ROM Hack Sm4sh Romhacking without SDSalty?

xXDungeon_CrawlerXx

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Hey Guys,

I want to know if it's possible to edit stuff without using SDSalty (just rebuild it as cia).
SDSalty has long loading times which sucks...
I know Sm4sh uses two encrypted files (dt and ls?).
But is there a way to rebuild the game without this two encrypted files?
Like: "romfs:/dt/...." instead of encrypted "romfs:/dt" like saltysd does (but using romfs instead of sd:/saltysd/smash)?
 
That would be HANS, but it doesn't support updates.
Yea, i know HANS.
But for HANS I need to use the encrypted dt/ls File too, or not?
I just wonder if it's possible to extract the dt/ls archive and rebuild everything with romfs.
I mean...
Using: "romfs:/data/_FILES_" instead of "romfs:/dt(Archive file)".
SaltySD makes it possible to load the extracted files from SD.
Is it possible to edit the code.bin so it loads the extracted files from romfs instead of SD?
If yes, how?
 
Last edited by xXDungeon_CrawlerXx,
Hey Guys,

I want to know if it's possible to edit stuff without using SDSalty (just rebuild it as cia).
SDSalty has long loading times which sucks...
I know Sm4sh uses two encrypted files (dt and ls?).
But is there a way to rebuild the game without this two encrypted files?
Like: "romfs:/dt/...." instead of encrypted "romfs:/dt" like saltysd does (but using romfs instead of sd:/saltysd/smash)?
You know that you can speed up the loading times right?
 
Yea, i know HANS.
But for HANS I need to use the encrypted dt/ls File too, or not?
I just wonder if it's possible to extract the dt/ls archive and rebuild everything with romfs.
I mean...
Using: "romfs:/data/_FILES_" instead of "romfs:/dt(Archive file)".
SaltySD makes it possible to load the extracted files from SD.
Is it possible to edit the code.bin so it loads the extracted files from romfs instead of SD?
If yes, how?
The whole purpose of SaltySD was to make it able to load from /some/path/to/_FILES_, the game has no native support for loading directly from files alone. You could force SaltySD to load from romfs, but it would be no faster. Just use the cachegen.py and loading speeds get a lot more bearable.
 
The whole purpose of SaltySD was to make it able to load from /some/path/to/_FILES_, the game has no native support for loading directly from files alone. You could force SaltySD to load from romfs, but it would be no faster. Just use the cachegen.py and loading speeds get a lot more bearable.
hmmm... okay.
 

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