Should I play Twilight Princess?

Discussion in 'General Gaming Discussion' started by Jwiz33, Oct 23, 2015.

  1. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    Honestly, I am more of a fan of the cartoon styled games, like WindWaker. Twilight Princess seems fun, but it's all so dark and realistic, which gives me chills. :ha:
    Should I just try it out? Or no?
     
  2. Bimmel

    Bimmel ~ Game Soundtrack Collector ~

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    In the time you started that thread you could easily tested the game out and see if you can get used to the style.

    And it is a Zelda game. No one gets killed or something. Nothing to be afraid of. Oh, wait..

    [​IMG]
     
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  3. YamiZee

    YamiZee GBAtemp Regular

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    It's my favorite Zelda game so yes. Definitely. For whatever reason a lot of people didn't like it but I really enjoyed. There might be bias though considering it was my first 3D zelda. You may or may not like it, but I definitely recommend it. Although I don't know about dark and realistic. It is dark in the way it presents itself, and I guess the art-style is realistic, but the story is not dark and realistic.
     
  4. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    Well, I would have to order the game from eBay and wait 2-4 weeks for it to come in, or download a 1.3 GB iso which would take about an hour to download on my potato computer, so it is faster to make this thread.

    — Posts automatically merged - Please don't double post! —

    Well, if the story isn't dark, then I might as well try it. Thanks!
     
  5. Bimmel

    Bimmel ~ Game Soundtrack Collector ~

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    Oh. I thought you had it already or something like that.

    I think you should try it out. The better question would be on which console.
     
  6. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    Well, the Gamecube one is easier to pirate, so I might as well get that one. Is there any difference between the GCN and Wii versions?
     
  7. Bimmel

    Bimmel ~ Game Soundtrack Collector ~

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    It's mirrored as far as I know. And the Wii version has motion controls for swinging your sword and aiming with the bow or the clawshot.
     
  8. YamiZee

    YamiZee GBAtemp Regular

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    I've only played the wii version so I dont know. They are mirrored though, which is why I'm not too keen on trying the GC version. It would trip me out.
     
  9. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    This discussion over here is making me not want to play it: http://www.neoseeker.com/forums/6915/t1192930-scary/
    :(
    EDIT: Why would Nintendo make them mirrored?
     
  10. Bimmel

    Bimmel ~ Game Soundtrack Collector ~

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    How old are you anyway?

    For your question: Link holds his sword in most of the games in the left hand - but most people are right-handed. So Nintendo decided to mirror the game.
     
  11. endoverend

    endoverend AKA zooksman

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    I like Wind Waker's art style a lot more (because it didn't try to push the realistic graphics capabilities of a non-powerful system) but I realize that's just a personal preference and people will go 50/50 with this aspect of the game. Twilight Princess' story is surely more advanced, if you like that.

    My main issue with Twilight Princess is how long the game took to find its groove. Following the traditional Zelda pattern the game includes 3 early game dungeons, a mid-game cutscene, and then more (better) late-game dungeons. The game's intro section is embarrassingly long and boring, taking about 4 hours before you can get into the first dungeon. And these first three dungeons are not particularly fun or creative, and have shoehorned monotonous collection quests in between them. But once you get to the mid-game cutscene, the game really picks up, greatly expanding on the already wonderful story and throwing some creative and original dungeons and items your way.

    My opinion is that if you're okay trudging through the mildly boring first half of the game then it's worth a play. If you finish the game I'd imagine you'd feel satisfied with your time spent playing it.
     
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  12. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    I'm turning 15 next month, but I am very "sensitive." Sometimes even WindWaker scares me. :sad:
    And oh, now that makes sense why they mirrored it.
     
  13. Bimmel

    Bimmel ~ Game Soundtrack Collector ~

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    It's totally okay to be sensitive. And even I'm scared of the black hands that grab you into their hole in Wind Waker. :wink:

    Twilight Princess starts in a little and sweet village as I remember it. It's gets a bit darker after that, but not for too long. If you don't feel well at some point, just take a break. Or turn the volume down to zero and play some nice music.

    Have courage my friend! You can't be Link without that, right? :lol:
     
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  14. Jwiz33
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    Jwiz33

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    in the illuminati headquar—I have said too much!
    Okay. I will do it. But first, I am going to replay Ocarina of Time, to get out of my child happiness WindWaker mood, lol.
     
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  15. Hells Malice

    Hells Malice Are you a bully?

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    Ocarina of Time was way scarier. Even Majora's Mask was spookier with Ikana Canyon and the like.
    Twilight Princess is just dark.

    It's a LoZ game. If you like LoZ, play it.
     
  16. Catastrophic

    Catastrophic Perfectly Normal

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    Twilight Princess is a great game and I enjoyed it a lot. I can somewhat understand why people complain about it trying to be dark and edgy, though, emphasis on tried.
     
  17. Muffins

    Muffins Banned

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    That was going to be my question towards you- whether or not you liked Ocarina of Time.

    Because Twilight Princess is like a big dollop of Ocarina of Time sauce dropped right onto the taco that is the Zelda timeline. Just about everything in the game screams "I am a game that was directly directed by Ocarina of Time!"
    One thing though- just do yourself a favor and play the GameCube version. The Wii version does several things that are just stupid. The most obvious one of course is that they "flipped" the entire game world itself "to fit" a right-hander's sword wielding arm. Why they did that, I have no idea, but seeing all the old OOT landmarks in the wrong spot is just unsettling. On the GameCube version they're right where they should be.
    Nintendo also shoehorned in really, really poorly done motion controls on the Wii version, and they're just... awful. They had a really bad habit on the Wii, even with "traditional" games like Donkey Kong Country returns, of taking what should be a simple button press and forcing the player to waggle around like an idiot for no good reason, and that never, ever worked out well. With the GameCube version you get none of those shenanigans.

    Bear in mind that this game suffers from Neo-Nintendo forced handholding syndrome. Practically the entire time you're pretty much stuck on a path in a complete opposite gameplay style than was typical of Zeldas. So get used to quite a bit of point-a-to-point-b traversement. It's not nearly as bad or awful or aggravating or stupid as Skyward Sword, but it's still a problem inherent to Nintendo's titles, and it's here.