Should I use PS2-HOME's beta OPL or GitHub's Beta OPL?

Windows_10_User

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Does anyone know if OPL Daily Build forks should be used or the official OPL versions?

EDIT: So, according to PSX-Place, I should use the latter, because PS2-Home stole the project and modified it.
 
Last edited by Windows_10_User,
Yes that is correct

But the official OPL Beta versions don't have the "PS1" tab unlike the OPL Daily Builds' so I don't how to run POPStarter in them and whenever I run the renamed POPStarter.ELF on wLE via SMB related to the game I want to play on wLE, it says: "Connecting to smb... LOGON has failed (0).". The official OPL's GitHub repository says anyone can contribute improvements to OPL due to its open-source nature so how did PS2-Home steal the project?

Also, this is even more confusing because it seems the same official OPL Beta versions always have the same commits but different runs (whatever that is). The official OPL Stable versions don't have commits and runs. The different official OPL Beta versions and runs can be accessed here.

EDIT: According to what I was told, PS1 games don't slow down on the PS2 if running POPStarter via USB or only do a bit. It appears it's possible to run POPStarter on the latest official OPL Beta versions via USB from the "APPS" tab but I was told a 2.5" external HDD shouldn't be connected to a single PS2 USB port since the PS2 mightn't provide enough energy to power it. An USB flash drive, a powered external HDD (a 3.5" one), an unpowered external one (a 2.5" external HDD) connected to both PS2 USB ports via an USB Y-cable or a 2.5" external HDD connected to the PS2 via a powered USB hub could be used but since I want to host all the PS1 and PS2 games in the same device, I want it to be an external HDD (and a 2.5" one, since it's smaller than a 3.5" one and doesn't connect to a socket) because I was told it lasts longer than an USB flash drive, I don't want to waste an extra socket and I don't want to use an USB Y-cable or a powered USB hub, I'll play PS1 games on the PS3 even if I get POPStarter running via SMB (and in an official OPL version) because it's also easier for me, it appears the PS3 is more compatible with them than the PS2 and PS1 games don't slow down on the PS3 (or at least less than on the PS2 if running POPStarter via USB) I won't waste more time trying to run POPStarter at all. Also, I only tried running POPStarter on wLE.

EDIT 2: Now, PS2-Home is redirecting to the official OPL GitHub repository when downloading the latest OPL Beta version instead of downloading its former Daily Build and ifcaro forks and it stopped releasing the latter two. Apparently, I had bad luck to access PS2-Home at the time. Also, the official OPL's GitHub repository says anyone can contribute improvements to OPL due to its open-source nature so how did PS2-Home steal the project like I was told at PSX-Place?

EDIT 3: A GitHub user (grimdoomer) released OPL forks which support larger than 2 TB exFAT internal HDDs/SSDs/SSHDs and multi-BDM devices. Didn't he steal the project like PS2-Home, then? The internal HDDs/SSDs/SSHDs have to be formatted on the PC as GPT and exFAT to work in this version. The official OPL versions only support the APA partition table and wLE can format the internal HDD/SSD/SSHD to it (the partitions it creates are in the PFS file system, which is a proprietary file system used by Sony).

EDIT 4: The latest official OPL Beta versions now support + 2 TB internal HDDs/SSDs/SSHDs formatted as GPT and exFAT and they appear as a BD called "HDD (GPT/MBR)".

EDIT 5: Now, APA-Jail supports the latest official OPL Beta versions. APA-Jail allows internal HDDs/SSDs/SSHDs to have both the APA and the MBR/GPT partition schemes with a FAT32/exFAT partition meant for PS2 games.
 
Last edited by Windows_10_User,

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