If someone wants to use two or more uSD cards to store ROMs avoiding to change too many times using SKY3DS button... is some procedure required to avoid messing up saves?
By what I have understood, SKY3DS reads a ROM and the relative save data from the uSD card and stores it into it's own flash memory until the button is pressed. After that The save data is written on the uSD and the next ROM + save are loaded into flash and so on.
So, if I have uSD_1 inserted and want to swap it with uSD_2... SKY3DS will have the ROM + save of the game loaded from uSD_1, if I insert another uSD and then change game, SKY3DS will write save data of game (from uSD_1) to the relative slot of uSD_2, of a different game then.
Is this right? What's the correct procedure to follow to use multiple uSDs with SKY3DS?
Thanks.
By what I have understood, SKY3DS reads a ROM and the relative save data from the uSD card and stores it into it's own flash memory until the button is pressed. After that The save data is written on the uSD and the next ROM + save are loaded into flash and so on.
So, if I have uSD_1 inserted and want to swap it with uSD_2... SKY3DS will have the ROM + save of the game loaded from uSD_1, if I insert another uSD and then change game, SKY3DS will write save data of game (from uSD_1) to the relative slot of uSD_2, of a different game then.
Is this right? What's the correct procedure to follow to use multiple uSDs with SKY3DS?
Thanks.