Homebrew Selling Your DS Hombrew

  • Thread starter Thread starter jeremy506
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Would You Sell Your Homebrew?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0
I wouldn't, I'd like people to enjoy it and not have to pay, is your going to have to be payed for
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The poll is a but stupid, if you chose No, then there's nothing you can put for the second option.
And no, if I could ever make a DS homebrew of some sort, I would never charge for it.
 
I wouldn't pay for a homebrew game, so I wouldn't expect someone else to pay for mine.

If you're trying to use this to justify trying to sell a homebrew game, don't bother. If it's any good, piracy will take over.
 
If its worth actual money then go to a publisher and make a real game. No one is gonna pay for shitty DS homebrew. As stated above, it'll just get pirated anyway.
 
Skullcollector said:
It is alreay getting flamed. IT IS A SURVEY, NOT AN ACTUAL QUESTION.

What's a survey, if not questions?

I imagine people are posting their response because there's no way to really complete the survey with a "no" response, as you have to answer the second question to submit and all of the options for that question assume a yes response to question one.
 
Nobody has flamed. You being oversensitive to people saying what you don't want to hear does not constitute flaming.

And I highly doubt this is "just a survey" as I recall you talking about selling your "homebrew-making" program in another thread.
 
twiztidsinz said:
Shouldn't you be more concerned with actually finishing a homebrew project rather than charging for this hypothetical app?
Ha! I was thinking the same thing myself.

Anyway, my definition of 'homebrew' software is software you're not expected to pay for (as opposed to software you are expected to pay for but download for free anyway). The best you can do is put a donate button on your page and hope for the best.
 
This actually just reminded me of something that occurred yesterday or so. I was attempting to try out the DSGameMaker against my stronger sense and I could not make heads or tails of what I was doing and somehow it screwed up on me and wouldn't compile anything anymore. Funnily enough, the regular example stuff from PAlib made more sense...I must be crazy xD.

In any case, I think there is no point in spending the time to make something, especially a game, if you don't plan to have others play it (what is so great about playing it by yourself anyways xD) it kind of defeats the purpose. Selling a piece of homebrew...dunno about that really. I mean if it was a really legitimate game (like full on unique system and fun, etc.) I guess it would be fine to charge a dollar or so and have a demo, although I think it would be better to just have a donate button.
 
The donate button really is the best route, and good marketing. Make an awesome website, highlight all the awesome features of the game, mention that it was made independently and people will love it. Just look at the "Humbe Indie Bundle" for PC games. The DS is so heavily pirated, and is so near the end of its lifecycle, that trying to charge money for a homemade software just isn't really feasible, unless its one really bad ass homebrew. In which case go to a real publisher and get paid for you work.
 
If you were going to sell a game the price would probably vary depending on what the game was, so question 2's not really going to work either.
 
Crass said:
The DS is so heavily pirated, and is so near the end of its lifecycle, that trying to charge money for a homemade software just isn't really feasible, unless its one really bad ass homebrew.
The only thing I know that currently fits this category is Moonshell2 and Puzzleboy (atm while I'm trying to remember more homebrew)
 

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