when reassembling the save but it might also mess up the save.
    Check the byml code i just committed in the odyssey editor repo, that has the new types implemented for reading, now i don't have time to get saving working as well maybe after next week.
    I should be studying for my finals, I swear with this i'm done with procrastination
     
  17. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    The reason why it needs (or dont need) administrator rights is because it writes the files to the tmp directory. So C:\ without admin rights noting can be written. So you are correct maybe its better to store in Memory and dont write anything to disk.
    For me it works, but I didnt test if it breaks other things, softlocking the game or deleting moons you got or some other random things.
    The thing is the Code is really messy and i don't really know how to store all in Memory :D.
    No Checksum checks where made (think the game ignores it?).
    It strips the first 16bytes from the savefile, converts it edits the coind amount, converts it back and adds the first 16bytes and the missing bytes to get original file size back 0x20000C.

    exelix11 I saw your commit and when you implemented saving I will look into this and replace the 3d land level editor code with the new one. And a rewrite is needed again. Becuase to messy code. No more wrting, all in memory
     
    Last edited by ladygugu, Jun 14, 2018
  18. SomeGamer

    SomeGamer GBAtemp Guru
    Member

    Joined:
    Dec 19, 2014
    Messages:
    6,794
    Country:
    Hungary
    If you want to write to file do it in the same dir as the program. It's a safe bet that isn't going to need admin privileges.
     
  19. exelix11

    exelix11 Developer
    Developer

    Joined:
    Feb 25, 2015
    Messages:
    898
    Country:
    Italy
    ^ This or the temp folder that's supposed to be writable for anyone, iirc there is a function to get its path in .net

    anyway the only things that seem affected by the long values are the timestamps for the "achievements" so no big deal, still it's worth fixing to keep the save as close as possible to the original, when I'm done with my exams I'll get back on working on the odyssey editor and finish the byml saving
     
  20. ladygugu

    OP ladygugu GBAtemp Regular
    Member

    Joined:
    May 12, 2015
    Messages:
    112
    Country:
    France
    I see you have added the saving methods.
    Now I ran into a Problem. When I use your OdysseyEditor and Open a Byml it displays everything ok, then I right click and save as and it saves correctly. But when I Import a json file (Import from Json Beta) and then save as.. it errors. And its not proberly saved. Opening and saving works but saving from imported json does not. @exelix11

    Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: ''System.Array' does not contain a definition for 'Count'' (ByamlFile.cs Line 603 and 641)
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Odyssey, Editor, SMOSE